skiaclipse 1h sword is already a katana
the design i created was made for two-handed sword
Elite Mangudai! Now I want this in the game…
A mounted wizard class could be awesome too. Or some kind of physical wizard who uses spells to summon weapons like swords or daggers
fvk no lol already exist that way taoist
Samurai with 2hand sword. When used niten ichi ryu you can start adding your off hand dagger, which usually has no effect, into the combo.
better yet a swordman class who uses his fists as a weapon
my dream class tree
-swordman
- boxer
- nak muay
- wrestler
Just add jeet kune do will do better lol
Still waiting for luchador
You guys are forgetting the scabbard … it will be the offhand when the samurai changed into a 1hand stance fufufu then scabbard will turn into a blunt weapon and smack the enemy senseless from a blindspot lol …
They should add Brawler class tree and put fist style class there like nak muay and monk…
then put a bunch of like King of fighter characters there lol … can be loli with big gauntlet that spams big
punches. Can be a kick type like hwoarang in tekken, boxer like steve fox, as well as the said above wrestler. There are so many ideas to make for off handed classes
This week’s Ktest Patch Notes:
New [Very Hard Mode] difficulty for Uphill.
some new items added to uphill shop including some accessories.
new identification shop UI, you can filter between grades now for easier identification of unique/rares/etc
new items in medal shops
lots of swordie qol changes and buffs to cleric heal range + priest stuffs
Crow Legend Set Effect: Smugis buffed.
from: minimum 0% damage increase ~ maximum 180% damage increase based on enemy’s hp.
now: minimum 50% damage increase ~ maximum 180% damage increase based on enemy’s hp.
will need to wait for a more accurate and complete translation of full changes.
Looks like RETI is getting some nice buffs.
Pull Reti -> range increase
Throw Reti -> net sized change to match actual aoe?
Dagger Guard -> changed to blocked all damage / Duration changed to 30mins
New Attribute (Flowing water!?) -> changes block chance to evade chance
New Attribute (Quick Protection?) ->25% chance of removing lvl 3 and below Debuffs / will disappear if dagger is unequipped (as in weapon swap)
Trident Finish -> overheat chanced from 3 to 4
Dagger Finish -> Jump distance increased from 40 to 70 / on hit slows target
Blandir Cadena -> damage per level changed from 17% a level to 23%
High Guard getting some changes too
High Guard -> no longer increase block chance / 20% chance on block to get a shield that gives a shield and absorbs ?? amount of damage for 20s (duration reduce in pvp) / damage done is reduced by 50% - [skill level] *2% /
The shield you get from high guard doesn’t stack with other “shield” buffs such as armaos card.
Hoplite changes!?
Synchro thrusting -> changed from extra damage on block to 2s stun on hit / (shield and character basic defense)*65% is added to the damage / damage per level increased from 6.8% to 21%
Spear throw -> base damage and damage per level increased from 190% base (6.8% per level) to 285% base (21% per level) / overheat changed from 1 to 2 / skill animation is 1.4 times faster
Finestra -> if you have a shield increase your block chance by 5%
Stabbing -> base damage and damage per level increased from 124% base(12.4% per level) to 310% base(31% per level) / number of hits increased if wearing the dragoon helm
The new build I was going to do was going to be reti -> rol -> murm and go spear shield with the new base swordie skills but with this new dagger guard might have to hit the lab again.
This High Guard sounds interesting. I couldn’t find out how much damage it will absorb but if it’s a buff that works on block chance then will it proc when you block with dagger guard?
AND WHY IS STABBING GETTING BUFFED!!!
Spear throw and synchro trusting going to have some nice CC added to hoplite!
There are other changes for skill animation but the above ones are the things that really caught my eye.
Also sorry if the presentation of my post isn’t the best.
sad to hear that nerf to peltasta
but duration 2.5 second now
is shorter,right?
WTFFFFF
IMC Logic, I hope this is only in PvE X_x
(but nop <_<)
Please someone properly translate, cause am getting really worried about the item thing D:
am kind of a virtual hoarder and I don’t want to see lot of stuff goes puff
I already hate expiring items D:
Soul Stone of the Sage
wait what!!! anyone got the ingredients for it
Google translate > Emotional UI
YUP! seems about right
My Dragoon/Lancer is in life support with all it skills points off…
waiting for a miracle…
whats the duration on the current stabbing? i thinks its 2.5 secs also?
It’s the same. 2.5 secs 15 hits. I think its a good buff it will be a nuke skill but it will still be mostly useful against bosses only, it has short range, no AOE and channeling, so I think is a good way to compensate.