Tree of Savior Forum

KToS General Thread v5.0

its not a matter of having it first, those new wings and the mask effect, they had it on the lottery for silver, 50k/try, while we have it in the leticia cash grab cubes.

if you can’t stand waiting don’t watch spoilers
what come to ktos most likely will come to us except it is exclusive event/item
welcome to the game

of course … the community never complains about anything, and they only complain to each other.
How many of you create pots on the forum or send a tiket complaining?

2 Likes

Off to kTest I go :haha:

3 Likes

haha

new costumes and stuffs

8 Likes

kTest Patch Notes 10/27/20

Guild Territory Wars

The Guild Territory War system will be changed.
-The Guardian buff will be removed. Even if you capture a spot, the Guardian buff will not be granted.
-The boss monster that appears during Guild Territory Wars will no longer appear. As a result, the buff granted when it is defeated can no longer be obtained.

Assister

The Assister heal buff has been improved.

1. The Heal target UI displays the current status of the Assister heal buff.
-Both the buff duration and stacks are displayed.
image
2. Assister heal buff improved.
-The buff duration has been changed.

Current: 15 seconds (30 seconds at maximum stacks)
After Change: 30 seconds (60 seconds at maximum stacks)

-The maximum number of stacks of the buff have been changed.
Current: 5
After Change: 3

-The increase in attack from the buff per stack has been changed.
New Value: [Stacks] x 2 x Caster’s Healing stat

-Now provides an increase in damage % per stack.
+35% damage per stack

UI

In PVP situations, the target’s name display will be changed from showing their character name to their team name.

Item

The item stats on the “Vaivora Mace - Sacred Armor” have been adjusted.
Current: Increase in basic attack damage by 1% of extra damage value during Binatio buff.(+ Maximum 1000%)

After Change: Provides a 0.2% final increase to the Skill Factor of Binatio per 100 Additional Damage. (up to 100% increase)

Skills/Arts Balance

image Matador

We’ve changed a Matador skill to only be available while using a Rapier.

Ole
This skill can now only be used while equipped with a Rapier.
※ If a Rapier is not equipped, the buff will immediately disappear.

image Monk

We’ve changed Double Punch to a channeling attack skill, and improved Monk as a physical damage dealer that uses more attack skills. We plan to also increase the Skill Factor of their attack skills accordingly.

Iron Skin
Maximum skill level changed from 15 to 5.

Physical damage reduction value changed.
-Current: SkillLevel * 1% (Max 15%)
-After Change: SkillLevel * 3% (Max 15%)

While the buff is active, you are immune to knockback/knockdown while using Monk skills.

Double Punch
Changed to a channeling skill.
-Max duration: 3.5 seconds (Max hits: 24)
※As it is now a channeling skill, the condition for stacking [Arts] Monk: Nirvana has been removed.

Now has a 30 second cooldown.

The Skill Factor has been adjusted.
-Current: 100 + [SkillLevel - 1] * 15.6 (Max 318)
-After Change: 318 + [SkillLevel - 1] * 48 (Max 980)

Palm Strike
The overheat count has been changed from 4 to 3.

The Skill Factor has been adjusted.
-Current: 1195 + [SkillLevel - 1] * 199.3 (Max 3985)
-After Change: 1613 + [SkillLevel - 1] * 270 (Max 5393)

Hand Knife
The required class level to learn the skill has been changed from 1 to 16.

The maximum skill level has been changed from 1 to 10.

The Skill Factor has been adjusted.
-Current: 3961 + [SkillLevel - 1] * 288 (Max 3961)
-After Change: 2660 + [SkillLevel - 1] * 689.8 (Max 8868)

One Inch Punch
The overheat count has been changed from 4 to 3.

The Skill Factor has been adjusted.
-Current: 1037 + [SkillLevel - 1] * 269.1 (Max 3458)
-After Change: 1625 + [SkillLevel - 1] * 421.4 (Max 5417)

God Finger Flick
The Skill Factor has been adjusted.
-Current: 2254 + [SkillLevel - 1] * 584.6 (Max 7515)
-After Change: 2662 + [SkillLevel - 1] * 690.3 (Max 8874)

Now has a chance to remove enemy buffs on hit.
-Chance: [SkillLevel] * 2.5% (Max 25%)

Energy Blast
The required class level to learn the skill has been changed from 16 to 31.

The maximum skill level has been changed from 10 to 5.

The Skill Factor has been adjusted.
-Current: 343 + [SkillLevel - 1] * 89.1 (Max 1144)
-After Change: 240 + [SkillLevel - 1] * 240 (Max 1200)

No longer has a chance to remove enemy buffs on hit.

Golden Bell Shield
The maximum skill level has been changed from 5 to 1.
※Still provides a +5% damage increase as before when increased with a skill gem.

The damage increase to Monk skills has been changed.
-Current: 25 + [SkillLevel] * 5 (Max 50%)
-After Change : 50 + [SkillLevel] * 5 (Max 50%)

image Chaplain

Binatio has been improved to be a skill that changes your basic attack, and alongside this change, the [Deploy Cappella: Repentance] attribute has been changed to suit a playstyle of using more basic attacks.

In addition, you can change Binatio’s basic attack and Aspergillum’s attack to magic through attributes.

Therefore, Chaplain has been improved to be more useful when combined with not only Physical damage classes in the Cleric class tree, but also with Magic damage classes.

Magical Stat: Chaplain
When the attribute is activated, the basic attack of Aspergillium and Binatio are changed to [Magic] attacks.

Binatio
Now changes your basic attack into a multi-hit attack that hits 2 times, with a separate Skill Factor applied.
-Skill Factor: 544 + [SkillLevel - 1] * 60 * 2 hits (Max 1834 * 2 hits)

The duration has been changed.
-Current: [SkillLevel] * 60 seconds (Max 900 seconds)
-After Change: 30 seconds

Cooldown changed from 40 seconds to 60 seconds.

[Arts] Binatio: Enhanced Upgrade has been added to Mystic Encyclopedia: Cleric Book V.

※As the functionality of Binatio has been changed, the effect of the [Vaivora Mace - Sacred Armor] has been adjusted accordingly. The details can be checked in the Item changes.

Aspergillium
The required class level to learn the skill has been changed from 1 to 31.

The maximum skill level has been changed from 15 to 5.

The duration has been changed.
-Current: [SkillLevel] * 60 seconds (Max 900 seconds)
-After Change: 30 minutes

The attack type has been changed.
-Current: [Magic] [Holy]
-After Change: [Physical] [Strike] [Holy]

The Skill Factor has been adjusted.
-Current: 190 + [SkillLevel - 1] * 30 (Max 620)
-After Change: 277 + [SkillLevel - 1] * 277 (Max 1385)

Last Rites
The duration has been changed.
-Current: 150 + [SkillLevel] * 30 seconds (Max 600 seconds)
-After Change: 30 minutes

Paraclitus Time
The duration has been changed.
-Current: 10 + [SkillLevel] * 2 seconds (Max 30 seconds)
-After Change: 20 + [SkillLevel] * 2 seconds (Max 40 seconds)

Cooldown changed from 30 seconds to 40 seconds.

Deploy Cappella
Only one Cappella can be placed and it has been improved so that it cannot attacked.
No longer consumes a Cape in order to use the skill.
※ The class master no longer sells Capes, and the item has been changed so you can sell it back to an NPC for the cost it was purchased at.

Skill usage time has been changed from 1.8 seconds to 0.5 seconds.
-[Deploy Cappella: Repentance] has been changed in the same way.

The increase to Holy damage dealt has been changed.
-Current: SkillLevel * 10% (Max 100%)
-After Change: SkillLevel * 5% (Max 50%)

Deploy Cappella: Repentance
A new effect has been added.
-You will ignore defense when attacking enemies at a 10% rate.
-The [Trust] buff effect is added while the Cappella buff is active.

[Trust]
-Damage taken is reduced by 1% per stack
-Gain 1 stack when you are not moving
-Lose 1 stack when you move
-Max 10 stacks

Visible Talent
The required class level to learn the skill has been changed from 31 to 1.

The maximum skill level has been changed from 5 to 1.

image Paladin

Given the current class concept of Paladin being on that uses defensive abilities, using a one-handed weapon + shield, we’ve changed Demolition so that all skills of Paladin can be used in this weapon stance.

Demolition
Can now be used with a one-handed weapon.

Skill usage time changed from 1.6 seconds to 1.8 seconds.

6 Likes

Binatio buff time is 30sec. and CD 60sec. are you kidding me? rly?
I’m disappoint

4 Likes

Datamining.

Costumes [Devil’s Temptation]

icon_item_selectbox_ep12demonlord01_1 icon_item_selectbox_ep12demonlord01_2 icon_item_selectbox_ep12demonlord01_f icon_item_selectbox_ep12demonlord01_m icon_item_selectbox_ep12demonlord02 icon_item_selectbox_ep12demonlord02_1 icon_item_selectbox_ep12demonlord03_1 icon_item_selectbox_ep12demonlord01

Wing

icon_item_wing_ep12demonlord haha

Pet [Dalmation]

icon_item_dalmatian

Buff: +500 Attack against Medium-sized Targets Offsetting

New Hair and Dyes

20halloween_seaweed_hair 20halloween_tangle_up_hair
Dye_tangleup_violet Dye_seeweed_black Dye_seeweed_brown Dye_seeweed_indigo Dye_tangleup_ashgrey Dye_tangleup_blackandwhite Dye_tangleup_orange Dye_tangleup_pink

Effect

icon_item_effect_ep12demonlord

Weapon Skins

icon_item_ep12demonlord_staff icon_item_ep12demonlord_cannon icon_item_ep12demonlord_shield

Hair Accessories

icon_item_accessory_ep12demonlord02 icon_item_helmet_f_ep12demonlord icon_item_helmet_m_ep12demonlord icon_item_accessory_ep12demonlord01

Leticia Card

image
No stats, cannot be equipped. It’s a legendary card that is fodder for other legendary cards.

8 Likes

leticia card https://tos-ktest.neet.tv/items/644930

Pretty great changes to Chaplain, huge damage increase.
Just cant understand: they changed Paraclitus Time to 22~40s duration and 40s CD, Visible Talent to single-level (40s CD) and then Binatio, which was 40s CD (sync with others), they changed into 60s CD??? Just does not make any sense
Instead of increasing cooldown 40s > 60s, they could have decreased duration 30s > 20s (same 50% uptime, but with same cooldown as visible and paraclitus)

is that skeleton shield upside down??

No, it’s just Hauberk’s knuckles.

image

3 Likes

RIP my beloved chaplain :clown_face: :clown_face:

3 Likes

about time new head costumes with face slots like black kitteh!!! that backpack though unnnnngh~!

It is ironic that the skill [>double<] punch can now hit up to 24 times lol
I mean, why not delete the skill and just give the hokuto hyakuretsu ken already? Make the character shout ora ora ora or ta ta ta to go along with it.

This reminds me that rag monk class is like a wonder and the same guy involved on rag created a monk class completely the opposite of wonder…

2 Likes

My worst fears are realized, the Monk-Chaplain patch was never about Monk, it was about Chaplain and half-heartedly dealing with the falling out of Monk after breaking the pair off, thus introducing new problems and not fixing important issues for Monk. Chaplain is still a little bit off somewhat, but its undeniably better than before at least, but I have a ton of frustrating things to crap about Monk changes (Golden Bell Shield, New Energy Blast, starved from skill points and more).

Then again, IMC just shoehorns Skill Factor into classes they say can’t be fixed via increasing Skill Factor alone as always.

3 Likes

IMC class designers/programmers don’t really know how to balance and compare other class builds. For example, SR is an AA range class, what makes SR a viable AA class because it is range and mobile. At least 1 skill in the Monk or Chaplain skill could have been a mobile AA skill with a wide hitbox. Just look at ARDITO Taglio skill, it is mobile, channeling, and has a decent hitbox with high SFR(3991%) with skill gem and LVL 30 ARTS. The skill buffs duration too sucks, stupid IMC really wants all the class gameplay to be like a piano.

Example of balancing a class: based on equal gears of each class doing a weekly boss record content. How it will be done, equip the same equal gears to two different classes, and do WBR for 7 mins. If the two different classes and build don’t match total damage for 7 minutes, then adjust the skills, etc. to have an even total amount of damage for 7 minutes. The main objective here is to reach an equal total amount of damage to a boss with the same/identical gears but with two different classes and builds. That way, two different players who have been working hard to reach certain gears and builds and end up having the same result but different play styles. The so-called META is spread out to other classes that way. It also minimizes the number of players leaving the game because of fail theory crafting and ending up with a weak and trash build after all the time and resources you have invested in a certain class. Press heart if you agree.

2 Likes

SR only works because it uses direct targeting and has a noticeable SFR attached to it as well, and also has skills that complement the AA playstyle.

Surely, but that’s more directed cloned skills (not that it matters at this point). For Monk it would be really awkward to have a punch and walk animation, and i don’t think they’d go as far as adding a brand new combo fighting animation.

The real issue here is that the game became skill rotation oriented as the tool value of skills became irrelevant, which forces AA into a terrible spot unless they add up a lot of special features to level the ground.

I’ll repeat this until the game dies or IMC does something about it. What kills classes isn’t balancing, but rather the low class identity value, which is further aggravated by the lack the simplistic combat state. That’s also why the only thing that we ever get is higher SFR or skills being dumbed down.

The other game that was mentioned a couple of replies ago has 16 classes and almost every single one of them has an unique aspect that NONE of the other classes can do (or need to take a huge detour to access it), and you also have options to build that aren’t forced into that aspect either. There’s also overlapping there but the few skills that you get extra from picking one over the other can create different combat approaches (until you unlock the godlike skill and only use it everywhere as it is just to good in every single scenario and has little to no downside). I say this but that game has as many flaws if not more, but most them are related to being an old MMO.

2 Likes

Seeing how Monk rework goes, I believe Monk will have nothing to do on Chaplain build anymore. They put Monk to be viable with Inquisitor - Zealot instead of making it become AA type class.

But again, it sucks damn hard how they put more skill level hunger onto those Monk skills. Hand Knife become 10 skill lv when Double Punch is still full 15 skill lv? Welp dropping Double Punch and never using it again even with Dahlia armor set equipped.

About Chaplain rework, I believe they want to combine with Druid instead and Priest perhaps (AA Magic type LOL). You put Chrotasmata with Healing Garden ARTS then start smacking enemies into oblivion, while they made Paraclitus Time become uptime skill because of it just stands up and hitting enemies without get knockdown/knockback.

So, I guess Chaplain-Druid gonna be the build for it. While Monk strengthen itself for Inqui-Zealot build.

Maybe if they put that Dagger Attribute skill into Chaplain passive skill so the damage given might be not too bad.

New chaplain sounds kinda nice. I can finally SMASH things properly with something like Chaplain Paladin Inquisitor.

1 Like