Tree of Savior Forum

kTOS General Thread (keep all in-game discussion here)

Just found Transcendence value took from item_transcend.ies
All of them is % of base item stat
((Base item stat + Gem + Anvil stat) + Blessed stage ratio) + squire shop thing.

That stat in question is Mhp (Max HP)

What is that Mhr anyway…

hit rate (accuracy)


But it has Hr ratio in other column.

Mhr is Magic Amplification.

oh no, what an evil stat modifier to exist

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Oh Magic hit rate… (Magic Amp) for a cloth glove then.

O_o Holy

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That means max level blessed weapon will have 550% attack?

And what about the 55% HP? (Assuming Mhp is actually HP)

% of base weapon atck ?

It should be 55% Max hp increase.

55% max hp increase per item? That sounds ridiculous.

So that means around 3 year of Saalus run without cube reroll to get 1 max blessed gear… ಠ_ಠ

I’m worried about this system. New players will stay away from the game because it will be impossible to catch up to older players.

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25 days per item level 2, that means 200 days for all your equipment. If a new player starts when you are full blessed level 2, it will take him 200 days to catch you. But in those 200 days, you’ll be half level 3. That will drag for about 32 years (the time it takes to max your gear with no rerolls running Saalus twice a day). That means you’ll need 32 years to catch the player who started 200 days before you.

It’s not about being hardcore, there’s nothing hardcore about running saalus twice a day. It’s about adding time gated content that takes 32 years to maximize.

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While the system isn’t people friendly at all.
Saalus and ET are not the end of this game.
Future content may speed up Blessed acquistion while Saalus as the first time players encounter this system probably has a small amount as an introduction to the blessed system.

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They said there are plans to update the Transcendence system even further, so I’m not gonna rage about it. That’s probably what they’ll do, add more ways to get the fragments so you don’t have to run Saalus daily for 32 years hahah.

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Better example is gems I suppose.
Gem system is available from the start, but it’s not really practical for level 1 players.
As you level your equipment gains sockets, higher level gems drop, gem abrasives can be gotten from chests, the item levels of equipment increases which means they give more exp to gems as well. All in all gems are easier to handle over-time.

You get gems first at crystal mines typically but you’ll see many, many more gems over the coarse of your play.

Blessed system isn’t practical for level 240 players either.
To be real using Blessed now is probably a waste, when rank 8 comes that’s a new equipment tier. You’ll end up replacing everything except maybe lolopanther.

Without fail…
Blessed lv 1 is 100% success rate but after lv 2 and above has a chance to fail if fail it will - 1 lv (Gwenyth already mention though).

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