Wow you sure add a lot to conversations.
wat?
you know that getting to the upper ranks requires you to slogg through the levels lol
if your think a bunch of low ranked casuals are gonna go and hop into 5v5âs with max ranked characters and win then you must be deluding yourselfâŚ
Has anyone heard of any player making it to the second floor of Earth Tower? One week past and I didnât find any video of Earth Tower except the one or two updated on the day it was implemented, which showed how tragically people got slaughtered by monsters. I doubt any party has ever managed to clear the first floor.
PvP
With the current setting you actually have to make your stat build good for pvp (in a rly strict way)⌠Donât tell me that is a good thing. If the equipments wouldnât be standardised you could fix or complement your stat build.
I think standardised pvp is not a bad thing⌠but they should make a formula that can include the stats you get from gears and standadise the whole thingâŚnot just exclude some stuff⌠( and some games did things like that so it isnât something that is impossible )
But also some extra effects from gears like the âwith x% chance you do somehingâ should be avaible imo.
I wouldnât mind if upgrades would be excludedâŚthose are too RNGâŚgetting a rare gear isnât as hard as getting a rare gear upgraded to maxâŚ
I think Gems should be avaible in a way⌠if itâs just included when the game standardise the stats thatâs totally fine⌠but those can help complement some builds too so I think they are needed.
Maps and grinding
I donât know the new world map and stuff that well. But once I was thinking that why this game seems to me still linear in a way⌠and I realised it is still because that you donât rly have a choice where to grind.
When I played there were like maps for 151-152-153-154-155-156-157âŚnot this horrible but almost like 1 for eachâŚthe lvl gaps werenât too bigâŚ
My solution would be to make the maps for lvl ranges instead of exact lvls⌠We could have more maps for the same lvl range like thisâŚwith different kind of mobs for different parties so we could have a choiceâŚ
This is probably a really bad & unpractical idea butâŚ
What about standard PvP equipments?
There are a couple of basic equips avaible for any1 to use. These equips are enchanted with basic stats(Crit Rate,Accuracy,HP,Block,CritResist,Denfese,MagicDefense,PAtk,Matk,EvasionâŚ).
I.E, you can use a HP headgear,Accuracy clothes,Defense gloves, HP primary weapâŚ
You can save each set you make on the NPC, only 2 set of equips can be brought, which means youâll have 2 of each equip to choose from during PvP.
Itâs almost like the Rune Page system of LoL.
Sound plausible to me, I remember in FF XIV, there are equipment specific for PVP only so this equipment only works on PVP and not PVE, we can also apply this, provide the player with pvp equipment set, still standarized but also customizable and take strategy into account
Good to see that Rodelero is working as intended in PvP.
Now if we could give them some stuff for PvEâŚ
flagged :v ÂÂÂÂÂÂÂÂÂÂ
Thanks. Didnât notice that post at first.
Catacomb Underground Dun 2
@atari Please refrain from flagging⌠lest this thread gets closed
@bakura itâs over at Fedimian in between the Market and Item Merchant NPC
Actually.
I hope they make âcasual pvpâ and âranked pvpâ.
Casual with set everyone to the same level+only pvp equip (which you can buy or earn trough playing pvp naked, yay!).
Ranked pvp where your level, equip and stuff matters.
Sometimes you want to enjoy a game of pvp, without having the equip for it.
And other times, you really want to show what you earned+ skill you have on the said class.
I can remember, that one reason why pvp in ro was so ⌠unpopular ⌠was simply. People that had full pvp equip where ruling the place. And if you didnât had atleast 20 mio zeny worth of pvp equip. You could only grovel beneath theyâre feet. Even if you were skill wise better. Reducement of damage trough equip was heavy and enhancment too.
â
But atm how the pvp works for ranked matchs⌠is just silly xD~
TOS being a game wher ei can toss a statue in someones face.
But yeah, thatâs to op in pvp.
Silence Carry ⌠Speed debuff carry ⌠aoe hurt carry âŚ
Relocation yes, if the range is 5~8 char feets. But not more. You could still play catch with another driveby to increase the mobility⌠but heck. These statues already zone people off nicely. Donât need to make them even better xD.
Thanks for suggesting something like this! I think this is where 5v5 Arena needs to go. Clearly, they want it to be a place open for everyone to enjoy, not just the whales and kids with no lives. Give players some equipment choices, unlocked using a few points from 5v5 Arena matches and everyone should be happy. Isnât even necessary right away, but could be nice down the road to add some depth to the fighting.
People will still be more than willing to invest in high end gears for all the other PvP and GvG content that will await. 5v5 is just a place for skill to shine, not free time. There is a place for both in ToS.
Iâm not too sure about your PvP rankings going up whether you lose or win. Back in kTest, with the smaller PvP environment, it seemed to only go up if you won. As for match making back then, it wasnât just random either. Youâd match up with people in a similar bracket as you in terms of w/l. I doubt much of that is changed, just scaled for a larger player base.
Also for anyone that believes that Arena isnât meant to be for casuals to just jump in and enjoy, theyâd be surprised. Much of the game, whether you believe it or not, is meant to be very casual.
Arena, as it stands, is fine at itâs core. Things should be equalized. People should be rewarded for win/loss.
But, that does not mean that there should not be unequalized ranked PvP. In fact, as the game progresses and amulets make a re-appearance, hopefully in a large variety, there should be the following PvP types:
-
The current Arena with PvP being completely equalized, and rewards just being EXP cards.
-
Ranked Arena, no equalization, no consumables still, and allowing for pre-arranged teams. The rewards can be decided, but as IMC has said in theyâre blogs previously about wanting to do tournaments, etc, this is where it should be done. The auto-matching system for pvp needs to be changed to match up with players of equal/similar w/l.
GvG is exactly what they didnât want currently, an open pk system.
Now those are just arenaâs. Guild PvP needs to be changed a lot more. Currently itâs just a casual GvG system, itâs there for almost no reason, but for either drama, random fun I guess, or just being a nuisance to other guilds.
There needs to be more GvG, the open world PK flagging GvG should stay, however there should be instanced GvG.
Hereâs some ideas:
-
GvG thatâs instanced, the point is to take control of an objective on the enemy guilds side, or multiple objectives, and winner gets control of a unique raid for X days.
-
GvG thatâs not instanced. We currently have boss summoning events that guilds can do and even parties. In the future, perhaps have a boss summoning event that the system puts out, and make it announce it to the whole world. Any guilds that enter the boss summoning map are flagged for PvP, normal players can also be flagged for pvp, which makes things even more interesting. Guilds can hire out-of-guild players to join them for boss summoning events.
Also make it so the boss spawns on every channel of that map. That could be really interesting. Will weaker guilds flock to different channels? Will stronger guilds split into multiple channels? It can be lots of fun.
However, this can be a nuisance to players currently leveling on the map where a boss is summoned. To counter this, boss summoning maps can only be in maps that are level 200+, and bosses have a 15 min timer before disappearing. When a boss is about to appear, a 5 minute system warning will appear on the map that the boss will appear. When the boss appears, portals from other maps leading to the boss map will have a red arrow sign instead of a green arrow sign, signifying that open pvp is enabled in there. -
Some type of alliance war?
noob question time:
i know the answer is already there, and iâd find it if i search, but where is the dungeon lv 115?
Serious business includes being able to make best combination of PvP and PvE capabilities and most optimal gear in order to be able to lvl up relatively fast and fight in PvP effectively.
Thatâs why I agree that Rank queue should use full possibilities and methods of strengthening since ability to raise strong character and utilize it is the most important skill in this game and thus should be praised in PvP.(ToS true way of PvP).
Normal queue is for those who want to have fun showing only character control skill and fighting against equalised enemies (MOBA-like PvP).
Equality should be applied not in stats but in possibilities. Making strongest character is as important as having godlike character control.