Tree of Savior Forum

KToS General Thread v4.0

Rapid fire will still hit like a nerf gun

i am expecting to be disappointed by QS and not hoping anything that will make it alive ,
was not disappointed that i am disappointed, qs still ded kek

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Infinite assault deals 2 hits and have 2 overheats, with easier and faster usage than Hole of Darkness, that is not actually good for damage… 1 hit, 50s cooldown, 3s to actually deal the damage.

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They also turned infinite assault to slash damage. This works with a recent sword that doubles slash damage when hit by one of the hacka pellets skill o:

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Rip 3 overheats on cannon shot, your psuedo AA will be missed
That being said, the SFR is looking really strong considering the attribute.

WTF? Cata got 40-150% increase and Murmillo got 500-5k% increase? That’s some messed up balance. :heeey:

Thanks for translation. :satisfaction:

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can someone kind compile all the SFR changes from this patch and the previous one? XD

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Here’s a twist if they ever rework Diev.

“Move Miko’s Clap to Diev’s tree”. ITS PERFFECCCTTT.

what you know the link??

Eyyyyy hit box changes. About time.

why are they increasing tanks attack values to mimic that of actual DPS?
I mean did they do something to remove the tank’s huge defensive buffs or something? Did I miss anything?

The only really tanky class in Swordsman tree is peltasta and it need damage to maintain the primordial function of aggro holding… Rodelero and Murmilo are just dps classes that happens to use shield. Mages are using shields and you don’t go calling them tanks.

it does not change the fact that peltasta is, on current TOS, a tad bit overpowered, it reduces damage taken by quite a huge portion

I -think- hard shield got nerfed on ktos already so thats why I am mentioning it
if it got nerfed then I dont see a problem with skill factor increase btw

Imo the new SFRs for peltasta skills doesn’t look much for single hit skills on this new Re:SFR balance…

Frost Pillar
[Before Change] 110% + [Level - 1] * 11%
[After Change] 356% + [Level - 1] * 356.5%
[Max Level] 154% → 1782%

Fire Pillar
[Before Change] 161% + [Level - 1] * 8.1%
[After Change] 127% + [Level - 1] * 33%
[Max Level] 233% → 424%

why killing the synergi with Storm dust…

RIP IN RIPPED PIECES LINKER.

6 Likes

About time they decided to…

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Shinobi’s Mijin at max attributes + Bunshin Art + Assassin’s Hallucination Smoke = 142.732% SFR

Add whatever damage bonus you want to that insanity, and it becomes quite clear why there’s still a damage cap.

In all honesty, I was expecting something less impressive, some sort of upgrade on the way Mokuton works or how long it takes to setup clones/Mijin, but, well, this was all about damage anyway.

Pretty impressive updates for some classes. Does it matter when the game runs so poorly on even the best rigs?

No.

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■■■■■■■ stupid changes as expected. Just give everyone 10,000% SFR and nerf any decent support skill into the dirt because the game has to be as solo-friendly as possible and optimal parties should be 5 dps classes.

1 Like