Tree of Savior Forum

KToS General Thread v3.0 LOL

I’ld like to know if [aukuras] loses the recovery time reduction it currently has on live. That is the main selling point of the skill.

i guess so

https://tos-ktest.neet.tv/skills/21606
can immobilize siaulai boss

It doesn’t, new C2 Krivis attribute allow you to remove recovery option and replace it with additional fire damage that scale on SPR

Not just spr, int as well
(215 + ((([Character INT] + [Character SPR]) ^ 0.9) × (1 + [Skill Level] / 15)) + ([Skill Level] × 43))

Well thats all true and I agree that TOS right now doesn’t really need that much sponge for PVE… having high HP all around is great nonetheless. I have a palainq myself, tried the devotion attrib, died instantly in a Saalus run lol hahaha.

I guess its really is more of a perspective. I love playing Devo type Pally back in RO, and knowing I can do the same here is reeally amazing. I don’t mind really dealing alot of damage on my own, and I have a brother playing a full berserker doppel so i guess our combo works haha.

Back to theory crafting, I might take Kabba 2 - Zealot 1, gotta bring that Sacrifice Pally huehueu. (IF Panathism’s(?) damage is good enough)

I’m just gonna quote myself from the ktest thread.

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BM seems like a pain in the butt to use if you need to recast this stance everytime you use skills from other trees. Looking at the QS3 video the twin pistol stance needed to be recast after buffing with swift step/overestimate/running shot etc.

I would suppose this throws hunter out the window for viable use with BM (aside from using it only for growling)? And a bit of a hassle too for any other class tbh. Though I have to confirm first, will active broom traps or falcon pre-emptive strike even use pistol atk power if you use this stance?

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any sign of master class details?

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yes its hard to choose now imo if u have wizc3>elec3 going lockc1 shadowc2 is not so good cuz we will loose good mastema debuff and some points in invocation, better to go warlocc3 or warlocc2 >shadowc1… but its only theorycrafting we must just wait and see or trust koreans players

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I don’t think it’s “everytime you use skills from other trees”. It might actually be a bug, because everytime she used Swift Step, DGS disappeared, but not when she used her QS or Appraiser buffs.
If it’s meant to be like that though, now that Swift Step lasts 5 minutes this isn’t such a big issue.

SR got some changes in Limacon Att and Assault Fire
Also Reatreat Shot CD has been reduced to 30s, 15targets at any lvl
AF has attribute now

돌격 사격
[미사일:총]
이동하면서 앞을 향하여 사격합니다. 전방에 있는 적들은 피해를 받습니다.
Class Circle Max. Level Type Attribute CD SP
슈바르츠라이터 3 5 Missile Attack (Gun) 무속성 30s 240.0 (+16.48)
Cast Time Interrupt Time Speedup Riding ClassName
0.6s 0.4s false Only Schwarzereiter_AssaultFire
Requirements

Stances 쇠뇌 권총
Effect

0.2초당 공격력 [SkillFactor]%
대상 수 15
지속 시간 5초
탑승 상태에서 사용 가능
SkillFactor
value = 128 + ([Skill Level] - 1) × 15.3
if [돌격 사격: 강화] not null
value = value × (1 + ([돌격 사격: 강화 Level] × 0.005))
end
return RoundDown(value)
Attributes

돌격 사격: 강화	* 적에게 입히는 [돌격 사격]의 대미지가 특성 레벨당 0.5% 증가	

×100

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emoticon_0039

Challenge mode

More challenge mode

Just noticing, did Ausrine lose its knockdown/knockback protection? The Warlock is knocked down after getting Ausrine at around 4:26-4:35 into the video…

It seem like that ausrine lost knock down/knock back protection.

seriously every time they make big update there is too many changed in game.

nice diev 3 even less useful now

Shadow pool still taking damage

it seem only work for monster

works like templar c3 skil but is 100%, remove cc, enemy ground skill and dont need to hold button and stay useless while using skill

As far as I read the patch notes correctly, there is also a 35% reduction in Blessed Gem consumption for transcending armor. Players who already transcended their items are refunded:
http://tos.nexon.com/ts/notice/view.aspx?n4ArticleSN=116
It’s at point 7 in the item section.

Also, about the dungeon changes: it seems that the silver dropped in the dungeon is now also depending on the amount of players inside, so I guess that’s the end of silver farming in dungeons?