Nope, seems like you didn’t check out the modifiers. There aren’t even enough Classes with a high STR or INT modifier to make a single good INT or STR based build,and that’s with only 3 Classes to choose.
One of the reasons is because Cleric is all over the place while Scout,Swordsman and Wizard only have 3 stats to spread their factors towards.
Worst thing is that Wizard on average even has a higher CON factor per build,which is pretty much unacceptable.
That is until you realize that every 10 base stats you receive +5% patk/matk(these boni probably only affect the patk/matk gain from base stats and not equipment stats], so on average Swordsman, Scouts, Archers and Wizards will have double the attack boost from stats.
I hope that’s considered when the Cleric skills receive their modifier/CD so they will be 1,5 times or 2 times higher.
I can’t understand people being happy about Cleric being weaker anyway. If you take a Cleric in your party and he’s weaker now, you will take longer on average to clear content.
There is no reason to wish for a weaker party member other than being either indoctrinated by other MMORPGs or being unable to see that this is an unfavorable outcome for everyone, since parties with mixed Class trees will now be weaker.
It also disables any diversity in the Cleric tree since you only have very few Classes to choose from if you want to have a good build that promotes good stat growth.
In my opinion,they should have re-balanced stats in a way that you can benefit from all stats regardless of Class so Cleric will get a lower average benefit from some but a higher total stat benefit than the other Classes.
With only 3 stats mattering now, it became hell for them.
A lot of complexity was just lost. Summoning became a Wizard-only thing, there is no more Safety Zone or Deprotected Zone, meaning now you face-tank everything and tactical gameplay is dumbed down.
As mentioned above,now you only need 3 of 5 stats (before you needed 4), a lot of stats give less sub-stats (they are reduced to increase ± 3 sub-stats) and stat modifiers are random for Clerics because IMC logic.
The new Class tree Scout is completely useless if not for the Wizard Buffers that went there, and Classes that would’ve fit in there like Falconer and Hunter randomly stayed Archer although they don’t even have any bow/crossbow-related skills at all.
Falconer and Hunter are the essence of what scouting is like, fixing enemy positions, making it easier to hit&intercept them, increasing the attack range, intimidating/shocking/stunning the enemy.
They can quickly intercept and then retreat.
I guess one thing we will see now is longer boss fights because bosses at least dodge hits now (maybe even block), the damage is reduced and modifiers also seem to be reduced while attribute point costs are overall increased by a lot (more than Rank 7 attribute costs, so have fun farming your 800000 to 1200000 attribute points required to max most enhancement attributes now), which made the game even grindier.
Also, damage taken seems to be reduced (again) because of higher defense modifiers on equipment+CON, being more in favor of face-tanking instead of evading. Even Evasion became better so you take less damage on average, and since the developers diluted the effect of block, I guess a lot of boss attacks that were unblockable before will now be blockable.