Where are the ktos updates 
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WTB attribute that gives Barb 18% evasion when not using shield
Barbarian should get an attribute that gives +30% evasion while jumping and +100% jump height so stomping kick might have a purpose.
then Barb should be renamed to Monkey :^)
RIP spacebar/âxâ button if such thing would be implemented
Currently itâs only 90% damage at near-ground level, and 100% at jump height though.
So doubling the jump height would makes it do 110%âŠ
If I can revamp it. Iâd make it do 100% on ground, while on ground itâd use Warcryâs animation, knockdown instead of knockback so it doesnât scatter mobs, and increases the height scaling to something like 30-50% per basic jump height.
Then itâd be useful as circular CC and if youâre willing to jump it can do a bit more damage.
how are the korean people dealing with the guardian nerf?
Honestly classes themselves should have class-wise attributes. Such as Fencers getting bonus DEX for being fencers or giving Barbs a mixture of STR and CON or something.
Like, I remember saying I wanted Elementalistâs Explosion attribute to be 100% and to make Fire Elemental damage ignore a % of Magic Defense. I still stand by that. s:
And I just want a non-tiny flat fire damage atribute for Pyro.
Plz IMC, take away your 3 garbage attributes and give back just 1 that is good. 
they seem to be so uncreative with things like this. should be a percentage of any fire stats you already have.
I agree, a lot of the attributes for many of the underpowered classes are total junk when you look at stuff like Quick Cast and Joint Penalty attributes.
@tomredwait That would be sortof interesting, but given how limited gear options are at the moment itâd just be a buff to Arde dagger and a gimmick to make you stack fire property headgear.
Well, itâd be a gimmick for Pyromancers which recently seem to have been taken the place as the butt of the joke in some circles due to WizC3s Quickcast attribute for Elementalists.
I donât think itâd make the class any more viable unless you just made it something ridiculous like â+200% all fire property attacks,â which then just puts it in the same situation as wiz3âs ridiculous +50% magic damage in super centralizing builds.
Fact of the matter is quick castâs attribute needs a nerf moreso than anything. Itâs not only making other potential wizard DPS builds look like â â â â , itâs making other classesâ DPS look like â â â â compared to wiz3 elememe.
How good or bad wasnât my point, but Pyromancer has places in more builds than jsut elementalist so getting a buff would still be ratehr good nontheless, specially compared to the current state of their attributes.
I agree they need a buff, I just think the idea of % bonus to fire property attack is too specific and potentially centralizing.
Well, it stands to logic we would expect all classes to get the likes of that as an improvement to their attributes.
i think gimicky is fine, surely. most people choose hellfire pillars and fields of death to do fire damage. best mage build is always going to be the balrog, pyro-warlock, because itâs awesome.
I just want an attribute to make my fireballs not move.
well swap finally got an atribute that makes it somewhat worth itâŠ
have hope, anything is possible in the future 
the fireball who canât be moved⊠i like that
