Tree of Savior Forum

KToS General Thread v3.0 LOL

bami elek
20 something

Hey Lostac, it specifically mentions missile type damage skills with bow.

Steady aim duration buffed to 300 seconds.
Steady aimโ€™s increase for [missile] damage changed from (skill level +5)% to (skill level)%.
Two new attributes are added for steady aim:
Ranger2 steady aim: bow attribute increases the [missile] damage boosting effect of steady aim by 50% when using a two-handed bow.
Example: steady aim level 15 provides a 15% [missile] damage increase normally, and with the new circle 2 attribute this effect is boosted to 22.5% [missile] damage increase.
(โ€ฆ)

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Thanks, thatโ€™s actually pretty good.

Iโ€™m hoping for 2 resets to see if I like it or change back if not.

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Translated archer rebalance, nak muay, and the healing changes. I also quickly typed the original text for most skills if you need to check it yourself. Please excuse typo.

Healing rework<<< click

Healing no longer scales on % of max HP.
New Healing formula: Heal = (Healing Power x Skill Healing% scaling) + Bonus heal.
New F1 status added to characters โ€˜Healing Powerโ€™.
Healing Power scales with SPR:INT with a 2:1 ratio.
New Healing Power option added to equipment (identify), (new)boss cards, consumables.
Example: 1000 Healing Power with a 350% Skill Healing% scaling = 3500 HP healed.

Nak Muay<<<

New Skill - Muay Thai
This new skill: each time you use a Nak Muay skill, all Nak Muay Skill cooldowns are reduced by 1 second. The cooldown reduction does not work with basic attacks. (and cooldown reduction does not affect the Muay Thai skill)
(๋‚™๋ฌด์•„์ด ์Šคํ‚ฌ์˜ ์žฌ์‚ฌ์šฉ ๋Œ€๊ธฐ์‹œ๊ฐ„์„ ๊ฐ์†Œ์‹œํ‚ค๋Š” ์‹ ๊ทœ ์Šคํ‚ฌ์ด ์ถ”๊ฐ€๋ฉ๋‹ˆ๋‹ค. Muay Thai๋ฅผ ์‚ฌ์šฉํ•˜๋ฉด ๋‚™๋ฌด์•„์ด ์Šคํ‚ฌ์„ ์‚ฌ์šฉํ•  ๋•Œ๋งˆ๋‹ค ๋‚™๋ฌด์•„์ด ์Šคํ‚ฌ์˜ ์žฌ์‚ฌ์šฉ ๋Œ€๊ธฐ์‹œ๊ฐ„์ด 1์ดˆ์”ฉ ๊ฐ์†Œํ•˜๋Š” ๋ฒ„ํ”„๋ฅผ ๊ฒ๋‹ˆ๋‹ค. ๊ธฐ๋ณธ ๊ณต๊ฒฉ์€ ์žฌ์‚ฌ์šฉ ๋Œ€๊ธฐ์‹œ๊ฐ„์„ ๊ฐ์†Œ์‹œํ‚ค์ง€ ์•Š์Šต๋‹ˆ๋‹ค. (๋ฌด์•„์ดํƒ€์ด ์Šคํ‚ฌ์€ ์ ์šฉ๋˜์ง€ ์•Š์Šต๋‹ˆ๋‹ค).๋ฐธ๋Ÿฐ์Šค ํŒจ์น˜ ์‹œ์ ์— NakMuay ํ•ด๊ธˆ์˜ ์กฐ๊ฑด ํ•จ๊ป˜ ์™ผํ™”๋ฉ๋‹ˆ๋‹ค. )

Ranger rebalance <<click

Steady aim duration buffed to 300 seconds. (์ง€์†์‹œ๊ฐ„์ด 300์ดˆ๋กœ ๋ณ€๊ฒฝ๋˜๋ฉฐ, ๋ฏธ์‚ฌ์ผ ๋Œ€๋ฏธ์ง€ ์ฆ๊ฐ€๋Ÿ‰์ด ์Šคํ‚ฌ๋ ˆ๋ฒจ +5%์—์„œ ์Šคํ‚ฌ๋ ˆ๋ฒจ%๋กœ ์กฐ์ •๋ฉ๋‹ˆ๋‹ค.)
Steady aimโ€™s increase for [missile] damage changed from (skill level +5)% to (skill level)%.
Two new attributes are added for steady aim:
Ranger2 steady aim: bow attribute increases the [missile] damage boosting effect of steady aim by 50% when using a two-handed bow.
Example: steady aim level 15 provides a 15% [missile] damage increase normally, and with the new circle 2 attribute this effect is boosted to 22.5% [missile] damage increase. (์‹œ๊ทœ ํŠน์„ฑ 2์ข…์ด ์ถ”๊ฐ€๋ฉ๋‹ˆ๋‹ค. 2์„œํด ํŠน์„ฑ ์Šคํ…Œ๋”” ์—์ž„:์–‘์†ํ™œ ์ตํžˆ๋ฉด ์Šคํ…Œ๋”” ์—์ž„์— ์˜ํ•ด ์ฆ๊ฐ€๋˜๋Š” ๋ฏธ์ƒ์ผ ๋Œ€๋ฏธ์ง€์˜ ์ฆ๊ฐ€๋žญ์ด 50% ํ–ฅ์ƒ๋ฉ๋‹ˆ๋‹ค. Steady Aim 15๋ ˆ๋ฒจ์˜ ๊ฒฝ์šฐ ๋ฏธ์‚ฌ์ผ ๋Œ€๋ฏธ์ง€๊ฐ€ 15% ์ฆ๊ฐ€ํ•˜์ง€๋งŒ ์ด ํŠน์„ฑ์„ ์ตํžˆ๋ฉด 22.5%๊ฐ€ ์ฆ๊ฐ€ํ•˜๊ฒŒ ๋˜๋‹ˆ๋””.)
Ranger 3 steady aim: professional ranger attribute increases ranger-skill damage by 50% during the steady aim buff. (3์„œํด ํŠน์„ฑ์˜ steady aim:ํ”„๋กœ ๋ ˆ์ธ์ €๋ฅผ ์ตํžˆ๋ฉด ๋ชจ๋“  ๋ ˆ์ธ์ € skill์˜ ๋Œ€๋ฏธ์ง€๊ฐ€ 50% ์ฆ๊ฐ€ํ•ฉ๋‹ˆ๋‹ค. )

Critical Shotโ€™s chance% to deal a critical hit is buffed from 62% to 100%. (์ถ”๊ฐ€ ์น˜๋ช…ํƒ€ ํ™•๋ฅ ์ด 62%์—์„œ 100%๋กœ ํ™•์ •๋˜๋ฉฐ, critical shot ํ”ผ๊ฒฉ์‹œ ์‹œ์ „์ž์—๊ฒŒ ์ค‘์ฒฉ ๋ฒ„ํ”„๊ฐ€ ์…์„ฑ๋ฉ๋‹ˆ๋‹ค.)
This skill provides a stacking buff for the ranger. The buff stacks up to 5 times, with each stack boosting critical damage by 10%. (์ด ๋ฒ„ํ”„๋Š” ์ตœํ”„๋Š” ์ตœ๋Œ€ 5 ์ค‘์ฒฉ๊นŒ์ง€ ์Œ“์ด๋ฉฐ 1 ๋‹จ๊ณ„ ๋‹น ์น˜๋ช…ํƒ€ damage 10%์”ฉ ์ƒ์Šนํ•ฉ๋‹ˆ๋‹ค.)

High Anchoringโ€™s 1 second charging time is removed, changing this skill into instant-cast, and the AoE hitbox is buffed by 50%. (๊ธฐ์กด 1์ดˆ์˜ ์บ์ŠคํŒ… ์‹œ๊ฐ„์ด ์ œ๊ฑฐ๋˜์–ด ์ฆ‰์‹œ ๋ฐœ์‚ฌ๋˜๋ฉฐ, ๊ฐ€๋กœ ํญ์ด 50% ๋„“์–ด์ง‘๋‹ˆ๋‹ค.)
Ranger 3โ€™s High Anchoring quickshot attribute: each 1 enemy hit by high anchoring reduces 1 second cooldown of the skills: time bomb arrow, spiral arrow, bounce shot. (New ranger 3 attribute high anchoring: ์—ฐ์† ์‚ฌ๊ฒฉ์„ ์ตํžˆ๋ฉด high anchoring skill ํ”ผ๊ฒฉ๋œ ๋Œ€์ƒ ์ˆ˜์— ๋น„๋ก€ํ•˜์—ฌ ์ŠคํŒŒ์ด๋Ÿด ์• ๋กœ์šฐ, ๋ฐ”์šด์Šค ์ƒท, ํƒ€์ž„ ๋ด„ ์• ๋กœ์šฐ์˜ ์žฌ์‹œ์šฉ ๋Œ€๊ธฐ์‹œ๊ฐ„์ด ๊ฐ์†Œ๋ฉ๋‹ˆ๋‹ค.)

Time Bomb arrow receives 2 new attributes.
(Time bomb arrow ์‹ ๊ทœ ํŠน์„ฑ 2์ข…์ด ์ถ”๊ฐ€๋ฉ๋‹ˆ๋‹ค. Ranger 2 attribute ํƒ€์ž„ ๋ด„ ์• ๋กœ์šฐ: ๋„‰๋ฐฑ ์ œ๊ฑฐ์™€ 3 circle attribute ๋„ํ•˜์žฅ์ด ์ถ”๊ฐ€๋ฉ๋‹ˆ๋‹ค.
๋„ํ™”์„  ์—ฐ์žฅ ํŠน์„ฑ์€ ํญํƒ„์˜ ์ง€์† ์‹œ๊ฐ„์ด 4์ดˆ๋กœ ๋Š˜์–ด๋‚˜๋Š” ๋Œ€์‹  ํ”ผํ•ด๊ฑ์ด 200% ์ฆ๊ฐ€ํ•˜๋Š” ํŠน์„ฑ์ž…๋‹ˆ๋‹ค.)
Ranger 2 time bomb: remove knockback attribute, and ranger 3 time bomb: strong explosion attribute.
The ranger 3 attribute increases the bomb('s explosion timer) duration to 4 seconds, and increases the damage dealt by 200%.

Bounce Shot buffed from 2 to 3 overheat.

Spiral arrow overheat nerfed to 1, and cooldown buffed from 36 seconds to 15 seconds.
Spiral arrow ignores 20% of enemyโ€™s defence, and inflicts a [deadly-spiral/sure-kill] debuff.
Spiral arrow deals increased amount of hits on [deadly-spiral/sure-kill]] debuffed enemies.
(์žฌ์‚ฌ์šฉ ๋Œ€๊ธฐ์‹œ๊ฐ„ 36์ดˆ์—์„œ 15์ดˆ๋กœ, ์˜ค๋ฒ„ํžˆํŠธ๋Š” 2ํšŒ์—์„œ 1ํšŒ๋กœ ๋ณ€๊ฒฝ๋ฉ๋‹ˆ๋‹ค. spiral arrow๋Š” ์ ์˜ ๋ฐฉ์–ด๊ฒฉ์„ 20% ๋ฌด์‹œํ•˜๊ฒŒ ์™ธ๋ฉฐ, ํ”ผ๊ฒฉ๋œ ์ ์—๊ฒŒ [ํš์ธ ์‚ฌ์‚ด] ๋””๋ฒž๊ฐ€ ๋ถ€์—ฌ๋ฉ๋‹ˆ๋‹ค. ํ™•์ด ์‚ฌ์‚ด ๋””๋ฒ„ํ”„๊ฐ€ ๊ฑธ๋ฆฐ ์ ์—๊ฒŒ๋Š” ์ŠคํŒŒ์ด๋Ÿด ์• ๋กœ์šฐ์˜ ์—ฐํƒ€ ํšŸ์ˆ˜๊ฐ€ ์ฆ๊ฐ€ํ•ฉ๋‹ˆ๋‹ค.)

Fletcher <<<

Fletcher general: except for magic arrow, all fletcher skills receive a 20-50% increase in damage. (magic arrow๋ฅผ ์ œ์™ธํ•œ ๋ชจ๋“  ์Šคํ‚ฌ์˜ ์œ„๋ ฅ์ด ๊ธฐ์กด ๋Œ€๋น„ 20-50% ๊ฐ€๋Ÿ‰ ์ƒ์Šนํ•ฉ๋‹ˆ๋‹ค.)

Bodkin Point nerfed from 5 to 2 overheat, cooldown nerfed from 0s to 20s.
In addition to the removal of wizardโ€™s magic shield, Bodkin Point is buffed to remove genbu armour (onmyoji skill), subzero (cryomancer skill), and shield effects (templar shield charger).
Bodkin point debuff duration buffed from 6 to 15 seconds.
(์žฌ์‚ฌ์šฉ ๋Œ€๊ธฐ์‹œ๊ฐ„์ด 20์ดˆ๋กœ, ์˜ค๋ฒ„ํžˆํŠธ๊ฐ€ 2ํšŒ๋กœ ๋ณ€๊ฒฝ๋˜๋ฉฐ, subzero shield, genbu armour, shield charger,์‹œ๋“œ๋ฅผ ์ œ๊ฑฐํ•  ์ˆ˜ ์žˆ๊ฒŒ ๋ฉ๋‹ˆ๋‹ค. ๋ฌผ๋ฆฌ ๋ฐฉ์–ด๊ฒฉ ๊ฐ์†Œ์˜ ์ง€์Šฅ ์‹œ๊ฐ„์€ 6์ดˆ์—์„œ 15์ดˆ๋กœ ๋ณ€๊ฒฝ๋ฉ๋‹ˆ๋‹ค.)

Barbed arrow buffed vs leather and cloth enemies.
Barbed arrow vs plate: 1 hit.
Barbed arrow vs leather: buffed from 2 to 3 hits.
Barbed arrow vs cloth: buffed from 3 to 5 hits.

(Magic arrow ์„ค์น˜ ๋งˆ๋ฒ•์ง„์˜ ๋””์ž์ธ์ด ๋ณ€๊ฒฝ ๋ฉ๋ฉฐ, magic arrow ๋งˆ๋ฒ•์ง„์„ ๋ฒ—์–ด๋‚˜๋„ ์ž ์‹œ ๋™์•ˆ ์ผ์ • ๋น„์œจ์˜ ํ”ผํ•ด๋ฅผ ์ž…๊ฒŒ ๋ฉ๋‹ˆ๋‹ค.)
Magic arrowโ€™s use is adjusted. When an enemy leaves the area of effect, they receive a damage-over-time effect.

(Fletcher Skill์˜ ์‚ฌ๊ฑฐ๋ฆฌ๊ฐ€ํŠน์„ฑ ๋ ˆ๋ฒจ์— ๋น„๋ก€ํ•˜์—ฌ ๋Š˜์–ด๋‚˜๋Š” ์‹ ๊ทœ ํŠน์ด ์ถ”๊ฐ€๋ฉ๋‹ˆ๋‹ค.)
Fletcher circle 3 new attribute added: range increase. Increases the range of fletcher skills, based on attribute level.

Mergen<<<

(๋Œ€๋ฏธ์ง€๊ฐ€ ๊ธฐ์กด์˜ 2/3๋กœ ์ค„์–ด๋“ค๊ณ , ๊ณต๊ฒฉ ์ฃผ๊ธฐ์ž ๋‘ ๋ฐฐ ๋นจ๋ผ์ง€๋ฉฐ ํ”ผ๊ฒฉ ๋‹นํ•œ ์ ์€ ๊ฒฝ์ง์— ๊ฑธ๋ฆฌ๊ฒŒ ๋ฉ๋‹ˆ๋‹ค. )
Down Pour damage nerfed to 2/3, and damage-over-time duration is halved. Enemies hit by downpour are staggered.

(๋’ค๋กœ ๋›ฐ๋Š” ๋‘ฅ์•ˆ ๋ฌด์  ์ƒํƒœ๊ฐ€ ๋˜๋ฉฐ, ํƒ€๊ฒฉ ๋ฒ”์œ„๊ฐ€ ์Šคํ‚ฌ ์‹œ์ „์‹œ์˜ ์บ๋ฆญํ„ฐ ์žŽ ์ง€์ ์œผ๋กœ ๊ณ ์ •๋ฉ๋‹ˆ๋‹ค.)
Jump shot provides invincibility during its cast, and the hits are shot at the casterโ€™s initial take-off location.

Wagu<<<

Needle Blow and Bewitch skills are deleted.

(์ž์‹ ์˜ ๊ณต๊ฒฉ์— ๋… ์†์„ฑ์„ ๋ถ€์—ฌํ•ฉ๋‹ˆ๋‹ค.
๋ชจ๋“  ๊ณต๊ฒฉ์— ๋… ์Šฅ์„ฑ ์ถ”๊ฐ€ ๋Œ€๋ฏธ์ง€๊ฐ€ ์ ์šฉ๋˜๋ฉฐ, ์ผ๋ฐ˜ ๊ณต๊ฒฉ์—๋Š” ๋… ์†์„ฑ ์ถ”๊ฐ€ ๊ณต๊ฒฉ์ด ๋ถ€์—ฌ๋ฉ๋‹ˆ๋‹ค.
๋… ์†์„ฑ ๊ณต๊ฒฉ๋ ฅ์€ ํž˜ ์Šคํƒฏ์— ์˜ํ•ด ์ฆ๊ฐ€ํ•˜๋ฉฐ, ์žฌ์‚ฌ์šฉ ๋Œ€๊ธฐ์‹œ๊ฐ„์€ 110์ดˆ, ์ง€์† ์‹œ๊ฐ„์€ 300์ดˆ๋กœ ์ž‘๋™ํ•˜๊ณ  linker spiritual chain ์˜ํ•ด ๊ณต์œ ํ•  ์ˆ˜ ์žˆ์Šต๋‹ˆ๋‹ค. (๋…์‚ฌ์šฉ).)
Zhendu is changed to a self-buff.
Zhendu provides additional poison damage to attacks. Also zhendu provides regular basic attacks a bonus poison damage hit, and zhendu changes basic attackโ€™s property to poison property. (similar to pyromancerโ€™s enchant fire)
Zhenduโ€™s poison damage boost scales with STR.
Buff duration is buffed to 300 seconds, with a 110 seconds cooldown.
Zhendu is buffed to be shared by linkerโ€™s spiritual chain.

Throw Gu Pot moves from wagu 2 to wagu 1.

Jincan Gu moved from wagu 3 to wagu 2.

Detoxify changes from 15 levels max to 1 level max.
Wagu 3 attribute added: detoxify is able to remove rank-3-poison debuffs when this attribute has been learned.

Note: wagu and wagu skills are based on Chinese names. I cannot translate the new skill names accurately.

One hundred Poisons (NEW) wagu 1 skill (์ž ๋…๋ฐฑ์„ธ)
A new skill is added to inflict a potent toxin which lasts very long on the enemy.
When one hundred poisons hits an enemy, it deals poison damage every second, with a 100 seconds duration, and the poison damage increases per tick.
(์ž ์ฐจ ์ค‘๋…์„ฑ์ด ๊ฐ•ํ•ด์ง€๋Š” ๋… ํšŒ์‚ด์„ ๋ฐœ์‚ฌํ•˜์—ฌ ๊ธด ์‹ ๊ฐ„ ๋™์•ˆ ์ง€์† ํ”ผํ•ด๋ฅผ ์ž…ํžˆ์‘ ์‹ ๊ทœ ์Šคํ‚ฌ์ด ์ถ”๊ฐ€๋ฉ๋‹ˆ๋‹ค.
์ž ๋…๋ฐ•์ƒ‰์„ธ์— ๋งž์œผ๋ฉด ๋งค ์ดˆ ๋… ํ”ผํ•ด๋ฅผ ์ž…๊ฒŒ๋˜๋ฉฐ ํšจ๊ณผ๊ฐ€ 100์ดˆ๊ธด ์œ ์ง€๋˜๊ณ , ๋งค ํ„ด๋งˆ๋‹ค ๋Œ€๋ฏธ์ง€๊ฐ€ ์กฐ๊ธˆ์”ฉ ๋Š˜์–ด๋‚ฉ๋‹ˆ๋‹ค.)

Poison Cloud (NEW) wagu 2 skill
(๋…๋ฌด๋งŒ์ƒ ์ž์‹ ์˜ ๋ฐœ ๋ฐ‘์— ๋…๊ฐ€์Šค๊ฐ€ ๋“  ๋ณ‘์„ ๊นจํŠธ๋ ค ์ฃผ๋ณ€์— ๋… ๊ตฌ๋ฆ„์„ ํผํŠธ๋ฆฌ๋Š” ์‹ ๊ทœ ์Šคํ‚ฌ์ด ์ฃผ๊ฐ€๋ฉ๋‹ˆ๋‹ค.
ํ•จ๊ป˜ ์ถ”๊ฐ€๋˜๋Š” 3 circle ํŠน์„ฑ ์€์‹ ์„ ์ตํžˆ๋ณ€ ๋…๋ฌด๋งŒ์ƒ์„ ์‚ฌ์šฉํ•œ ์‹œ์ „์ž๊ฐ€ ๋ฒ”์œ„ ์•ˆ์—์„œ ๋ช‡ ์ดˆ๊ฐ„ ์€์‹  ์ƒํƒœ๋ฅผ ์œ ์ง€ํ•  ์ˆ˜ ์žˆ์Šต๋‹ˆ๋‹ค. ) A new skill is added. Break a vial with poison to spread a poisonous cloud.
Wagu 3 new attribute: stealth poisoner turns you invisible for several seconds when inside the cloud.

Hemotoxin (NEW) wagu 3 skill (ํ˜ˆ๋ฅ˜์ž ์ฒœ)
(์ƒ๋Œ€์˜ ํ˜ˆ๊ดธ์— ํ๋ฅด๊ณ  ์žˆ๋Š” ๋…์„ ํ™œ์„ฑํ™” ์‹œํ‚ค๋Š” ์‹ ๊ทœ ์Šค์นผ์ด ์ถ”๊ฐ€๋ฉ๋‹ˆ๋‹ค.
ํ˜ˆ๋ฅ˜์ž ์„ ์‚ฌ์šฉํ•˜๋ฉด ๋Œ€์ƒ์—๊ฒŒ ์ ์šฉ ์ค‘์ธ ๋…์˜ ์ง€์†์‹œ๊ฐ„์ด ์ ˆ๋ฐ˜์œผ๋กœ ์ค„์–ด๋“ค๋ฉด์„œ ๋Œ€๋ฏธ์ง€ ์ ์šฉ ์ฃผ๊ธฐ๊ฐ€ ๋‘ ๋ฐฐ๋กœ ๋นจ๋ผ์ง‘๋‹ˆ๋‹ค.) A new skill which affects a poisoned enemyโ€™s blood is added. This new skill reduces the duration of all poisons on the enemy by 1/2, and increases the damage-rate of all poisons on the enemy by 2x.
This skill applies to the casterโ€™s poisons, and to all other poisons currently on the enemy. (hemotoxin cannot apply twice on the same poison debuffs). ( ์‹œ์ „์ž์˜ ๋… ๋ฟ๋งŒ ์•„๋‹ˆ๋ผ ๋ชจ๋“  ๋… ๋””๋ฒ„ํ”„๊ฐ€ ํ™œ์„ฑํ™”๋˜๋ฉฐ ๋… ์†์„ฑ ์ถ”๊ฐ€๋Œ€๋ฏธ์ง€๋Š” ๋‘ ๋ฐฐ๋กœ ์ ์šฉ๋ฉ๋‹ˆ๋‹ค. (ํ•œ ๋ฒˆ ํ™œ์„ฑํ™”๋œ ๋… ๋””๋ฒ„ํ”„๋Š” ๋‹ค์‹œ ์žฌํ™œ์„ฑํ™” ๋˜์ง€ ๋‹ช์Šต๋‹ˆ๋‹ค.)
Skill levels increase the AoE hitbox, and increases enemies affected up to 10 enemies.
The new Hemotoxin: toxic poison damage attribute increases poison damage on poisoned enemies.
(์Šคํ‚ฌ ๋ ˆ๋ฒจ์— ๋”ฐ๋ผ ์ ์šฉ ๋ฒ”์œ„๊ฐ€ ๋„“์–ด์ง€๋ฉฐ, ์ ์šฉ ๋Œ€์ƒ ์ˆ˜๋Š” 10๋ช…์ž…๋‹ˆ๋‹ค.
์‹ ๊ทœ ํŠน์„ฑ ๋…์˜ ๋…์„ ์ตํžˆ๋ฉด ๋… ์†์„ฑ ๋ชฌ์Šคํ„ฐ์—๊ฒŒ ์ ์šฉ์‹œ ์ถ”๊ฐ€ ๋Œ€๋ฏธ์ง€๋ฅผ ์ž…ํž ์ˆ˜ ์žˆ์Šต๋‹ˆ๋‹ค.)

Several translations of remaining classes/text are available. If you are unsure I think itโ€™s smart to wait for the dev blog translation for itos.

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Hello Greyheim,

I am the translator for the pastebin link.

Would you mind collabing with me for a cleaner translation? :satisfaction:

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Omg finally! its time to change my build from Wugushit to real Wugushi <3

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now wugushi will be another one of those skill points hungry class

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Hmm both ranger and fletcher looks good for mergen2 build but prolly too many skill if taking both classes. Hopefully hunter will get something. Looking forward to this!

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Hi Yunseo :smiley: Sure, please use any of my texts as you wish. This is for public view and I think imc will put an English version of the dev blog on itos eventually (hopefully I did not make too many mistakes). It will be nice to have patchnotes/dev blogs collected on 1 location. I just copied previous text to pastebin (only English), please feel free to take it from pastebin link, or take any information from the text. Actually I like your pastebin more because thereโ€™s less text :sweat_smile: sometimes I feel like a spammer. It might be nicer to give your pastebin link to curious players.

I just read it quickly, it seems fine to me!


I would like to add a small note to the priest mass heal, for players with trouble understanding:

โ€˜Mass Heal is changed from -just affecting allies in front of the caster- to an AoE heal all around the caster, which allows the caster to heal allies even when they are behind the caster. The new AoE range includes the old frontal-healing range, so the original frontal-healing distance will not be reduced. Similar to Heal, Mass Heal will receive a new Healing Factor% scaling.โ€™

Original: (Mass Heal ์‹œ์ „์ž์˜ ์ „๋ฐฉ ๋ฒ”์œ„๋‚ด์— ์ ์šฉ๋˜๋˜ ํž์€ ์‹œ์ „์ž ์ฃผ๋ณ€ ์ ์šฉ์œผ๋กœ ๋ณ€๊ฒฝ๋˜์–ด, ์•„๊ตฐ์ด ๋’ค์— ์žˆ์–ด๋„ ์น˜๋ฃŒํ•  ์ˆ˜ ์žˆ์Šต๋‹ˆ๋‹ค. ์ ์šฉ ๊ฑฐ๋ฆฌ๋Š” ๊ธฐ์กด์˜ ์ „๋ฐฉ ๊ฑฐ๋ฆฌ๋ฅผ ๋ชจ๋‘ ํฌํ•จํ•˜๊ณ  ์žˆ์–ด ์ „๋ฐฉ ์‚ฌ๊ฑฐ๋ฆฌ๊ฐ€ ์ค„์–ด๋“ค์ž ์•Š์Šต๋‹ˆ๋‹ค. ๋˜ํ•œ ํž๊ณผ ๋งˆ์ฐฌ๊ฐ€์ง€๋กœ ์น˜์œ ๋ฃ์— ๋”ฐ๋ฅธ ์น˜์œ  ๊ณ„์ˆ˜๊ฐ€ ์ƒˆ๋กญ๊ฒŒ ์„ค์ •๋ฉ์ด๋‹ค.)

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Thank you so much!

I have also linked to your pastebin for if players want to cross reference the translations.
Your translations are way more concise than what I could achieve :sad:
You have way more grasp on the language than I do so to speak. ~~

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I still donโ€™t get why Ein Sof had to be nerfed, theyโ€™d better make Ein Sof not shareable with buff share/Lifeline, this wouldโ€™ve been a better way to address the real problem.

I donโ€™t need no nerf just for some metarangers. Thatโ€™s unfair if a Class gets its skills nerfed just because of some other Classes skills. better nerf those skills and/or skill interactions.

Best solution wouldโ€™ve been
Kabbalist = full HP boost, party members recieve only 50% boost by Ein Sof if they arenโ€™t Kabbalist.

Still decent with enough CON. Still bad without CON. And still not affecting the Kabbalist negatively.

Getting nerfed because of Lifeline and Swordsmans abnormally high HP pool sucks.

Iโ€™m not so sure. Masinios Mace is already pretty high. We also donโ€™t know if thatโ€™s already with enhancement attribute.
In my opinion the skills still looks not good enough, given we donโ€™t know the used skill level, the enhancement attribute level, the skills element [this is actually really important; if it will be holy element, the skill could become actually really good], and, most importantly, skill duration,overheats and skill cooldown time.

If Kabbalist gets another 30 seconds+ CD time treatment I donโ€™t think that the skill might be so good anymore.
IMO the skill should get similar scaling and CD time like Inquisitors God Smash (e.g. 20 seconds CD, if no overheats, same total damage at level 10 as 2x level 10 God Smash has with Mace bonus already added) to become useful.

This would mean ~6000% and 20 seconds CD time at level 10.
If itโ€™s any less I doubt that the skill is worth it to call it good.

It would be more accurate to call it aweful then, given that Merkabah was just boosted to deal ~5000-6000% against demons/large enemies at level 6โ€ฆ

On the druid new explode seed skill .gif a -25% poison damage penalty pops up on the mobs (poison-property mobs). New Nahash skill likely is not holy, dark or psychokinesis element. The nahash .gif shows dark-type mobs, and no pop-up for bonus damage or pop-up for damage penalty. I was able to count 3 hits per second, and a ground-aiming blue circle was shown. Likely targeting is similar to merkabah/miko hamaya. The text is similar to onmyojiโ€™s toyou skill, which does not hit flying enemies. Hopefully nahash is able to hit flying enemies.

Ein Sof was indeed nerfed for characters with max HP higher than 30โ€™000 (most clerics and swordies). Lately kabbaโ€™s ein sof has been adjusted a lot (first PvP scaling change, second PvP duration change, and the latest dev blog ein sof nerf for higher HP characters). For endgame on ktos, kabba is a more popular (support) class than plague doctor nowadays. With its popularity many players provided feedback (or complaints), and finally kabba is receiving more changes. Do not worry about the dev blog kabba plans, usually more changes will be applied during ktest if feedback is unsatisfactory.

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I see Ein Sof being rebalanced due to IMC balancing CON to be more in line with the rest of the stats. It also falls in line with the previous patch that increases equipment atk/def by 1.5x.

====================================

I think we are looking at the Nahash skill from different angles. What intrigues and excites more more isnโ€™t the damage but the usability of the skill together with other skills within the Kabbalist kit.

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Like what @greyhiem said, the skill has a hit time around 0.3s per hit, and the aoe circle is roughly Chortasmataโ€™s hit area (based off the image).

2 skills benefit from an aoe spell of this type and range, Merkabah and Gevurah.

Merkabah being able to add a 10% additional hit for each hit done pairs up really well with a fast hitting spell like this. And best of all, this is the 1st aoe spell of its kind (fast drop and forget aoe like flame ground/heavy gravity) in the cleric tree without any prerequisites (pls plant grass first) like druid, the caster can freely continue to use other spells after dropping it.

Gevurah currently suffers from a lack of matk skills that can capitalise on its ability, besides Bokorโ€™s Dambella and Sadhuโ€™s Possession. Having Nahash, with its wide hit area (again from the image), makes it good to pair with Gevurah since the latter skill has an ability to โ€˜aggroโ€™ (and thus pull in) threat-neutral monsters on cast.

I donโ€™t think it is an awful skill to have at all.

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If itโ€™s a damage skill and the damage sucks, itโ€™s an aweful skill. Damage skills are designed to deal damage&harm/kill monsters. Kabbalist already has one such a failure skill (Merkabah), and I donโ€™t wish to see a repeat of bad implementation>long waiting period>adjustment like Merkabah that had its CD time reduced first (after ~1 year waiting time) and now recieved a damage boost, after over 2 years of bad implementation.

On this skill itโ€™s even worse because it it has 10 skillevels, we have to compromise [i.e. taking the points from somewhere else], which is double the amount of Merkabah. Itโ€™s also a Rank 8 skill, so it should be treated as such with damage scaling, and it also needs a higher scaling than physical skills because magic canโ€™t crit.

Ground-based is also a disadvantage because it can be removed by specific monsters, maybe even Reversied, so this also calls for a boost.
Best would be to see equal damage to Plague Doctors Black Death Steam (around 6800% per overheat,would match perfectly if halved overheats and halved CD time, or set it to 30 seconds CD time with 1,5 times the damage [10300% at lvl 10] for Gevura>Nahash combo).

Merkabah still needs some damage adjustment.

I actually know this, but it could be changed later on. Most likely would be poison or earth property since itโ€™s supposedly snakes weโ€™re talking about, but since weโ€™re also talking about practical Kabbalism [i.e. the use of magic, something impure, in a way that makes it pure], it wouldnโ€™t be strange to see the skill become holy property damage [it also would be the first stronger Holy Property skill, all others are pretty weak].

I hope the people on kTest are complaining enough so Kabbalist becomes ยฑ equal in terms of damage with Plague Doctor, and I hope that Druid will surpass both Kabbalist and Plague Doctor after the changes.

Man, how about wait and see what happens during ktest/ktos implementation of the skill instead of writing these whiny wallโ€™oโ€™texts?
No offense but calm the f down please iโ€™ve read enough of your repeated nonsense. it would be enough just one post to express what you feel about kabba rework without repeating it.

I personally like the attempt to shift the class skills a bit. it lacked damaging ones, it will get one. itโ€™s a change for better. if itโ€™s lacking, chanses are that it will get tweaked during ktest.

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You seem to have ignored all of Nekorinโ€™s points on the matter of why this skill will be good for Kabbalist. Itโ€™s not about how much damage the skill itself does, itโ€™s the fact that itโ€™s a fast-hitting aoe magic attack in the Kabbalist tree that can be used to proc the effects of Merkabah and Gevurah. You could probably take only one point in this and itโ€™d still do its job well enough. I for one am very excited to drop Double Chance so I can use this in my farming build. Double chance is buggy and hard to use with a bokor.

Ein Sof dominated the meta game its a good change that it gets some nerfs.

Btw Kabalists arent Zealots they dont need a high damage skill xD

Iยดm more woried about my C1>krivis3>Monk3>Zea3 that i cant heal my self enough now :o

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Yeah, Iโ€™m a bit worried about my meme inquisitor too. My dinky little C1 heal tiles and Mass Heal are not going to be very helpful at all anymore.

I am curious about one thing though. Thereโ€™s that new C3 Cleric attribute which makes heal tiles apply a regen-like effect to those they heal. Does this also work for offensive heal tiles? Will heal bombs be able to inflict dot damage on enemies?

afaik the c3 cleric attribute works this way: you have 80%hp and walk over a heal tile tha can heal you of 25% of your hp, so you recover 20%hp instantly and the leftover 5% will be applied as a hot, if it works this way it doesnโ€™t make much sense to apply this concept to damage and dots

Ahh alright, so itโ€™s not additional healing or damage added to the original heal, itโ€™s just a way for people to stay topped up on health if theyโ€™re over-healed. Not as interesting as Iโ€™d thought.