meh, cleric hater will point this so much just to get clerics nerfed again
and what we got is labile IMC
dont remind me another time, another tree arise just because the race/armor benefit.just point out cleric so they nerfed again.sure.
Haha, flashback to Krivis-Monk-Zealot and Krivis-Chaplain-Inquisitor nerf days.
Even if the race/armor benefits are there, it does not change the fact that a huge initial damage was needed to bring about such final damage numbers (dark and ghost type are both 50% IIRC …?).
Its hard to deny that those damage numbers are crazy and some sort of nerf should’ve happened, but then again IMC pushed the Magic Cleric update out from kTest to kToS within the same week, so with such a small timeframe to test the changes I guess IMC wanted these damage numbers. Makes me wonder what’s the point of kTest with how this patch went to kToS so fast.
The kToS playerbase loves Magic Clerics anyways, IMC probably won’t nerf Magic Clerics too far if they choose to do so.
Just do the math: Top Cleric is 10.461 billion damage.
1.5 modifier for dark and 1.5 modifier for ghost armor makes a 2.25 final damage modifier.
10.461 billion divided by 2.25 is 4.649 billion damage, which is still less than Swordsman, but has caught up at least.
Now physical Cleric needs to be brought up to the same level with permanent damage buffs on Inquisitor and Monk. Monk is a perfect candidate for the same treatment as Crusader (i.e. 60% damage boost on Golden Bell shield for 30 minutes at level 7) while Inquisitor can be ± equal to Exorcists 60% boost on Gregorate if they make the stack buff last 60 seconds when reaching 50 stacks and in return reducing the damage boost a little to 60-65%.
Druid is already equal to Zealot in crit buffs and damage boost now, Zealot only needs to have something else so that you actually chose it over Druid, maybe they can remove the physical attribute for Druid and just make it a hybrid option instead of a pure build, because this just makes Zealot obsolete…
1.875*
https://www.desmos.com/calculator/bbpt0j2nkf
revived the old graph, updated abit about the flat damage, 10% extra is self calculated there.
Most of the time, damage mod fall under the [Target Type], only being the elemental and weapon type being multiplicative,
Oops I got the damage modifiers wrong, so the numbers would be somewhere around 5.5 billion at base and about 7 billion on ghost-type enemies … at this point I feel bad for Wizards instead.
I do agree on reducing some of Inquisitor’s damage buffs or buffing other physical cleric classes to Inquisitor’s level. Magic cleric damage buffs are usually around 60% at full up-time or toned down to 40% but with critical buffs included. Inquisitor has a 75% damage buff AND 20% minimum critical chance at full up-time while other physical cleric classes pale in comparison. That, along with the new Vaivora 2H-Mace, are just the usual cases of IMC concentrating most of the physical cleric buffs onto Inquisitor so other physical clerics have to take Inquisitor to be viable since forever.
Its probably because kToS likes Inquisitor a lot as an efficient CM mobbing class, thus the skewed treatment.
(Lama waiting room )
I was surprised by Wizards dealing damage closer to all physical trees then I saw the boss armor lmao
are you sure it is minimum critical chance? From the corrected tool tip information I read 20% crit chance boost, which is the same effect as a 4 set leather armor mastery.
Minimum crit chance in Korean is
최소 치명타 확률
while the Inquisitor skill Judgment uses the term
치명타 확률 20%
The leather armor attribute states:
계열 방어구 4개 착용 시, 착용자의 치명타 확률 20% 증가
Here’s the tool tip portion of Judgment:
치명타 확률이 올라가는 저지먼트 버프가 걸리며[…]
which translates as: “The critical chance increases while under the Judgment buff effect[…]”
Wrong term on my part, apologies. It should be critical chance, 75% damage buff and 20% critical chance at full up-time on a single class.
I believe you can figure the obvious out yourself why I only talk about physical clerics.
I don’t get the logic justifying that the rest of the class tree is doomed to be worse since the class tree is mostly magic instead of being balanced to similar levels. Just like most players complaining about Blossom Blader or the one current meta class, I really don’t get tired of complaining about classes that were ignored for so long and are sorely in need of buffs to not be literally useless and redundant, so apologies if such talk results in you being a little annoyed.
The top cleric on the first weekly ranking since the Magic Cleric buff uses Miko-Kabbalist-Exorcist (so no Crusader + Crusader Mace shenanigans here). The rankings show that the build can have great utility, support and healing abilities for the whole party while still dealing top-tier damage. The majority of Magic Clerics will now have similar capabilities given that most classes regularly used by Magic/Support Clerics are buffed in similar significant levels.
Tree of Magic Clerics intensifies, prays in Wizard.
How can a Kabba be one of the top damage? I was planning to mix one with exorcist but I couldn’t figure out how.
It can’t, Kabba is doomed since Gevura damage boost and uptime is halved against bosses, so you get at worst 15% damage boost and at best 45% damage boost against bosses. That’s the same as Oracle, but Oracle has better damage reduction and Divine Might, which boosts all your damage skills by leveling them up…
Kabbalist is only interesting for physical Clerics since two of its recovery skills depend on your HP recovery value rather than your SPR, which is already high on magic Clerics, while simply adding Druid,Sadhu or Crusader helps more with your damage and mitigation/recovery than Kabbalist can.
I think this may be cuz the effect from merkabah to dark-types
But you can reset the skill CD dealing 30hits on the boss, should be maintained full uptime easily.
it would be nice if they put some replay option in the first places of this ranking
Says the one literally bringing nothing to the conversation, your sneer comments are welcome elsewhere.
The player using Miko-Kabbalist-Exorcist details the use of Gevura, the Entity-Hamaya synergy between Exorcist and Miko, and the use of the ice walls as the key reason for the success.
The player could’ve also use Gregorate off installations such as his own Merkabah to increase damage, and the Entity-Hamaya synergy should have enough hits to reset Gevura. Kabbalist skills should also allow the build enough heal to sustain itself, Miko offers the offensive buffs needed, and Exorcist is a great output class to utilize such buffs, along with its own damage buff.
Its only the first weekly boss ranking since the buffs. The patch only hit kToS on a Friday evening and weekly boss ends on Monday, so they had less than a week to put whatever they experiment, test, prepare, build and practice into a run. The reality is that despite these factors, a more support-oriented build with only one DPS output class technically is able to deal that much damage, a sign that one can expect more in future.
Not exactly sure why people are flagging that post reply…
Tbh I think all clerics should be hybrids. i don’t even understand what’s the point of maces anymore when you are either full physical or full magical.
They did a horrible job on the new Paladin too imo. It’s the same… Paladin is either for full phys or full magic now… what about hybrid builds? They don’t support it in any way anymore.
I think it would make much more sense if they would make most of the cleric skills do both magical and physical damage at the same time…and/or make combos where you should use both magic skills and physical.
I don’t like how they separate phys clerics from magic clerics more and more. i guess Chaplain will also get its physical attribute at last for aspergillum and that’s it… imo it’s rly lazy…
They could give ALL clerics this phys <-> magic attrivute so they can change according to the situation…but I find that lame idk…
I agree with you. It would be interesting to see melee cleric classes skills using both magic attack and physical attack into account, like what happens with Crusader from Dragon Nest. I honestly never understood why Zealot skills are Physical only, it doesn’t make any sense.
What ktos patch am I missing? :o
This one.
are they fixed magic arrow art: ember with silence attribute?