nevermind
nvm20202020
nevermind
nvm20202020
They create the illusion of clones
they do using paper, but they gave all the paper to taosi D:
So rude, everyone pockets are HUGE but sure a small mount of sticks and ropes is more impressive than a whole carving log set D:
Thatās kind of huge.
Matador and appraiser and some scout class gonna be really happy
Itās literally there in the one you quoted. m.crit = m.crit.dmg = m.amp
Thatās not crit rate, thatās magic crit atk. So far it seems that crit rate would be the same for both magic and physical.
nevermind
nvm20202020
Itās Magical Crit Attack.
Thereās Physical Crit Attack, and Magical Crit Attack, but a unified Crit Rate.
I guess weāre going to be seeing a lot of leather-wearing wizards, huh?
Personally, I donāt like these crit changes at all. Iām not fond of the idea that every class needs to build crit to maximise DPS now, and with a 50% max crit rate, those crits are going to be so random and scattered. Messy.
Why, as long as they donāt increment the cap rate there is no point on get tons of crit rate, flat or %
itās magical crit attack/physical crit atk, I shorted it down as I thought that was obvious
crit rate has only been mentioned as if it was unified, though often in places where it also lists crit atk / atk unified as one. So I canāt say for sure if itās going to be split or unified with certainty. But any mention of mcrit rate/pcrit rate is not from those dev blogs listed.
For clarification I still donāt speak korean, but itās not hard to translate regardless because we had tosneet for comparisons. That and all those stats are listed in the blogs:
āė¬¼ė¦¬ ģ¹ėŖ
ķ ź³µź²©ė „ā is from dex.
āė§ė² ģ¹ėŖ
ķ ź³µź²©ė „ā is from spr.
First words āė¬¼ė¦¬ā are physical and āė§ė²ā magic respectively.
ģ¹ėŖ
ķ is critical hit.
ź³µź²©ė „ is attack.
Crit rate would be ģ¹ėŖ ķ ė°ģ instead.
Dash/sprint
-now available to all classes
-dashing consumes stamina
Swordsman dash:
able to dash even when receiving damage
able to dash on Mount (pet)
Wizard dash:
dash bonus movespeed is 4 points lower than a regular dash
Archer dash:
dash is only possible out-of-combat
dash bonus movespeed +3 from a regular dash
Cleric dash:
gets the current dash (swordsman dash)
lycanthropy halves stamina cost of dash
Scout dash:
doubled stamina cost for dashing
movespeed +3 from a regular dash
This is bullshit,
why the hell clerics have better dash than scouts ?
another favourism towards clerics by IMC?
clerics get the standard version
scouts get the burst high speed version that can be used in combat too
archer gets high speed version but out of combat only
swordsmen get pain barrier (probably) dash and mounted dash
wizards would rather become a chrono and cast haste than learn how to run like normal people
EDIT: Additionally, they will remove movespeed buff stacking so that extra 3 movespeed from scout during combat will have its uses
Are you sure archer dash isnāt a mistranslation and itās just while attacking.
For example how you used to be able to dash while attacking with running shot with hackapell, without Running shot your character would slow dash and attack, looking buggy while rubberbanding.
Not everyone will get full legendary right away, so having those base crit rate helps a lot and help get to that cap earlier.
Archer dash just out of combat makes sense. Archer is now not very mobile anymore, and they still have Swift Step to move while attacking.
Archers have the highest dash speed of all Classes, which makes up for that.
Swordsman will get mounted dash, Cleric will get normal dash, scout will get combat dash so they can change in-between the fights and do tactical advance&retreat
Wizard being able to dash is weird,they shouldāve moved Haste to Wizard and toned it down a bit xD.
Clerics have a worse dash(not as fast) but consume less Stamina because they are trained warriors like Swordsmen.
Scouts are not trained to have high Stamina/Endurance, as they are not the ones who go to the battlefield regularly (i.e. they are not part of an army but rather adventurers or special mission agents).
Thatās why it makes 100% sense that Clerics and Swordsman have similar dashs.
In my opinion, Swordsmen and Clerics should also share the dash that doesnāt get canceled when attacked and just leave Swordsman the edge over Cleric with mounted dashing (as there is no Cleric cavalry), because that mechanic is just weird, a seasoned participant on the battlefield wonāt just stop because heās hit a little.
Maybe they should introduce positive movement speed or negative movement speed boni depending on armor type, with plate adding mali, leather being neutral and cloth offering boni while dashing, with Clerics and Swordsmen being exempted from plate mali when dashing.
And/or they change the stamina consumption accordingly (Cloth 75% stamina consumption while dashing, leather 100% and plate 125%)
That would make the system even more interesting.
This suspense ā¦ why do they like to drag us more into the darkness and abandon us ā¦
Ahem. Anyhow, we need more information (well, experiencing first) in order to make judgement over this whole re:build thing
With the information in hand, personally I like the direction where the Cleric class is going, making supporting more āa hassleā and not like only dropping tiles and be done. Heck, Iām even intrigued by the new-way-to-Heal mode. Of course though, if those were the case then how are the first-level clerics going to deal damage? Whacking all the way to the next class advance? xD
(Waiting how re:build gonna affect support classes be like )
Well itās going to be annoying if whenever archers use buffs or hit air itāll be put in combat state and unable to dash, but with the 10% move speed bonus still working in combat itās something.
Scouts atleast might still get the camouflage attribute for +5 movespeed, also shinobi might still have the ninja run attribute that lowers the cost of stamina by 20%, however that amount for both could change.
I feel like a good way to do it is:
Choose a direction = it goes to that person, but if you press nothing then it drops it on the groundā¦
The thing is it says you can use for yourself but only shows 4 possible directionsā¦ so neutral might be you
The system they showcased only takes into account 4 directions,though, so chances are high that you will target yourself when pressing nothing.
There could be a chance that this only applies when the Healing:No damage attribute is active and otherwise itās a pure damage skill that drops on the floor and deals damage accordingly, as the new target option will make it impossible to target enemies.
If not, the only hope is Cure and/or any skill that might be added to Cleric for the purpose of damage.
The current Cure is utter garbage,though (low AoE, low hitcount, low modifier), so unless it becomes like e.g. Aqua Benedicta/Monstrance/Hamaya in AoE, Cleric will be pretty bad at dealing any considerable damage at all.