Tree of Savior Forum

KToS General Thread v4.0

Here’s the excerpt from the 12/16/19 KTEST patch notes.

image Linker

Joint Penalty
The hit limit has been changed.
Current: 3 hits
After: [Skill Level] hits

The transferred damage has been altered and is no longer “fixed” damage but is now transferred as “melee physical” damage. The damage calculation is as follows.

[Damage Dealt] + (1 + [Number of Targets] * 10%) / [Number of Targets]

※When hitting 10 targets, 200% total damage is dealt, splitting to 20% damage to each of the 10 targets.

Basically, they changed it so that if more targets are hit, you gain an increase to the total damage you deal and each target takes more than a simple division of the damage.

Damage per Target
2 targets = 60% damage each (120% total)
3 targets = 43% damage each (130% total)
4 targets = 35% damage each (140% total)
5 targets = 30% damage each (150% total)
6 targets = 26% damage each (160% total)
7 targets = 24% damage each (170% total)
8 targets = 22% damage each (180% total)
9 targets = 21% damage each (190% total)
10 targets = 20% damage each (200% total)

The new patch buffed this scaling to increase the total damage dealt by 20% per additional target instead of 10% per target.

New Damage per Target
2 targets = 70% damage each (140% total)
3 targets = 53% damage each (160% total)
4 targets = 45% damage each (180% total)
5 targets = 40% damage each (200% total)
6 targets = 36% damage each (220% total)
7 targets = 34% damage each (240% total)
8 targets = 32% damage each (260% total)
9 targets = 31% damage each (280% total)
10 targets = 30% damage each (300% total)

6 Likes

This is a little hard to understand. Does this mean “every skill has, at least, 50% crit chance before crit rate/crit resistance” or “my crit chance is 50%”?

And Merry Christmas, everyone!!

Minimum Critical Chance is a modifier that appears on a few different skills and items. A notable example is the legendary Demon Lord Marnox Card.

Minimum Critical Chance is a separate % chance to cause a critical hit. Whenever you attack a target, if you have a Minimum Critical Chance, the game checks to see if this succeeds. If it does, it ignores the entire critical hit formula (Critical Rate and Critical Resistance) and forces the attack to be a critical hit. If it does not succeed, then the game performs the normal formula to determine whether or not the hit is a critical.

Sources of Minimum Critical Chance are additive with each other and the presumed cap is 100%. For example, with a level 5 Demon Lord Marnox Card and this effect both active, you would have a 60% Minimum Critical Chance bonus. This benefit is entirely separate from your normal critical chance cap, so you can have a 60% Minimum Critical Chance and a 60% Critical Chance. If either of those two 60% rolls succeed, you get a critical hit.

You can calculate an effective “total chance” to critical based on these numbers using statistics. 60% and 60% would be a total 84% chance to critical.

7 Likes

in the end it still worse than prenerfed JP for farming

I NEED THEM :heart_eyes: :smiling_face_with_three_hearts:

6 Likes

with this tails druid awoo gonna be a Jūbi a.k.a ten tails lol
i hope they have a good animation and suit with awoo tail

2 Likes

Why not giving us the option through ARTS, if we want to use this or the old magic shield?

Same with all the other skills that completely changed lately.

It’s an attribute [Magic Shield: Arcane Explosion]. You can enable it or disable it at your leisure.

7 Likes

Its attribute so much better and cheaper

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Merry christmas :santa:

I want to share this

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Geez, I wonder what are these PC specs to get this FPS and overall game performance.

About the CM istelf… It is cleary a top player guild. Their equipment is probably over the top and doesn’t represent most of the kTOS community. Or maybe something related to the recent additional damage changes? Or both? Who knows.

EDIT:

New Magic Shield attribute + Yogurt (food table) and Sorcerer’s Summon Servant = no downside of new attribute, only skill SP consume apparently.

Crusader. Is a new cleric class

Why does TOS Guru and KTOS or KTEST Neet still doesn’t have the new classes in their simulations?

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I know they’re crusader… But what are the skills of the crusader?

For tos neet my bet is that, outside automated updates that follow the changes on the database, the person behind the project might not be updating it (again), or might be waiting for whatever moment/reason to update the skill planner.

Scroll up this thread to find all skills for the new classes, or type ‘TOS new class Crusader’ on youtube, you will find more videos like this one:

Oh Sorry, I got confused. I’m not sure because I never saw these attributes in the videos about crusader.


You can see the attributes icons in this video. I couldn’t find them.

If you want the skills and attributes translations they are already available on the official site: https://treeofsavior.com/page/news/view.php?n=1868

Not enough my little friend @use.sua.imaginacao

I want to see everything under the same roof translated with CD,SFR,Description,OH,SP usage,Weapon restriction,Attributes and Arts.

I know all about the YouTube videos of the classes with describing the skills (You look at the skills CD when it’s used),attributes and arts along with the Vaivora weapons.

I prefer to see it all translated and the SFR per skill level along with the enhance attributes and arts.

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Ey everyone, how’s all going?
I had a question, what’s going to be the way to get the new legandary equipment? i have read that it will be like a planium but better or something like thet, there’s information about?