Do we have translated patch notes yet? I am I retested in the balancing changes and changes to the Queing system
Hmm, i donāt think so. I am currently looking at the skill balance at the moment - if it is your preference i can post that category here soon.
That would be great. Thank you
Iāve now posted them Here: [**Skills 15/12**]
Iām not very good at formatting on this forums, so i hope that is OK. 
they can call it ājust another event, im lazy to name itā event, and it still be good.
free gift is best gift~
hue~
sad how nice they treat kToS compared to us 
And in other news,
itos compensates us with more bugs, empty promises and a big fat middle finger
kTOS has an experienced cash milkers while iTOS has a rookie cash milker.

Hello again, @BlaXun
Iāve updated the pastebin with some more information regarding changes to the instance dungeons, if you could kindly refresh the page these should appear now. and some very awful typo fixes. 
Rune Caster and Kabbalist ended up the big winners of this last patch. Their buffs are really impressive. Rune Caster is a much better functioning DPS burst class now. Rune of Destruction was already strong, and now theyāll receive it 50% faster than prior. Rune of Justiceās change is huge, and makes it a real force to be reckoned with with holy property and overheat. Wizard C3 - Elementalist C3 - Rune Caster C1 was a very popular build in KR early on, because of misinformation about Rune of Ice working on Frost Cloud and hope that R8 would have non-deployment ice magic. This should greatly assist those who have that build there, if they didnāt class reset out of RC.
Edit: Somewhat news to me and it was seldom mentioned in places, but it seems that you can cast Rune Caster skills now while under the effect of Rune of Giants. If you donāt know what Rune of Giants does, it straight up doubles your HP, physical defense, and magical defense during itās duration. The cooldown was also reduced from 300s (6 minutes) to 120s (2 minutes). Thanks to @Gwenyth for clarifying this below.
Kabbalistās change from what I understand turns Merkabah into a damage over time skill as it passes through enemies, with up to 50 hits per wheel at level 5, or 60 hits per wheel at level 6 through Divine Might. If the note is accurate, this skill is going from a 6 hit skill (at level 6) to a 360 hit skill, which is insane.
Obviously youāll need Merkabah C2 in order to facilitate getting the maximum number of hits per wheel before they zoom past targets, however with that attribute and Falconerās Aiming skill it has potential to be one of the strongest DPS skills in the Clericās arsenal.
The other changes are pretty mint too. Good to see classes like Wugushi getting some love. The change to Elementalistās Meteor also makes it a pretty good filler skill that can afford to be leveled since itās more conducive to use with the lower cooldown and cast speed attribute at level 10.
Instance Dungeon/ Missions:
- When auto-matching has been completed, the game screen window will move to the front and become active.
meaning if i alt tab watching anime, TOS will auto move to front?
yey~ QOL update~
To be honest, i was surprised to see the rune caster mentioned at all. But i can say that iām very happy about this style of patch notes this week with them having comments on abilities and what their views are on them as well as attempting to address the changes.
Iād like to see this style continued in the future too.

yes!
Thank you for bring patches to us!
Is there something about rune of giants?
I Know Corsair is a party based class and allā¦
But youāre telling me Jolly Rogers whole deal is boosting an attack type that they wonāt have access to until C3?
Meh.
Those Valentineās Day costumes look nice. 
ćInstanced Dungeons/ Missionsć
[details=Summary]1)Collapsed Residential Quarters & Thorny Forest Dungeons have been removed.
- The items that were obtainable from these instance dungeons can now be acquired from other instance dungeons.
-
The entry levels for dungeons/missions have been changed.
-
The level of monsters that have been spawned will now be changed to be similar to the entry level of the dungeon being entered.
-
The conditions for automatic-matching have been relaxed and the matching times have been shortened. (Missions are excluded from this)
[The new Instance Dungeon Entry Levels List] (Iāve listed the previous levels if changed, in square brackets)
Tenet Church - Lv 50
Historic Site Ruins - Lv 80
Monument of Desire - Lv 110 *[Prev.115]
Fallen Legwyn Family Dungeon - Lv 140 *[Prev.130]
Hollow Thorn Forest - Lv 170 *[Prev.140]
Archmage Tower Dungeon - Lv 200 *[Prev.190]
Catacombs Underground Dungeon - Lv 230 *[Prev.200]
Blue Fortress Dungeon - Lv 260 *[Prev.240]
Castle Dungeon - Lv 290[/details]
not sure how will this changes the game, gotta wait til it reaches itosā¦
huehuehue
no more 145⦠
