Tree of Savior Forum

KToS General Thread v4.0

You and me baby :kissing_heart:

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yeah, i get offended by any guy that claims to know it all, but you are right… i should have left this conversation a long time ago :tired:

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You don’t have divine stigma to make energy blast good so it’s not like you don’t have enough skill points to max DP. Pointless not to max what is a passive source of damage through flames+attack speed boost.

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you can’t max all the other attack skills even if you leave DP at 0

“Hey Monks, we have finally made Double Punch a toggle skill like you’ve been asking for so long (we gave it to Nak Muay a year ago though even though you suggested it since the beginning of ToS), so rejoice!! But, in exchange your damage is now non-existent!! Be grateful, please come back to the game!!”

:zipper_mouth_face:

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:heart_eyes:

Whatever we are seeing here look like a complete mess in the draft stage now. The entire cleric tree looks like dog ■■■■ now so I wouldn’t worry too much lol.

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Well I guess we’ll see but I think in practice you’ll care more about getting as much attack speed as possible to proc the new Chaplain skill when God Smash+wheel+Scissors are down.

It still feels like you are against AA builds…but you are completly wrong on that one… AA builds are not that different as any other builds… and it offers a different playstyle. It’s not a blasphemous thing or something. The problem was never with AA builds… it was the poor execution of them from IMC but a lot of things changed so they could easily make it now viable and not too op at the same time.

If you are right tho and they will nerf AA builds to the ground just because they can’t think out of their little box it will be rly rly sad… but I hope that’s not the case.

That skill builder is quite bad btw… I don’t think you couldn’t make a build with Monk DP and Aspergillum maxed but I don’t see it through enough to say it for sure. But that build will be about using dmaage skills too definitely not just AA.

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I agree with you, if everything was finely balanced within certain limits, I would be pretty happy having low skill factors.

But I believe that’s not the case – Look at Assassin’s skills – The sonic blow thingie has 197 % x 14 skill factor, in a HUGE AoE, also with 18 AoE atk ratio, doubling the damage on bleeding targets, gives +5 move speed AND puts you in invisibility when it’s over.

Now look at skills from swordman, all of them ranging from 400~900% skill factor, terrible AoE, no absurd extra AoE atk ratio, etc… Take hacka’s Grind Cutter, for example – Small AoE, 124% x 5 skill factor, 30 sec cd…
Dragon Fall, which used to be a quite good AoE for a swordman (which is rare), got nerfed down to 975% skill factor, still with 50 sec cooldown and we no longer have Dragoon Helmet active all the time (nerfed to 20 sec duration 120 cd). Zornhau… Used to be a strong doppel skill, not amazing dps but certainly a nice burst damage skill, now nerfed to 214% skill factor… Redel, 107% x 5 skill factor… I’m not sure their damage increase attributes remain, but even if they do, it’s a joke having such limited AoE in a skill to deal even less damage than a huge AoE skill with tons of extra AoE atk ratio.

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I dont have a problem with builds that incorporate AA, in fact I was a chaplain loyalist for the longest time and I have a kabba3 chaplain as one of my clerics.

Its important to recognize that mixing two forms of auto-attack modifiers in one build is a losing proposition. I plan on rolling chaplain after the changes, I certainly won’t get it with monk though since that is a waste of a circle.

My plan currently is cleric - priest - chaplain - inquisitor. Good mix of support, skill damage, and auto attack filler. I also like to PVP so it is more of a PVP build thanks to malleus and iron maiden.

Some video about hunter?

Can anyone share some info about Warlocks? I can’t get a good translation and it seems invocation now has a maximum number of summoned spirits (5) but i wanna know if the buff still has that ridiculous short duration and cooldown

I spy lots of monk changes. Glad to see that double punch is a stance finally. The stance does not hide your weapon sadly. Nak muay still has that over us. Double punch used to make up 99% of our dps but now with these overheats and the GBS reset that might change. Unless the damage on those skills is still crap, in which case those skills could have no cooldown and it would still be a bad idea to stop double punching to do less damage. At the very least the overheats will allow monks to maintain armor break and finger flick debuff. Its still too early to say whether the damage will be bad but with that many overheats, they will likely deal less than other class’ skills.

ToS 2.0 just screams let’s be lazy by streamlining and simplifying a lot of things to make players feel better. Double Punch not getting a pose for a stance, the whole of Monk skill set losing out in damage to Cleric’s Smite, Golden Bell Shield skill graphics, Heal and Cure skill graphics removed. Tbh to Monks, this patch IMO is a tray of :poop: IMC is trying to say is the best thing ToS has received.

Sure there may be changes and fixes, but I’m not that optimistic to think all the problems will be fixed. Monks getting crap after crap after crap since Monks got their Double Punch ASPD buff.

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Why tf would they do that? Does it have to do with PvP?

Do we know how much capella buffs your holy attack?

why my meme flagged n removed :sad:

Sadhu videos please… if you have any :’(

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probably cause auto cast sonic strike was too strong based on the new standards?

falcon still has aiming which is really good for mergen or cannon and musket so I personally think it’s fair. (though I didn’t check the uptime on falcon skills so dunno)

Your post describes my feelings on this pretty well, if anything the update is SUPER lazy.

“Hey Hackappells how about moving to swordman and having your best skill changed to hit like a wet noddle ? Oh you don’t like it?Let us make up to you by giving your class EFFING HELM CHOPPER”

Seriously, ■■■■ off whoever came up with that

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