Tree of Savior Forum

kTOS General Thread (keep all in-game discussion here)

I’ve been encountering that, and my whispers just not going through to a person in general? I’ve seen notifications for whispers myself too, but when i check the tabs I don’t see anything ; 3;

ultimate maintenance anyway xD

Gonna ADD you when the game is back :wink:

not sure i translated correctly. it seems ToS is now given daily quests from lv100.

Lev. 100-135 = EXP Card (Lev. 6)
Lev. 136-165 = EXP Card (Lev. 7)
Lev. 166-185 = EXP Card (Lev. 8)
Lev. > 186 = EXP Card (Lev. 9)

now skill reset scroll has returned. how much TP needed? i really don’t know.

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You’re correct, i haven’t finished writing the other parts though i will finish soon.
( but i post leisurely until we get closer to the maint end )

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Use google translate on it. Atleast half understandable then.

Thanks a bunch for your translations, I really appreciate it.

I don’t speak korean, and this helps me keep track of what’s going on!

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It seems the maintenance was extended by 2 hours (6 - 12) ;-;

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The current patch adds some pretty good changes. I’m not actually disappointed after reading them for once. Hopefully they keep it up. :relaxed:

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Could you post a summary of the changes?

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I could understand a bit but I wanted to be sure about it ;-;

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KR Notice 2012 - 12 -31

Updates

  • Daily Quests have been added for the levels 100+

  • These quests can be taken from the receptionist in Fedimian

  • The quests can be repeated up to 5 times per day and reset at 6AM every day.

  • Quest rewards will be based upon the level of the player.

  • Level 100 - 135 = Lv.6 EXP Card

  • Level 136 - 165 = Lv.7 EXP Card

  • Level 166 - 185 = Lv.8 EXP Card

  • Level 186+ = Lv.9 EXP Card

  • Monsters in all regions have been granted a chance to drop EXP Cards and “Golden Anvil”

  • The level of experience cards are differential and depend upon the region where the monster is.

  • Golden Anvils can be used to enhance items that have 0 Potential.

  • Resale price of Orsha Warp Scrolls have changed (95Silver - > 100 Silver)

  • The spawn rate on the map “Miners Village” has been decreased.

  • The spawn rate on the map “Nuordian Falls” has been increased.

  • Instance/Dungeon UI has been changed.

  • Monsters using Physical Link will no longer connect the player with fireball / icewall

  • Token’s bonus experience has been risen by 20%

  • A notification now is shown saying that a token is currently in use if attempting to use another.

  • Skill Resets and Basic Hair have been added to the TP Shop

  • Changed documentation about PCbang Experience

  • EXP Book, PCbang benefit & Token experience bonus all overlap.

  • Instance entry counter now resets at 6:00 AM ( From 0:00 )

Bug Fixes

  • Locations on the minimap displaying incorrectly for wide monitors have been fixed.
  • Some Achievements not giving rewards have been fixed. ( Clicking a button will fix this? ~ Chest)
  • Quest - “Following the light” Has been fixed where the quest was being completed prematurely
  • Quest - “Goddess Austeja’s Situation” Problem where the quest progress abnormally terminated has been corrected.
  • Problem where the bonfire buff wasn’t applying to players has been fixed.
  • Fixed problem where Dispeller scrolls was not activating when affected by certain skills. ( Javelin Throw, Lob Shield, Gae Bulg)
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Oh so 0 potential items can still be upgraded :o

Nice!

Although, why make them drop exp-cards instead of modifying the “blue monsters”, make those common enough that we actually encounter them and of course lower their absurdly high-exp XDDD

But, sure! ANYTHING that will make grind more rewarding (or more fun, or less monotone…) is good in my book :>

Not sure about Skill reset scrolls being a good thing…

Golden Anvils sound good. As long as they don’t start adding Cashshop Anvils that cannot fail or stuff like that, yay to more options and ways of upgrading ;O

More Wendigo Searchers please, then the map will be perfect ;^)

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A gold anvil can only be used on a 0 potential item, and, if it fails, the item doesn’t break. If it fails on a +11 or higher item, the item reverts to +10. It doesn’t say what happens if it fails under +10, might just do nothing or revert by 1 like normal.

Luckily, they stealthfully nerfed the attack power of the overpowered mobs on that series of maps~

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I hope this doesn’t mean the exploding effect getting triggered by PP isn’t linkable. I never even got to try pyromancer-linker-psychokino

Good to hear LOL

I’m sure the atmosphere on that map is completely different now, as I feel I didn’t even have time to take in the scenery last time I was questing there xD

Explain please o/
only 20%?