Borutas Guild Quest already added to the game or will join in now day 27 in ktos? @crevox
i was wondering if boruta seal can be an option
i think at lvl 1 you deal less 50%dmg, but by lvl 15, you only deal 20% less dmg.
I’m looking for Puppeteer and mimic for ages
Please, don’t say that cuz IMC will listen to you
although i have 1 wizard and 1 scout cuz i thought that too
oh i see that makes sense. and the hp of the protection is based on the def of your shield right?
does anyone knws if hp will be effect by hard shield in this case?
KTEST Patch Notes 6/24/19
Gemstone Feud
The number of buff objects that spawn during a session of Gemstone Feud has been reduced.
Uphill Defense
Added a new difficulty setting “Very Difficult” to Uphill Defense.
1. New difficulty: Very Difficult
-If all party members are at least level 400, the difficulty setting “Very Difficult” will be available to choose.
-It is harder to clear than the “Hard” setting, but if you can clear all 15 stages, you will be rewarded with two 6-Star Gem Abrasives from Sister Lhasa.
-If you clear “Very Difficult” within 12 minutes, you can proceed to the hidden stage.
-You must defeat all of the monsters to clear the hidden stage.
-By clearing the hidden stage, you will not only receive double the normal amount of Uphill Defense points you would have gotten on “Very Difficult”, but you will also receive four 6-Star Gem Abrasives instead of two.
-If you cannot kill all of the monsters in the hidden stage in time, or the Divine Torch is destroyed, then rewards will only count as if you cleared the “Very Difficult” setting. (It is not treated as a failure, simply a standard clear of the difficulty without the hidden stage bonus rewards)
2. Gimmick Monsters
-The “Lapemiter” monster that spawns will deal damage equal to 50% of the Divine Torch’s health.
-In “Very Difficult”, a new monster named “Lapezard” will spawn.
-Three Lapezards will appear on each stage where a boss appears. While Lapezards are alive, a shield buff is applied to the boss monster that reduces its damage taken by 90%. The buff will disappear if you defeat the Lapezards.
Fire Crystals and the Essence Purifier
-The maximum number of Fire Crystals spawned during Uphill Defense is adjusted to four.
-You can now pick up Fire Crystals immediately without waiting.
-The amount of Fire Crystals used by the Essence Purifier for different effects has been adjusted.
Effect Cost Changes
Recover the Divine Torch (20 -> 90)
Create Hindrance Magic Circle (20 -> 45)
Create Spider Webs (15 -> 60)
-Some effects have been removed, while new effects have been added.
Deleted
Summon Ally
Teleport to Ally
New Effects
Generate Lightning Field (160 Crystals): Generates lightning for 20 seconds that strikes places within the map of Uphill Defense. Monsters struck by the lightning have decreased movement speed and are continuously damaged.
Reinforce Party Members (4, 7, 9, 10 Crystals): Grant all members of your party a stacking buff that increases damage dealt. The buff provides +2% damage to a maximum of +40%, and increases in cost after 5, 10, and 15 stacks.
Generate Blockade (15 Crystals): Creates a blockade that prevents monsters from approaching the Divine Torch. You can create up to six, and they are created close to the Divine Torch, alternating between the left and right side. Once at the maximum, you cannot place any more. Gimmick monsters are unaffected by blockades and will ignore them.
4. Uphill Defense Points Per Account
Uphill Defense Points will now be stored on a per team basis.
This will apply to all characters, even if you do not participate in Uphill Defense after the patch.
5. Addition of new items to the Uphill Defense Store
Some new items have been added to the Uphill Defense Store.
Physical Attack Set
(Thanks to tos.guru for images)
New Bracelet 1 (2880 Points)
New Necklace 1 (4320 Points)
3 Set Bonus
Enhancement: Provides +45 Physical Critical Attack per enhancement on each accessory (up to 2100)
Transcendence: Provides +30 Physical Critical Attack per transcend stage on each accessory
Magic Attack Set
New Bracelet 2 (2880 Points)
New Necklace 2 (4320 Points)
3 Set Bonus
Enhancement: Provides +45 Magic Critical Attack per enhancement on each accessory (up to 2100)
Transcendence: Provides +30 Magic Critical Attack per transcend stage on each accessory
Healing Set
New Bracelet 3 (2880 Points)
New Necklace 3 (4320 Points)
3 Set Bonus
Enhancement: Provides +8 Healing per enhancement on each accessory (up to 400)
Transcendence: Provides +16 Healing per transcend stage on each accessory
Leveling Dungeons
A buff will be provided upon entering leveling dungeons.
After 10 seconds of entering a leveling dungeon, a damage increase buff is applied to all players and their pets.
This buff will dynamically update and change based on the number of players within the instance.
1 Player: +200% Damage
2 Players: +150% Damage
3 Players: +100% Damage
4+ Players: +50% Damage
Items
1. Removed unnecessary materials.
Material items that are not used in any collections or as materials for item recipes will no longer drop. (Total of 57 items)
Recipes that are Rare quality or under, with the exception of accessories, will no longer drop and the finished product of the recipe will drop instead. (Total of 22 items)
Recipes that crafted Rare or lower grade items will be changed to only require Nucle and Sierra Powder as materials instead of the previous materials. (Total of 55 items)
Items that were removed and no longer drop will be removed from all character inventories, storage, team storage, and guild storage and the character within the first slot of your lodge will be paid silver equal to the amount of money provided by selling these items to an NPC.
Due to some items being removed, the creation of an Alchemist’s Stone to create a Homunculus is now impossible. This will be made available again in a future update.
2. Telia Velis’s location will change.
-His position has been moved to the bottom left of Fedimian.
3. Shine is added to Growing Weapons.
-Weapons that grow with your character will shine.
4. New items have been added to the Recycle Shop.
New Items
Stat Reset Potion: 334 Medals
Attribute Reset Potion: 176 Medals
Skill Reset Potion: 176 Medals
Emote Plus: Popolion: 78 Medals
Class Change Voucher Lv 1: 60 Medals
Class Change Voucher Lv 2: 256 Medals
Class Change Voucher Lv 3: 454 Medals
Weapon Appearance Material: 190 Medals
Mysterious Magnifier: 30 Medals
Artisan Magnifier: 48 Medals
Legend Set Skill Change
The skill provided by the Smugis set has been modified.
Current: +0% ~180% Damage based on enemy current HP
After: +50% ~180% Damage based on enemy current HP
Debuff System Change
As a start of future changes upcoming to the debuff system, we are modifying the rank of debuffs inflicted by skills that deal damage to enemies.
Changed Debuffs
Psychokino’s Magnetic Force: Rank 99
Elementalist’s Storm Dust: Rank 99
Onmyoji’s Yin Yang Harmony: Rank 99
Mergen’s Downfall: Rank 99
Wugushi’s Wugong Gu: Rank 4
Wugushi’s Poison Pot: Rank 4
Fletcher’s Divine Machine Arrow: Rank 99
Druid’s Thorns: Rank 99
Appraisal UI
Added checkboxes to filter the grade of equipment to appraise.
Skill Balance
All balance changes are subject to modification at any time. Some changes may be applied after or during testing.
Nak Muay
Te Kha
Skill use time has been adjusted.
-The cancel time of the skill has been adjusted (0 sec -> 0.8 sec).
※ This has been changed to ensure the skill executes properly even if cancelled.
Sok Chiang
Skill use time has been adjusted.
-The cancel time of the skill has been adjusted (0 sec -> 0.8 sec).
※ This has been changed to ensure the skill executes properly even if cancelled.
Te Trong
Skill use time has been adjusted.
-The cancel time of the skill has been adjusted (0 sec -> 0.5 sec).
※ This has been changed to ensure the skill executes properly even if cancelled.
Doppelsoeldner
Punish
Skill use time has been adjusted.
-The cancel time of the skill has been adjusted (1.6 sec -> 0.7 sec).
Dragoon
Dragon Tooth
-Overheats increased (1 -> 3).
-SP cost reduced (104 -> 35).
Serpentine
-Cooldown decreased (20s -> 15s).
Gae Bulg
-The range of Gae Bulg has been adjusted so enemies right in front of your character will be hit.
-Deals 2 hits to enemies that are inflicted with [Slow] or [Hold].
Dragon Fear
Skill use time has been adjusted.
-The cancel time of the skill has been adjusted (2.5 sec -> 0.6 sec).
Dragon Fall
Skill use time has been adjusted.
-The cancel time of the skill has been adjusted (2.5 sec -> 2 sec).
Lancer
Rhongomiant
Skill use time has been adjusted.
-The cancel time of the skill has been adjusted (0 sec -> 0.5 sec).
※ This has been changed to ensure the skill executes properly even if cancelled.
Retiarius
Pull Rete
-Usage distance adjusted (100 -> 200).
Throw Rete
-The graphical effect of the net will be adjusted to match the size of the current Throw Rete.
Skill use time has been adjusted.
-The cancel time of the skill has been adjusted (0 sec -> 1 sec).
※ This has been changed to ensure the skill executes properly even if cancelled.
Dagger Guard
-The effects of Dagger Guard’s block chance increase and Dagger Guard: Deflect Projectiles only apply if you are actively equipped with a dagger.
-The additional block bonus of Dagger Guard now applies to all damage instead of just physical damage.
-Buff duration increased (20 sec -> 30 min).
Dagger Guard: Deflect Projectiles
-Changes the effects of Dagger Guard to apply to evasion instead of block, and it will only apply 60% of the normal amount.
※ (Example) If it originally provides +150% Block, it will instead provide +90% Evasion.
※ Does not stack with the existing Block effect (it changes to Evasion).
-Additional SP consumption reduced (30% -> 0%).
Dagger Guard: Quick Protection
New attribute.
-Provides a 0.25% chance to resist debuffs below rank 3 per attribute level while Dagger Guard is active.
-Additional SP Consumption: 50%
-Required Character Level: 400
-Learning Cost: Same as an enhance attribute
-Maximum Attribute Level: 100
Trident Finish
-Overheats increased (3 -> 4).
Dagger Finish
-Travel distance increased (40 -> 70).
-Enemies struck by Dagger Finish suffer from [Slow] for 2 seconds.
Blandir Cadena
-You will no longer move slightly forward after using the skill.
-Skill Factor per level increased (17% -> 23%).
Rodelero
Montano
Skill use time has been adjusted.
-The cancel time of the skill has been adjusted (1.6 sec -> 0.7 sec).
Shield Shoving
Skill use time has been adjusted.
-The cancel time of the skill has been adjusted (0 sec -> 0.3 sec).
※ This has been changed to ensure the skill executes properly even if cancelled.
Shield Bash
Skill use time has been adjusted.
-The cancel time of the skill has been adjusted (0 sec -> 0.3 sec).
※ This has been changed to ensure the skill executes properly even if cancelled.
Matador
Capote
Skill use time has been adjusted.
-The cancel time of the skill has been adjusted (0 sec -> 1.2 sec).
※ This has been changed to ensure the skill executes properly even if cancelled.
Faena
Skill use time has been adjusted.
-The use time of the skill has been adjusted (0 sec -> 2.55 sec).
-The cancel time of the skill has been adjusted (0 sec -> 2.55 sec).
※ This has been changed to ensure the skill executes properly even if cancelled.
Ole
Skill use time has been adjusted.
-The cancel time of the skill has been adjusted (0 sec -> 1 sec).
※ This has been changed to ensure the skill executes properly even if cancelled.
Back Slide
Skill use time has been adjusted.
-The cancel time of the skill has been adjusted (0 sec -> 0.4 sec).
Barbarian
Embowel
Skill hit and use time has been adjusted.
-The impact of the skill now occurs about 2 times faster.
-The use time of the skill has been adjusted (1.2 sec -> 0.6 sec).
-The cancel time of the skill has been adjusted (1.2 sec -> 0.6 sec).
Stomping Kick
Skill use time has been adjusted.
-The cancel time of the skill has been adjusted (0 sec -> 0.7 sec).
※ This has been changed to ensure the skill executes properly even if cancelled.
Warcry
Skill use time has been adjusted.
-The cancel time of the skill has been adjusted (0 sec -> 1 sec).
※ This has been changed to ensure the skill executes properly even if cancelled.
Cataphract
Impaler
Skill use time has been adjusted.
-The cancel time of the skill has been adjusted (0 sec -> 1 sec).
※ This has been changed to ensure the skill executes properly even if cancelled.
Rush
Skill use time has been adjusted.
-The use time of the skill has been adjusted to 3 seconds.
-The cancel time of the skill has been adjusted (0 sec -> 3 sec).
※ This is the maximum amount of time you can use the skill.
Templar
Mortal Slash
Skill hit and use time has been adjusted.
-The impact of the skill now occurs about 2 times faster.
-The use time of the skill has been adjusted (1.5 sec -> 0.75 sec).
-The cancel time of the skill has been adjusted (1.1 sec -> 0.55 sec).
Non-Invasive Area
-The use time of the skill has been adjusted to 10 seconds.
※ This is the maximum amount of time you can use the skill.
Advanced Orders
Skill use time has been adjusted.
-The cancel time of the skill has been adjusted (0 sec -> 0.6 sec).
※ This has been changed to ensure the skill executes properly even if cancelled.
Battle Orders
Skill use time has been adjusted.
-The cancel time of the skill has been adjusted (0 sec -> 0.6 sec).
※ This has been changed to ensure the skill executes properly even if cancelled.
Fencer
Sept Etoiles
Skill use time has been adjusted.
-The use time of the skill has been adjusted (1.8 sec -> 2 sec).
-The cancel time of the skill has been adjusted (0.8 sec -> 2 sec).
Flanconnade
Skill use time has been adjusted.
-The cancel time of the skill has been adjusted (0.6 sec -> 1.1 sec).
Preparation
Skill use time has been adjusted.
-The use time of the skill has been changed to 3 seconds.
-The cancel time of the skill has been adjusted (0.6 sec -> 3 sec).
※ This is the maximum amount of time you can use the skill.
Peltasta
Rim Blow
Skill use time has been adjusted.
-The cancel time of the skill has been adjusted (0 sec -> 0.8 sec).
※ This has been changed to ensure the skill executes properly even if cancelled.
Swash Buckling
Skill use time has been adjusted.
-The cancel time of the skill has been adjusted (0 sec -> 0.6 sec).
※ This has been changed to ensure the skill executes properly even if cancelled.
Shield Lob
Skill hit and use time has been adjusted.
-The impact of the skill now occurs about 2 times faster.
-The use time of the skill has been adjusted (1.3 sec -> 0.65 sec).
-The cancel time of the skill has been adjusted (1.6 sec -> 0.65 sec).
High Guard
Skill use time has been adjusted.
-The cancel time of the skill has been adjusted (0 sec -> 0.2 sec).
※ This has been changed to ensure the skill executes properly even if cancelled.
-Cooldown decreased (50 sec -> 10 sec).
-Buff duration increased (30 sec -> 30 min).
-The effect of High Guard has been changed.
-No longer increases Block.
-Provides a 20% chance when you block that you will gain the [High Guard: Shield] buff, which provides a shield effect based on your shield’s defense. Crevox Note: Like Gyvenimas or Shield Charger.
-Increases scaling based on shield defense by 10% per skill level.
-You cannot block during the [High Guard: Shield] buff.
-In PVP, the duration of [High Guard: Shield] is reduced to 10% of normal and the shield effect is halved.
-During the [High Guard] buff, your attack damage decreases by (50 - [SkillLevel * 2])%.
-[High Guard: Enhance] will now increase the value of the shield effect.
※ [High Guard: Shield] does not stack with other shield effects such as Shield Charger, Gyvenimas, and Armaos Card and will not apply if you are already shielded for an amount greater than it would’ve applied.
Umbo Blow
Skill use time has been adjusted.
-The cancel time of the skill has been adjusted (0 sec -> 0.8 sec).
※ This has been changed to ensure the skill executes properly even if cancelled.
Highlander
Wagon Wheel
Skill use time has been adjusted.
-The cancel time of the skill has been adjusted (0 sec -> 0.5 sec).
※ This has been changed to ensure the skill executes properly even if cancelled.
Cartar Stroke
Skill use time has been adjusted.
-The cancel time of the skill has been adjusted (0.7 sec -> 1.1 sec).
Crosscut
Skill hit and use time has been adjusted.
-The impact of the skill now occurs about 1.3 times faster.
-The use time of the skill has been adjusted (1 sec -> 0.7 sec).
-The cancel time of the skill has been adjusted (1 sec -> 0.7 sec).
Hackapell
Helm Chopper
Skill hit and use time has been adjusted.
-The impact of the skill now occurs about 1.3 times faster.
-The use time of the skill has been adjusted (1.2 sec -> 0.6 sec).
-The cancel time of the skill has been adjusted (1.8 sec -> 0.6 sec).
Grind Cutter
Skill use time has been adjusted.
-The cancel time of the skill has been adjusted (0 sec -> 0.55 sec).
※ This has been changed to ensure the skill executes properly even if cancelled.
Hoplite
Pierce
-Deals an additional hit if you are affected by either [Dragoon Helmet] or [Initiate].
-Reduced the sound volume of the impact of Pierce.
Synchro Thrusting
-The counter effect with a two handed weapon has changed. No longer applies additional damage, but triggers a guaranteed critical strike and stuns the enemy for 2 seconds.
-Damage with a one handed weapon adjusted to (Shield Defense + Character Basic Defense) 0.65% applied as extra attack.
-Skill Factor per level increased (6.8 -> 21).
Spear Throw
-Overheats increased (1 -> 2).
-Skill Factor increased (190% + 6.3% per level -> 285% + 9.5% per level).
Skill hit and use time has been adjusted.
-The impact of the skill now occurs about 1.4 times faster.
-The use time of the skill has been adjusted (1.3 sec -> 1 sec).
-The cancel time of the skill has been adjusted (1.6 sec -> 0.9 sec).
Finestra
-Now increases block chance by 5% per skill level multiplicatively on final block rate.
Stabbing
-Deals three additional hits if you are affected by either [Dragoon Helmet] or [Initiate].
-Skill Factor increased (124% + 12.4% per level -> 310% + 31% per level).
Skill use time has been adjusted.
-The use time of the skill has been adjusted to 2.5 seconds.
-The cancel time of the skill has been adjusted (0 sec -> 2.5 sec).
※ This is the maximum amount of time you can use the skill.
Cleric
Heal
-Usage range increased (200 -> 310).
Priest
Sacrament
-Buff duration increased (200 sec + 20 sec per skill level -> 800 sec + 100 sec per skill level).
Mass Heal
-Range increased (140 -> 180).
Bug Fixes
-Many bugs were fixed within the game.
Pierce SFX actually got nerfed, this is a blessed patch
This is BS, most items sell on npc for ultra cheap or 0 silver D:
EDIT:
Due to some items being removed, the creation of an Alchemist’s Stone to create a Homunculus is now impossible. This will be made available again in a future update.
So, this mean they wont remove the stones I already made?_?
Datamining.
New Summer Costume
Yellow Hat
Beach Ball
The beach ball is apparently used for the summer event and will be deleted afterwards.
Uphill accessory graphics, including some currently unused
Beyond that, they just added a few new packages exclusively for purchase using net cafe points in Korea.
I was expecting more effort put into the costumes, but I guess that talent is been used somewhere else. . .
at least now someone can start looking for the One Popolion
Hello, guys,
Does anyone know if Dragontooth ignore enemy’s defense is bug? Because it doesn’t work w 1h spear, just 2h spear, but skill’s tooltip says:
Spear attacks increase critical damage and ignore part of the enemy’s defense.
Or is just a bas translate??
It’s a cool skill and I want to make a combo with Retriatius’ Pull Rete.
The DEF Ignore is only supposed to be for 2H, the tooltip was fixed in KTOS.
Again, thx, bro.
20 characteres
I still thinking that goon’s skill animations are too slow to use in pvp. =(
Yea future update, I remember how after re-build they were saying that they will do something with Homunuculus soon… yea… I’m really tired… I don’t know why I’m still main Alchemist, there is just no point without Homu… (and mean ppl will say that there is no point with Homu too )
Like Cardbattle system, yeah.
They reworked and added it again in pretty good ways. Well done IMC.
When you see changes to Templar’s Advanced Orders and Battle Orders but no mention to make the skills be usable on foot.