guys, don’t know if this been said before or not, but aspergillum dmg now scales with p.atak or m.atak?
What’s the deal with them removing extra damage based on debuffs but adding it to other debuff?
Rip chrono for good. I hope they’re removing this class from the game soon, it is better than watching it agonize to death
As someone not playing the game ATM, it looks much more interesting to play and make a build.
A lot of the “OP too good soloing CM” videos I see are using completely unrealistic transcend levels (10 lol…) that a lot of people just don’t have, if the game is too easy at those levels, that’s kinda expected.
Gear upgraded beyond +11 with 10 transcend levels is way beyond what normal players have. I sure never played with people that had anywhere near such gear. I usually did similar damage to them, and I didn’t even have 3 trans.
instead of fixed % bonus, i assume they are changing the bonus to vary from skill to skill.
Eg. frozen target takes different amount of bonus damage like electrocute + 20% and zaibas + 10%.
EXAMPLE ONLY
and dont quote me. I might be wrong.
Only Crebob + rjg____ and Ji_____ knows the answer ahead of us
do anyone know how will be the equation for block, evasion and crit chances?
i know it will change from CritRate-CritRes to CritRate/CritRes but just that is too vague… i want numbers.
Honestly I don’t see where all the negativity is coming from. Many of these changes look really interesting. For as much questionable decisions are being made, they are eclipsed by exciting ones.
Actually that’s not unrealistic. With Re:build, we get a 50% blessed gem discount for every even transcendence stage.
This means transcending a velcoffer one-handed weapon would cost 113 blessed gems,
and transcending a 380 Asio one-handed weapon would cost 103 blessed gems.
As the event runs for 7 weeks, you have 7x7 = 49 days to get the gems required to reach T10.
If you do both 3x Saalus and 2x Gemstone Feud, you can get about 1,9 gems every day, which is about 93 blessed gems in 49 days.
So even if you only start during the event to collect the blessed gems for transcending, you can ± reach T10 on at least your Asio weapon (10 gems short can be easily bought with the money you earn from doing 3x Saalus per day [~450k = ~2 shards per day = ~ 98 shards in total]).
If you do it for every day until we get that Re:build update [about 2 months after release on kTest],
you will have enough gems to get T10 on your Asio- or Velcoffer weapon.
Anyone could update me about cannoneer’s situation? How the class is doing in rebuild?
This looks so well balanced and fun.
I haven’t had the chance to test the game for myself, but just by knowing that Rush Dog and Retrieve are now target based abilities like Meteor i can say that many of the problems that we had with AI before have been addressed to a certain degree.
Funny enough even those over geared players are struggling.
I’m hoping for IMC to tone down all of these overpowered mechanics as well.
I’m a bit lost with the previous changes, what would go better to finish this build on Re build:
Cleric > Priest > miko > ??
I want to go full heal support, heard that diev was nerfed already on later patches so druid? kaba? oracle?
owl got bandaged back to 50 hp (tough it still seem to have suffered a % scalling nerf), also diev offers 30% cdr, imo is too much to pass, almost 1/3 less cd, is a dps improve to all classes .
krivis also have a decent skill set to buff with both divnestigma woping 50% dmg increase on 50% upkeep and zalciai crit bonuses, plus aukuras additional dmg.
kaba heals… but since you already have priest it may be overkill? no idea on that, i never liked kabba’s kit from day one, and since they lost sp recovery i don’t see the point of the class, but that’s me
druid does have a critcal dmg boost, but we have yet to see if it is worth, since plant mobs have the higher crit resist of all races (and carnivory happens to need chorsta, wich at least used to turn mob into plants).
there is a lot to be changed yet, but i’m digging diev just for that juicy 30% cdr
Thanks! yeah diev sounds good and also goes well with miko, I didn’t know that Kaba lost the sp recovery D: so diev is it!
No, simply add a (or more) mechanic in both PvP and PvE to “dispell” buffs. In this case cooldown of buffs exist for something else than just annoy players who are just swtiching channels / changing map.
Without 100% uptime the game was tedious to play, so even if I could agree with you because what you say make sense, there are still too many buffs on the game.
Well its a lvl 390 doing a 330 dungeon so of course it would be easy but still I also think mobs was overnerfed.
Diev-Miko-X
Priest: Obvious healing and party support, but is it needed? WOuld it find parties, or would res + diev support carry it?
Kabbalist: Some healing, but no res. Some self damage. Losing the SP refill seems really sad for this class, I loved giving this to party members.
Krivis: Seems to mostly add damage for the party, including a TON of crit damage. You end up with middling spirit and int, perhaps turning more into a damage-supporter. I wonder if the attack boost would make this more group viable.
Plague Doctor: More personal damage, a bit of healing (still one target for the buff tho, huh?), less group damage, speed boost. Hm.
Paladin: Suddenly defense. Unsure if enemies hit enough to make this worth it, but the heal aura seems nice. Would be my favorite addition if the content made it worth it, tho stoneskin for a mere 6% for 15 points seems weird.
Is it weird that Krivis sounds best of these, almost? Seems weird.
Cannon’s overall solid as a stand alone, but doesn’t really have much synergies with other classes that aren’t inherently obvious. When playing around on kTest, Wugu|Falcon|Cannoneer is incredibly fun to me. I used this build because Wugu and Cannoneer give each other good attack ratios, which they both do like very much. Alone, Cannon hits quite hard and Cannon Shot is a very spammable targeted AOE blast that does high damage for what it is.
Falc hard enables both Cannoneer and Wugushi, so as the binding agent I included it in. Cannon’s lackluster single target damage is met by Wugu’s Latent Poison and backup AOE poison damage to offer sustained DPS in most situations. Falc allows both builds already solid AOE to become ridiculous, and Cannon’s mixture of AOE DPS as well as CC offers an overall solid character. Though, keep in mind that you’re actually paper if you go this route: Great power comes with great fragility.
Imo, it’s not trash at all anymore, but Cannon will never compare to builds that focus on single target DPS.
To be honest i don’t even see the point of miko, since is not needed anymore for diev to keep owls… kagura Maybe? Eh… does it atfect the owls?
Krivis atm is the best raw dmg addition to a party i guess, tough keep in mind divine stigma mob limit (5 i guess?), This with dievs 30%cdr if nothing changes will be core on offensive suport builds i Think…
Priest look decente enough for survival on any content, plus, havibg ressurection and revive is always a nice comodity
Kabba, again I don’t like it.
Pd, hast is always good, but other than that, with bloodleting gone it kinda loses the point.
Pally could be good, mainly for barrier and stoneskin (does it work for the party or is a self buff? ) Since restotatio.ln can still be Scrolled. Or the sanctuary-owl interaction.
So Far i’d go with krivis for the setup you sugested (miko -diev)
One could consider oracle as well, for always usefull divine might and the only remaining invulnerability in game. (Did oracle kept status Prevent) or pardoner for discerning evil- divine stigmA interaction.
Miko is for prettiness. I guess she also boosts statues a bit, and can boost a magic heavy party for a time, when other stuff is already applied. That’s a good number of overall damage mods.
I never used a Krivis before. Could be neat to try
https://www.youtube.com/watch?v=dnk0sRhjz6I
67k Snipe dmg, gg tos, this is not a nerf is a slaughter :l