Tree of Savior Forum

KToS General Thread v4.0

Some personal notes I saw about Attack Speed:

  • In the old scaling, 150-220 DEX was the amount of DEX needed to start using Attack Speed reliant skills comfortably (Eg Double Punch, Skyliner, Fencer and Nak Muay skills). Under the new scaling, that Attack Speed is the equivalent of around 90-160 DEX
  • Attack Speed scales better in the new scaling up to a certain point where it falls off, and the resulting Attack Speed starts becoming worse off from 420 DEX onwards
  • Scouts have better Attack Speed scaling
  • To whoever it may concern, some skills (Double Punch) are affected by hit delay and do not benefit much from Attack Speed past a certain point
  • It is unknown if Attack Speed affects Skill per value of Attack Speed or per tier of Attack Speed
  • It is also unknown how much Attack Speed exactly is received from DEX (inputting DEX into the Attack Speed formulas give out results that are in decimals but Skills that give Attack Speed buffs give proper values like 300 Attack Speed). From here its speculation with no solid proof but merely from feel of observing videos of people Double Punching with maxed Double Punch (300 Attack Speed), but IMO 1 Attack Speed = 0.001 (Eg 300 Attack Speed = 0.3).
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New Ktest update announced for today

thats the announcement that they are in maint, the patch notes for ktest should be out in 30 mins or so.

EDIT: they extended it to 30 more mins from now

Sorry. Which news again tells that velco cubes will not give raid stones again? TIA.


A recent update is replacing the raid stone recipe requirements 30 nucle and 15 sierra powders, so thereโ€™s some relief.

3 Likes

they mentioned it on dev blog am happy it got implemented quickish

EDit: am reading it and am having deja u all over the place like they are mentioning things already done on previous patches :confused:

Thanks! too bad, only the new cubes after patch will have 100% frags.

here we go, todayโ€™s ktest patch notes:

whos idea was it at imc to make rods even better by making 30% cast time reduction into 50% cast time reduction attribute?

2 Likes

RIP Chrono

It wasnโ€™t enough to bury them, now IMC is just spitting on their grave.

Nice, carve owl has 50 hp again.
And its aoe atk ratio got raised to 15.

Should be usable at that point.

3 Likes

RIP stavesโ€ฆ free quick cast on rod + ability to use a shield offhand, even with the rebalanced 30% less PDEF.

1 Like

me as main muskek after reading latest patch


image

2 Likes

spooky skeletons getting huge damage buffs yey, too bad the limit is still 5 bois.

Musketeer is so strong now, 30% def ignore with 100% uptime,

No one can say that the Class is weak/bad anymore after the patch.

30% chance to ignore 30% defense and crit and they reduced the extra hits from 2 to 1
doesnt seem op to me, wugu + musk + falc might be the new aa archer build

KTest Patch Notes

Skill Balance
-Rod Mastery casting time reduction increased (30% -> 50%).
-Additional property damage based on debuffs will be removed temporarily (frozen targets taking extra lightning damage, petrified enemies taking extra fire damage, cursed targets taking extra dark damage). They will be changing it to additional damage based on skill type.
-Crafting skill scrolls will be adjusted so you can only craft the highest level of a given skill.
-Companion maximum HP will now scale with the ownerโ€™s level.
-Fragmentation Jewel cooldown removed.
-Fixed an issue with a couple skills:

Malleus Maleficarum SFR (100 / 0 -> 124 / 4)
Immolation SFR (100 / 0 -> 126 / 4.2)

-When an attack is blocked, a message will appear stating โ€œBlock!โ€. Block now prevents being knocked back or knocked down by an attack. While holding up your shield to guard, you are immune to knockdown and knockback, regardless of whether or not block was successful.
-Corruption and Greater Corruption debuffs changed. It now causes increased damage taken from physical and fire attacks, and no longer decreases max HP/provides additional Missile damage.

Item Balance
-Armor durability consumption reduced by 40%.
-Weapons with 0 potential will be given +1 potential.

Equipment Trader
-In Klaipeda and Orsha, you can now purchase level 40 and 75 normal equipment.
-In Fedimian, you can now purchase level 120 normal equipment.

Trading Grade System
-Changed the name of transaction grade 4. Specifications and effects unchanged.

Skill Changes

Lancer
-Crush no longer decreases enemy physical attack, and now instead reduces physical, magical, and subweapon damage dealt.

Necromancer
-Raise Skull Soldier damage increased (35% -> 150%).
-Raise Skull Archer damage increased (35% -> 150%).
-Raise Skull Wizard damage increased (35% -> 150%). The wizard will now immediately use its AoE magic attack upon being summoned. The AoE attack now causes Necromancer Bane for 15 seconds and the Skeleton Wizard will now deal more damage per Necromancer Bane stack on enemies.
-Create Shoggoth damage increased (35% -> 135%).
-Corpse Tower damage increased (50% -> 140%).
-The attribute Necromancer: Enhanced Corruption has been re-added to the game.

Hunter
-Coursing now causes fear for 20 seconds on enemies grabbed by the pet.
-Rush Dog now causes fear for 20 seconds on enemies hit by Rush Dog.
-Retrieve now causes fear for 20 seconds on retrieved enemies.
-Praise can now be refreshed by using it again.
-Growling now repeatedly provokes/taunts nearby enemies (including boss monsters) for 10 seconds with each growl.

Musketeer
-Grooving Muzzle maximum skill level changed to 1 (15 -> 1). Defense ignore effect increased (15% -> 30%). Skill duration is now locked to 60 seconds instead of scaling with skill level. It now hits one additional time instead of two (not positive on this last sentence).
-Covering Fire range doubled (30 -> 60). Deals 50% additional damage to slowed or feared enemies.
-Volleyfire now deals 50% additional damage to slowed or feared enemies.

Quarrel Shooter
-Scatter Caltrops now inflicts the Slow debuff instead of a generic reduced movement speed debuff.
-Block and Shoot now provides a buff upon blocking. Your next attack will change this buff to a 3 second buff that provides +50% damage for all attacks made within those three seconds.

Rune Caster
-Rune of Stone can now be used with Rune of Giants as intended.
-The attribute Rune Caster: Skilled Casting has been changed. It now provides a chance to receive a stacking buff. With 1 stack, the casting time of all rune spells is reduced to 1 second. With 2 stacks, the casting time is reduced to 0.5 seconds. The duration of the buff scales with attribute level, with a max level of 50. The duration is: [3 sec + Attribute Level x 0.2 sec] + 2 more seconds if you reach max attribute level 50.

Sapper
-New attribute: Broom Trap: Reduced Movement Speed. Causes enemies to get a stacking debuff that reduces movement speed by 25% per stack (3 stacks maximum).

Dievdirbys
-Carve Owl AoE attack ratio increased (8 -> 15) and defense count/HP increased (15 -> 50).

Many bugs with Re:Build were fixed.

14 Likes

Noice

75% slow Broom Trap ???
Sounds great

๋งˆ๋„ ์‹ฌํŒ is not Rubric

Rubric is ๋ฃจ๋ธŒ๋ฆญ

๋งˆ๋„ ์‹ฌํŒ is Malleus Maleficarum

My mistake. I looked up the skill in Korean and saw a book icon and just thought it was Rubric. I was rushing to get the translation out sooner rather than later.

2 Likes