Tree of Savior Forum

KToS General Thread v3.0 LOL

i mean it is neccessary for every class to shine and top tier in at least 1 area of the game.

if kabba have none, then i agree to buff.
but things go uncontrol when more classes top tier in several areas, and making all become dps because of endless rants. they have no bible and core principles in design is what making me worry further of the game, they hv out of ideas in mechanics interaction, mayb just the game engine outdated.

but it is going to be a dps carnival, and expect population drop even sharply after the hype/carnival.

this means no more cube if rush boss only?

No,
always 1 Cube if boss is killed and more for % clear. End screen shows the extra cubes.

with 2 Multiply. 3 Base cubes and 3x5

Is it possible to split up and kill all the mobs and still get all the exp and silver? Also, do you only get the rewards when you are near the boss or can you be afk at the start of the map and still get it?

yes you can afk, you can even got some baby char to go with.

can dun count doesn’t count until boss dead

Yes, we did that in some runs.
All exp and drops when boss is killed, for everyone.

Didn’t try that.

so it could mean faster runs, hmm

The exp in dungeons is nothing in kTEST now. 8m for 3x runs altogether with no book. It is like 5-7times lower that it is now.

thats why im leveling my pardoner NOW, before patch will hit us

wtf so the game is swinging back to before combat patch where its a damn chore to level?

It seems like the 10/27 ktest patch notes says that they fixed the dual gun + kneeling shot issue, can you test it again?

That was with only 804%. With Events and all, we get more in iTOS now. Maybe not so bad.

But they remove some dungeons… probably faster leveling now.

Does anyone knows what is the strike stat on this shield? I tried to search via stats at tos net but it seems this shield is the only one with that stat.

https://tos-ktest.neet.tv/items/224113

Didn’t know until now, but the Paso Doble actually knocks up.

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They need to add way more unique weapons. Most of the level 350 oranges are so specific. It just seems dumb now that there are several classes that use pistols for their skills that the new pistol gives skill buffs to only one of them. Cannon buffing cannon skills is one thing since there’s only one cannon class, same with dagger and crossbow–despite being used by multiple classes there’s only one class that is themed around them. But pistols and other weapons that are used by multiple classes shouldn’t have class specific effects, or there should be alternatives so that you can get a unique for your class without feeling like you’re not getting half the benefits of it.

And then there are the ones that are just super generic like the sword and staff with no extra abilities whatsoever. Like, what? What’s the point of a unique if it’s just going to be a regular weapon with above average stats? Especially considering nobody really uses swords or staves already.

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Agree that itemisation can be further improved. On the defence I do see great improvements on itemisation as compared to what we get in R7 and R8 though. They finally added effects to equipment again and also implemented some form of randomisation of gear stats. Over on ktest the equipment also drop quite frequently (I do know that ktest drop rates are doubled but it should be ok if the drops are at that rate, ktest/2) and across many different maps so getting gear in R9 should be much easier. Note that for gear here I mean having gear to reach comfortable defence and damage not the BiS gear.

This time round can see they are putting emphasis to make sure that players of all gaming levels (casual to competitive) will be able to get some form of gear easily for progression at R9 release. Since they are splitting content updates as separate from class updates we might get to see more unique items coming out soon.

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rather than equipment with random stat, i rather have evolution system. one char can only make one evolving weapon which had static stat but grow stronger based on kill count, like witcher3’s aerondight. the evolved weapon is untradable, once in a lifetime, cant be undo, and cant be seen by other player so that the owner cant show off and nobody envy. Some of the lower weapon appeareance are worth to keep

Prepare for content expansion:
Mob location for new 350 red/orange weapon materials: https://pastebin.com/CMr4gemz

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where to get orange 350 recipe again? from 350 dungeon cube? i remember have read it somewhere in this thread, but too many new message discusing skill, too long to scroll up

New Unique Raid dungeon

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