Tree of Savior Forum

kTOS General Thread v2.0

I’m almost sure it will be in the Blessed Cubes.

What does the JTOS players think about the game? They are the only region with a big TOS population

Why? Have other costumes that were released in the TP shop for kTOS been in our Blessed Cubes? I hope not, that would be really annoying…

Red in secondary hand gives only physical damage which does not effect magical classes.

Oh I have no idea, I got all that from ktos GOS post which obviously went over the korean players thoughts in most part and they were similar to what you can see here on the forums.

yes they have, and always have.

Here I come to share the links that you want to get :smiley:

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Thank you!! You made my day. :slight_smile:

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This is one of the best posts I’ve seen for the past couple of weeks. Thank you.

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@haukinyau1 :slight_smile:
Please refer to our post for’ kTOS User Meetup Summary’
Hope you save the 100TP as trasation fee :wink:
Link : https://treeofsavior.com/news/?n=852

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Thank you for the post.

The problem for me isn’t the fact that the dev have no ideas (same for the players) but have no freedom/time/resources to gave life to them.

I’m still doubtful about keeping transcendence in the game (I don’t think it is a sane approach) but at least they had a TALK!

We aren’t alone in the dark it seems :grin:

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thanks~

next, save TOS please

huehuehue

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Its all just plans thats the thing. We need is action.

Other Feedback and Complaints

Q: Can you allow us to use TP to extract gems without a penalty?

A: The value of gems varies a lot depending on their grade, so it’s not easy to put a TP price on it. We’ll try to think of ways to make this work.

Q: There are so many problems with Sorcerer bats. If the Wugushi poisonous insect disappears, the Sorcerer summons disappear with it. You also can’t control the direction in which the summons attack. Not to mention the SP consumption is out of this world…

A: We agree that these are issues that cause inconvenience for players, although we should clarify that the fact that you can’t control the direction of summon attacks is indeed an intended feature.

Q: We wish it was easier to recognize lucky mobs…

A: We will consider ways to make them more visible.
Skill-related User Opinions

  1. The damage of low-rank attack skills is too low.
  2. We wish it was easier to view the amount of skill-related material items. It’s also very inconvenient to have to visit an NPC every time we need these skill materials.
  3. One minute is way too short for buffs. The cooldown time for skills is also too long.
  4. The pros and cons of skills should be more balanced. Some skills only have pros, which makes them disproportionally popular.
  5. Make skill values a percentage instead of fixed numbers.
    Other User Opinions
  1. It can be hard to tell where each of our items is when we have a lot of characters.
  2. There’s too much competition for field bosses, which often leads to arguments between players. We wish there was more content we can enjoy together as allies.
  3. Regular monsters use stun way too often, especially considering there’s no way for our characters to cancel it.
  4. We wish there was a system that would allow us to “hire” NPCs.
  5. If you aren’t going to allow us to trade silver, will you at least consider an alternative? This game has so many restrictions, it feels like an RPG from the ‘90s :frowning:
  6. Please increase the number of basic slots in the Team Storage. Also, we need a way to deal with the problem of being unable to retrieve silver from the Team Storage after our Token period ends.
  7. So many beautiful fields in TOS are abandoned… I suggest you improve the effects of their Collections?
  8. The fact that clicking on mouse mode controls both moving and attacking causes many unnecessary problems. Please separate the controls for these two actions.
  9. Having Team Battles be 2:2 can cause a big gap between the participating characters. I think 3:3 would be a better option.

The users main concerns sound like whining to me. They don’t even hit the hard problems of the game.

I can somehow understand these 3 ones:

  1. The damage of low-rank attack skills is too low.
  2. The pros and cons of skills should be more balanced. Some skills only have pros, which makes them disproportionally popular.
  3. Make skill values a percentage instead of fixed numbers.

But aside from that, it’s crazy talk. It seems the players didn’t even know about the problems of the game, maybe it’s the fault of the Korean pink-colored glasses that all MMORPG-gamers in SK seem to wear nowadays…

Also, wtf, making even transcended items tradeable? Only whales and RMTers need that feature. It would be enough to make it server-storageable for normal players.

Q: We don’t get many updates from you on what you’re working on and what your projects are for the game. Even if your plans end up not working out, we’d rather you at least communicate with us and let us in on the progress.

A: The truth is that it has always been a little intimidating for us to talk about our plans for TOS, considering the amount of well-documented bugs we have yet to fix. Slowly but surely, however, we’ve started to work more on communicating our ideas and plans for the game, and we continue to strive for improvement on that area. One concern we have is figuring out the right stage of development at which to announce anything we might be working on, given that we do need to be at least somewhat sure that we can carry it out…

Strange, that wasn’t the case before the game went into CBT.
They were quite openly talking about what they want to do and which features and Classes would make it into the game.
Look at this link & adjectant posts for reference: http://treeofsaviorgame.com/tree-of-savior-timeline/

It’s quite scary how they went from “open book” to “closed book with seven seals on it” in such a short amount of time (start of last CBT/start of OBT). They must be really aware that every mistake from last year onwards will make the people angry, so they are openly playing the three apes and only discuss in their round, similar to a secret organization.

But somehow I feel like Conan, having to unravel the mysteries and hints in their posts/statements…

The thing most concerning me are those two statements:

A: Both suggestions are already being considered and have a chance of making it into the game sooner or later

[…]We will continue to ponder on them and hopefully we can introduce more interesting items in the future

Does this imply that everything else where it’s not mentioned by the developers has no chance on being adjusted/changed/improved/introduced?
And why is it “hopefully” and “has a chance of making it”?
Feels like a twisting snake/eel that’s been captured and tries to break free.

This meet-up was just a farce if you ask me, they collected opinions and gave out opinions, but nothing that’s really steadfast. I know that they’re cautious about making the wrong move in Korea after having witnessed [and caused] the desaster of ITOS, but still, that meetup was more or less like a tea party with happy “talk talk” [we need to make a meme out of this] than a serious discussion…

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I think this is due to asian mentality, can’t really blame them.
Before people were actually playing it was just one sided them showing what they do. Then the critics came and asians try not to lose their face so they were probably scared and refrained from explaining what’s going one as this would pubically be embarassing themselves or even worse community managers embarassing their devs.
That’s why they should hire some western people who don’t care about their online face.

Maybe I’m wrong but… as I remember the time when the sailor costumes came out there weren’t any Blessed Cubes in Korea yet but when WE got the swordman one… we already had the cubes…and it was in those afaik…

@staff Can we add ■■■■ the Gacha system to player requests?

i would rather pay a exorbitant price for my costume and know i will receive it, rather than gamble for it.

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You’re being too harsh and giving them too much credit all at the same time, “knowing how to create bugs” hah, that implies creating something with the sole purpose of having such behaviour, they’d be master coders if these bugs were intentional instead of bugs.

This meetup, I feel the translated summary leaves out the tone of the meetup itself, anyone that did read the korean version. How did the discussion really go?

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Only have machine translate, but Kim did say more than that, his tone was sad

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You have literally dozens of posts in the past HOUR saying this same thing. Get a life and move on.