Tree of Savior Forum

kTOS General Thread (keep all in-game discussion here)

So no new archer hidden class ?

Caltrops would actually outdamage meteor (against bosses/single target at least).
Those long cd + long cast time skill like hagalaz or meteor are underpowered in pve (hagalz is better due to the bounce mechanic, it actually seems to kill stuff sometimes), cannon blast is superior to meteor in every single way for example.

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The maintenance hasn’t started yet, It’s due to start in an hour though.
we dataminers will probably know what’s good after the patch is applied.

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Are you translating the notes? Wanna know if I try reading it via google translator or wait for ur translation.

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http://s11.postimg.org/5l80z9903/all_lies.png

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I just have section 9 to do and i can post a link, everything else is done ( or i hope so )

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Maybe, maybe not. We’ll need to see what the patch holds when it happens. :slight_smile:

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Tyvm
/20chaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaar

Hmm…do we know what was the “hair accessories hidden functions” line in the last patch? was it just something about the enchants? X) I didn’t get that and also fergot it since then…

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love that option…

there aren’t many headgear I actually like, so making those that I don’t fit my character look is a huge +

:3

Great ! you compare a C2 skill to C4-6 skills but except Frost Cloud the others are terrible in pve or doesn’t help much at higher levels.

This is an example: https://www.youtube.com/watch?v=kxl9CupWULw

And Cryo isn’t good at killing mobs, every wiz know that, they don’t have any low cd - multihits skill to be effective in grinding.

btw, you said archer can’t get both aoe and single target but i saw that wugushi op in both, the gatling gun is still there and wugushi just got more buff today.

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sry guys i messed up by closing my browser with the text on it, and now i panic !
i quickly re-wrote the skills but i need to re-do the ui fixes and etc

1.Skill Re-Balancing.

 Hoplite
  - Stabbing cool-down has been reduced from 40 seconds to 20 seconds.
 
 Rodelero

  - Slithering: Enhance has been moved to circle 3.
  - Shield Bash will be changed to Thrash Property.
 
 Dragoon
  - Gae-Bulg :When hit by physical attacks, Receive 15 % more damage, applies on the 2nd hit. (revision required) 
 - Gae-Bulg : Debuff skill duration is now calculated to be: [5 seconds + 0.5 * Skill Level] Seconds.
 
 Cryomancer
The Freezing Duration for the following skills have been halved: ( THIS ONLY APPLIES TO BATTLE LEAGUE! ) 
 -Ice Wall
 -Ice Pike
 -Ice Bolt
 -Frost Pillar
 
 Thaumaturge
  - Size Enlarge: Movement Speed, Shrink: Speed Increase attributes now ONLY apply to monsters.
 
 Wugushi
  - A change has been made so that it's no longer possible to resist Wugushi's Poisoning effects.
  - Wugong Gu: Enhance attribute not applying  increased damage on the poison has been fixed.
 
 Fletcher
  - Crossfire : Enhance will affect the explosion damage by the skill [Crossfire]
 
 Bokor
  - Attack speed of zombies will be increased.
  - AOE Defense Ratio of Zombies & WheelChair Zombies will increase to 2.
  - AOE Defense Ratio of Large Zombies will Increase to 3.
 
 
2.Skill Bug Fixes
 Peltasta
  - 버터플라이 스킬 사용 시 대미지가 연타에 비례하여 감소되던 현상이 수정됩니다. ( Damage Correction for Butterfly)
  
 Sorcerer
  -  Cards have been removed from the Grimoire sockets.(This requires you to re-equip it from your inventory)
  - If you do not have the card when using the skill Evocation ,This phenomenon where the bats remained alive will be changed.
  - Fixed a problem where after Using Joint Penalty before casting Evocation, it was receiving a damage penalty.
  - Fixed the problem where you could not drag enhanced cards to your inventory. 
  - When waking up after previously casting Salamion, Summoning  caused  a Salamion to appear.
  - Fixed the issue where after removing an attached card when using the Grimoire, Evocation's Summoned Servants were duplicating.
  - Summoned pets will no longer consume heal tiles if they have full HP.
  - Summon Familiar injuring pets if they collide will be corrected.
  - It's no longer possible to change the card that matches the one attached to the card slot.
  - 그리모어 장착한 몬스터의 최대 체력이 실제 수치보다 더 높게 보이던 현상이 수정됩니다. ( Strength of the cards was higher than the figures of strength it said it had )
    (The maximum strength of the monster stats are equipped with Grimoire did not change, It displaying incorrectly on the UI will be fixed)
  - Fixed bug where sometimes your Summon Salamion would steal the name from your pet.
  - Fixed problem during the summoning State where if you used the skill [Isa] the summon would fail to summon.
 
 Scout
  - FluFlu Fixed a problem where fear wasn't applying, even when monsters lingered around the target area.
 
 Cleric
  - When Re-entering Safety-Zone before the effect had ended, fixed the instance where re-entry reduced the amount of hits you could prevent. 
  - If affected by the Lachrymator debuff whilst under the effects of Fade, you will no longer abnormally retain the Fade effect if the duration ends.
 
 Priest
  - If you received additional damage under the effect of revive, fixed the effect where Revive didn't correctly ressurect the target if they died.
 
 Pardoner
  - Buy Spell Shop, Fixed the problem where purchasing a spell and moving to another map caused the buffs to disappear if you happen to receive those buffs again.
 
 Plague Doctor
  - Healing Factor will no longer cause your HP/SP Regen to be 0.

again, sorry ! :slight_smile: will fix it now and post the pastebin when i have done

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try ctrl + shift + T in chrome to see if you can get your browser tabs back.

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it woks with firefox too

I love patch day
/20

thx so much! i got most of it back

http://pastebin.com/ZZhHAa3S

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- Slithering: Enhance has been moved to circle 3.

Huh… ?? Can rodelero get something good pleeeease. The offensive shields being added in are nice at least.

Also I really don’t get it. Would anyone even lvl the enhance attribute for slithering anyways? Is it a joke?

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