425% x 2 Double Punch. ■■■■ yeah Monk is real.
Well it seems that archers will become pve gods again.
Murmilo seems really weak next to others classes now.
If you can sustain the cost for spamming Creeping Death, that is.
I’m terrible at number crunching. Did warlock essentially stay the same? or is this benefiting pure INT mages like myself? https://tos-ktest.neet.tv/skills?cls=Char2_15&f=1
True but raw damage got quite better in my opnion.I ussually run stuff with a friend Taoist and I have a Taoist myself.The fixed damage increase isn’t so much but 60 hits of over 200% magic attack does sound strong to me.And it can get better with Taoist 2 and 3 but it is far from Elementalist’s 800% hail though
is skillattackadd different from skillfactor?
current iToS values for lvl 5 split shot
SkillAtkAdd = 631.24 bounce = 1262.48
ktest values
skillfactor % = 189% bounce = 378%
Well if my math is correct the break even point is
for 1st hit = 709 patk
for bounce = 454 patk
this is assuming that the current calculation is just adding the value flat to the characters patk. I may be wrong on the “current” computation part, if someone can correct me then I can do the math for the break even. current value seems odd tbh lol
Formula for dethrone, what that x53 means? 53 hits?
530 + ([Skill Level] - 1) × 53
I’m a bit troubled, all those maths going to a straight x% means a x% of your * atk? Like, EVERY skill has a % in the end that you put your phys/mag att to know you damage? If so, where does the big chunk of “gear” being relative of dmg (like on the graph) kicks in? Giving a lot more phys/mag att? How’s the balance of the equips? Agny? I wish I had a ktest acc…
edit: fixed now 20202020
Most high end players have around 2000 matk or more. So for an inquis that goes INT that would still be 3600 per hit for 7 hits.
Higher level gears = higher patk/matk = higher value to be modified by skills.
53 is % increased per lvl
Did they change deeds of valor to increase damage and increase damage taken over stacking +attack?That’s what I got but I wanted to confirm.
That’s half of the amount my ungeared Inquisitor can do.
Nope. SkillattackAdd is flat.
Skill factor is a multiplier.
so it’s not directly +percentage of your current patk/matk? set for example skill factor is 300 and you have a pattack of 1000. That doesn’t equate to the final output of 3000? thanks!
Edited: Oh i saw you change your reply, not sure if the log factor is also considered in the computation. Doesn’t make sense.
공격력 [SkillFactor]% x 6회
value = 500 + 50 × ([Skill Level] - 1)
that is for hackapell Skarphuggning, can someone translate the first line?
can’t quite understand anything too, may be my really weak math or just some log scale down crazyness…
yeah I may have to review the log factor, but i think it’s mostly for dmg vs defense computation and is independent w/ what we have at hand.
skill has 6 true multi-hits,
at skill lvl 5, 50x(5-1) = 200 + 500 = 700
%700 each hit for 6 hits is your answer.