templar should remain a guild leader, with guild centered skills but not the sole reason of his existence being make a guild.
I like the exclusivity of the guild to the templar, but the templar itself is just crap. Here’s what I think would make the templar more relevant as the exclusive guild leader:
- Templar should have been a hidden class. It should have been a 1 rank wonder instead of having 3 ranks dedicated to base building. It should have had 0 damage skills (something akin to centurion’s formations). The base building could have been attributes.
- All skills should have been party buffs with bonuses if party members were also guildies.
- Skills and or attributes should have bonuses per guild lv, member count online, what ever. Having a guild should count towards your skills/attributes. Having a “better” guild should count towards your skills/attributes.
But hey, they already have a new direction to go into with the templar.
They should keep the guild (Shield generator, Forge) and add some more damage skills and better AoE buffs to make it a good support class with some extra guild benefits on the side.
is that enable to all class? like Hanbok?
Yes, every class can buy can wear it
They give us free leaf penguin to make us want these costumes. That’s marketing.
i want that costume even without penguin xD
I wonder if templar becomes a class like Holy Knight. With ability to support and deffend their tamates.
The costume is very cute (make user look like a little green kupole) and we don’t need leaf penguin to want it, actually 



just love it <3 ;3 those wings are best ;3
Any new information about the news on Templar and Guild? I’m a lot curious! Any news will be very much appreciated! 
If the new Hunting grounds come with the Patch next week?
The Patch will cripple my Overknife so im curious about it ^^
if next week really is the rework patch, then it should come with it .
To those who have done the resets in both ktest and ktos. Is it the same as what they did last year in that you go back to rank1 and get 1 rank card per rank that you already reached?
Done in kTest only. Besides the rank cards, they also include another card with an @ or some other glyph on it. This card will give the player back whatever job experience level he or she has prior to reset.
For example, if the player is R8 at job level 7 and uses reset. With all the rank cards and the @ card, he or she will get back to R8 job lv7.
This is a much better improvement than our previous reset where the system only remember either lv1 or give 1 more rank for us to get to R8 job lv15.
Is/was there a timer on these cards? I was able to stay a lv 304 r1 archer for quite a while because the cards they gave last year had no timer on them.
Can’t seem to recall there is a timer on the cards though. The reset potions and scrolls however, has a 24 hr timer on it, done to prevent players from “hoarding” those resets.
Btw one thing to note. It seems like the reset kupole doesn’t have a preset timing where she will reset for the entire server. I believe each individual character will have its own reset timer (since i only test 1 char in ktest), meaning if a character takes the reset items at 9am server time, the next time the reset will be available is 24hrs right after that character interacts with the kupole.
Do take note of this in if you plan to maximise the number of resets available to test builds, especially with server maintenance times.
The reset card itself don’t have timer, but the given skill reset, stat reset & reset scroll will have a timer (24 hours).
Btw, use all the reset card 1st before doing another resetting …or they wont let you do it.
show the boy version of the costume!!!
did they change anything in the headgear stats system ? like better or worse stats, reset all headgear, etc…
