Tree of Savior Forum

kTOS General Thread (keep all in-game discussion here)

You can try put it into market then cancel it should be fix.

Thank you. I will try and inform you asap.

That’s the TP shop, for res potions/scrolls/megaphones.

The cash shop actually has it’s own UI.

That TP count it is show ā€˜current TP (0+free TP)’.
I think they will open TP shop/nexon point>TP convert soon.

Where did you get that from? It looks nice. :scream:

Well it’s from the lv91 map in Orsha. You do the event there and hopefully get this. :wink:

Unexpected, I haven’t been to the map once since I was surely that I had clear all map till lvl130. Thanks

Anyone know what number you type in galeed plains for the quest that asks you to enter the correct number >.<

It’s different for everyone. What you do is:
1: Find 3 statues near the top of the map that each gives different or same numbers(They should be close to each other but not right next to each other
2: Talk to them in order from left to right;left one is 1 middle one is 2 and the right one is 3
3. Then type in the number for the quest that ask for it
EX: Left= 2, Middle, = 1, Right = 3
Then its 213
I believe it goes in that order, if not, try different ones

ok cool thats only like 12 possible combinations or something then

been confused about that as well…

I mean… they say the quests up to 200 are meant to be like a tutorial, but instead they make you think the game is something that it’s not…wtf.

I really wish they’d increase mob exp to at least that 3x rate if not even more, and lower the amount that the exp-cards give instead…so you HAVE to grind , but the grind being bearable and fun for a non-ā€œi can play like a bot for months!ā€-player (then slow down to hell after lv500 for all i care lol) and have quests be there to spice it up (rather than be the core source of exp…). The grind needs to feel rewarding IMO…

but not like this… making it a ā€œbreezing through quests in the fastest order, saving exp cards and only grinding at that one most efficient range for specific number of levelsā€-kind of thing, will just make everyone get to 200, then make a few alts, get those to 200, and then quit e.e

should be quests all the way, instance dungeons too, but at no part should the game feel like you can live solely of quests, if their intention is to make a not-quest-based game…ignoring quests and just grinding instead is laughable right now, instead of being even just the alternative way to level…
pure grinding should be a worthy option.

(dont get me wrong though, I’m glad that the quests ARE relevant, unlike in RO for example, where they felt very unintuitive with barely noticable exp-rewards… but they went overkill in tos with how much exp they give)

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Id prefer they just remove all subquest and raise mobs from 1-200 to be same as 200-600. I really just want to play in a party but quest hubs really make it impossible since someone will always be behind or ahead after the first time you all sleep.

I also kind of suspect no quests past 200 is because there kinda rushing the games launch. Probobly running over budget or something and need to start the revenue train going, which is fine, but again they even said in the interview they considered removing all sidequest and making it pure grind but the maps from 1-200 would have to be re-designed pretty much or just flood them with mobs maybe idk =/

Oh boy, it’s happening guys

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What they need to do is just emphasize more that this game isn’t all about leveling to max Rank and waiting until the next content expansion comes. They need to improve on the current side-contents like the Collection system, make an Insane-difficulty type map/dungeon since all of the ones shown in iCBT2 (Dunno about the new maps added in kOBT) are jokes, make the Adventure Journal Achievements system more rewarding-- things to work towards other than ā€œGotta hit muh level cap so I can PvP and… and… ā€¦ā€. In 2016, we should be expecting more from a gaming experience other than numerical progress.

You gonna buy some, Med-chan? ( ͔° ĶœŹ– ͔°)

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This is just a hypothesis but the reason behide the Xp reduce was probably to ensure the balance of the game. For example, knowing NEXON, they like to give alot of 2x during events and whenever they feel like it. So it would be 2x grind one day from event and maybe another 2x from cash shop XP boost. If they leave it as high at it is(3x) It would be 6x exp rate from NEXON events and then + another 2x from item boots. This would result in reaching end-game way too fast as thats where most players would quit games.

And as for the XP cards; If this is a tutorial like they said, then you can expect very few quest in the future where the XP cards would be worth alot, thus it will make you want to find a hidden quest.
What they need to do now, is not to focus on XP rate as they already took it into consideration many times and came to this conclusion, but features that will hook players into the game such as dungeons that are build to be hard(EX: Maze, Team play, Knowledge, etc.

Inb4 Normal users cant use chat. Only token users can chat.

rofl 10k for $1.16

Guess im rich if I have 8mill xD

NOOOOOOOOO. You cant transfer money by selling stuff in auction and making your other char that have money buy it QQ T.T

apparently the 3 star maps at 200+ are all grinding spots

i heard people getting 80k silver per kill which much mean the exp these things give is pretty big.

i dont agree with removing quests, i think its nice that they are around, and you also have to consider that half the population would prefer soloing. which is nice when your questing, some people like being alone and going at their own pace.

i dont think playing in a party at all times should be too heavily emphasized, solo and party play should be balanced, and you should be able to do both and get different rewards for doing so.

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Quests ARE relevant…
ARE relevant…
relevant…
Quests…