Tree of Savior Forum

KToS General Thread v4.0

boruta is now a guild mission, guilds that seized a guildwar spot can now participate in a “time attack” challenge and compete for extra ranked prizes, but guilds that didn’t seized any can still do the mission and get the standard 1 seal + 5 boruta pouch reward.

That clears things up. Well we just spent months not trying to level the guild just bc we don’t find any incentives.

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I hope it’s in July 2020 and not earlier.

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Lol at the Hackapell “Bug Fix” when it has always been advertised as a sword and shield class.

Ugh, no thanks! The sooner the better. I feel for people who invested in good ichors / smugis / other excruciatingly grindy gear recently, but it’d ultimately be detrimental to the longevity of the game.

We need quality of life changes fast (like the new and less punishing ichor system, better gear rolls, bonus dismantlement rewards, stat transfers, etc).

And more importantly, new/returning players are going to start dropping out if it turns out that there will actually be six whole months before the content that tempted them to come back.

Everyone’s been hopping back onto TOS to catch up because they’re expecting fun new classes and (a more or less) level playing field soon. It takes what, half a week to a week to hit max level and get decently geared? After that, everything is just grinding for endgame equips – and nobody wants to do that when they know a) they’re stuck with the current punishing system and b) the new cap will let them create even better gear with far less effort and quickly make that level of gear obsolete.

Again, I get why some people feel like they got screwed over, but I think it’d be harmful for the future of TOS. Given that they’ve alreayd made an announcement, I’m fairly sure that IMC will drop the big update within the next month or two.

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We are definitely getting it in February. They’re delaying skin tones + Insect raid and going to release it with the new job classes.

oof. I’m sad. new lvl 400 indun is less rewarding for the effort involved and has a pretty steep level requirement.
thanks for the confirmation.

I hope we get the insect raid before 430 patch so we have a challenging unique raid like when skia first came out and not ignore all gimmick, boss die after 3 sword/spear swing

I rather it all together. Have more than just the 420 quests to do. Have 420 + New raids.

The game died a long time ago buddy just not buried yet extra few months won’t but the nail in the coffin.Anyways,I hope it comes out on July because I find it to early to have Episode 12 and it’s features but if it comes out before July I won’t lose any sleep over it.

MEH…It’s just a preference of mines.But I notice a lot of people lost hope when it comes to PVE and PVP content.Players are mostly interested in New classes,cosmetics,grinding to reach min/max and Gacha.We are reaching max Level in Episode 12,as soon IMC stops making new classes you’ll see the game buried.

But…I hope that am wrong,we just have to wait and see :grin:.

I hope the “Lama” class is still a thing,it would interesting if Cleric Physical DPS became relevant.

unknown

#2020

:tired:

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i think their idea is something like this:
we don’t want to make dagger mastery cause it will make shield builds ded so we buff SFR instead.
they probally just boost skill SFR and call it a day, nothing new. myself think that it is a nice buff, but the playstyle and main problem havent changed.
accept it, korean just hate fencers, cause it make them remember of their small D and tragic losing in olympic.

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what is this small D?

@7aniki he means small DD
20chars

i think, fencer main problem were

  • rely on keep hitting enemy to deal dmg due to low cooldown, but the fact that it has no defensive power (all defend potential are from matador) that make them bound together, this is great, but fencer stand alone is just meh. not fixed
  • take advantage from being able to bypass dmg cap cause multi hits, but have so low SFR even with full offensive skill set. not fixed
  • despite of “high skill” description, the only skillful class is matador which fencer bounded with, fencer alone require no skill at all. still the same
    but i like this new rapier ichor, it make fencer playstyle more unique: stick to enemies to deal dmg, not running away to wait for cooldown like other class, if u want to reposition, must do it quick. That’s what i love in fencer style.
    for serious, fencer need something more tha just numbers…maybe some more synegry with matador than just balestra
    ooooooorrrr… allow all blossom blader skill to be used with rapier and turn them into pierce dmg XD

Patch Note Kr http://tos.nexon.com/news/update/view.aspx?n4ArticleSN=1779

im glad i dont need to visit or save vaidotas for bottle again
also
| A message will be added to inform you that it is not possible to transfer enchant options from [ Untradeable ] to [ Tradable ] .
how bout tradable to untradable?

Guys, will Savinose cap stats remain 52 after patch? Or we will be able to re-identify?

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savinose stat will still cap at 52. New 200+ stat only for lv 430 berthas/primus!

Varna can be equipped with random stat ichors, so there’s nothing stopping us from using lvl430 ichors with the absurdly high stats.

Unfortunately, savi feels underwhelming now :frowning: