Here’s what I’ve dug up from the client in terms of changes. I could be wrong since translation isn’t my forte, but look for them in the patch notes when they come out.
- Map spawn speeds of medium and small mobs improved on many maps, from 60s respawn times down to 40s-45s (we’re still at 120s on iTOS).
- Large mob respawn times on Srautus Gorge and Shanton Farm increased from 5 minutes to 30 minutes. In practice, this should only affect spawn time of Cafrisun and Pavaisa monsters.
Skill changes
- Pain Barrier - now increases status resistance as well.
- Pouncing - does bonus damage on stunned enemies.
- Shield Charge - improves block rate against missile attacks.
- Slithering - changed to also improve block rate while active.
- Hell’s Breath - Provides defense against short range attacks while channelling (I think)
- Flesh Hoop - Has a chance to deal bonus damage against enemies with decay.
- Hagalaz, Isa, Thurisaz, Tiwaz, Algiz cast times reduced to 6 seconds from 8.
- Guardian Saint - Boosts your SP recovery and stamina recovery as well.
- Conviction - Deals increased damage on stunned enemies.
- Stoneshot stun time halved in pvp.
- Hell’s Breath SP cost reduced to 2% from 3%.
- Revive’s duration attribute does not function in pvp.
- Fencer’s Esquive Toucher buff duration changes from 1.5s to 4s in pvp. Not sure I understand this, could be mistaken.
- Impailer duration in pvp lasts 8s in pvp down from 8s + skill level seconds.