I mean, we mostly discuss the mechanics of skills, which work and which don’t, etc. Anyway, it’s more comfortable to discuss such things here.
End of offtopic.
Why wouldn’t I use it, if it grants quite a lot of damage if you have 150-200 DEX? I don’t know how strong attack speed is right now, but still this is free to use damage and range buff. Maybe it isn’t worth to max if attack speed is useless, and range doesn’t matter, but 3 point in it is super good, since it adds really a lot of damage and grants crit rate. Looks like 2nd godlike archer skill for me after swift step. It can be used every time when you unleash your combo together with swift step to get 35% free crit rate.
Not sure, what is SR?
About Full Draw, putting points in it actually decreases cast time? Are there more skills which have their cast time decreased with level? I was sure that cast time only increases with level like for meteor.
I know that critical shot is not that good, but most of ranger skills are not that good. After taking all you really need you have 20 points unspent. You can choose betwen barrage, full draw, critical shot and time bomb. In terms of single target damage critical shot looks like the best skill of these, especially for STR based builds due to crtATT proc.
High anchoring has nearly no uses, especially if you got falconer in your party, cuz this high AoE attack ratio would mostly be wasted. That’s why I excluded it from build, it seems to be better to feel up cd time with Critical Shots.
If linked Time bomb is really shared through link, it might be quite good. Also I don’t know if it is true AoE, or affected with AoE attack, or just single target. In the first 2 cases it becomes really strong since very few AoE skills share it’s damage through linking. If it really multiples aoe damage by number of monster linked then it is really good skill with low cd and worth being maxed. In last case it is not much different from any other skill. But it is still really important info.
After leveling time bomb, we will have 10 spare skill points to choose betwerrn critical shot and barrage. If Barrage will be able to pierce through all the monsters at least with falconer buff, then it is better, but if not, then crit shot is better, because it at least has higher single target DPS.
Also I agree, that Heavy shot is actually not that good for PvE but it’s very good on PvP. If you want to get full PvE build, then it is better to invest in Full Draw/Oblique shot. I would suggest to have at least 1 autoattack replacing skill, where the best candidates are oblique shot and critical shot.
Since we have quite a lot of AoE to deal with packs of monsters already I decided to go Crit Shot.
About SP potions, I wonder if they regenerate that much SP that you can spam skills non stop without running out of SP at all? Also aren’t they have CD? And is regeneration % based or flat? If it really regenerates so much SP, and it potentially will regenerate enough at higher levels, then we shouldn’t worry too much about SP cost.
About deploy pavise, I couldn’t read a description, so I though it only blocks ranged attack from one direction. But even if it can aggro monsters, it still has very few uses, since I doubt that relying on it’s aggro is a way to go at later stages and a good party definitely needs a tank.