Tree of Savior Forum

kTOS General Thread (keep all in-game discussion here)

Two new BGMs from latest patch:

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CD is 27 sec, cost is 300 silver.

Those are sick beats.

Does anyone know in Ktos where to find Werewolf card? It’s really appreciated since I haven’t been able to collect information about it in the internet.

All dungeon/mission bosses should drop their respective cards when the system is implemented
in that case it should be in 217 dungeon

Guys, I was checking out the New Gloves and getting the stats was easy using tos(-kr).neet.tv but the unique effect is a little weird:

60 Magic-amp

19 INT
-12 CON
5 Physical Def
15 SP Recovery
-144 Holy Resistence

“‘Vampire’ skill use, ‘variant’, physical absorption of a certain amount of damage to the plants type Monsters” - Translate, G.
(original: ‘흡혈’ 스킬 사용시, ‘변이형’ , ‘식물형’ 몬스터에게 대미지의 일정 분량만큼의 체력 흡수)

But these in specific ‘흡혈’ ,‘변이형’, ‘식물형’ are Bloodsucking(featherfoot), Mutant-type and plant-type.

Is correct to assume that bloodsucking now heals featherfoots against those types while wearing this pair of gloves?

That’s nice hope that they could have just placed that effect as an attribute rather than placing it in an item.

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About the bunshin update … is nerf ???

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Nah, game really needs some better itemization, and adding things like this to items would help.

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Until you fight a Bunch of Strike monsters, and melt.

Actually not just heal more but do more damage since this gloves might enable blood bath debuff to apply to mutant and plant monsters

Main difference I see in defenses is by whether you use a Shield or not.
Pulling in 3 item slots for phys def defense instead of 2 makes a significant difference.

@Senpaikunchanperson
Depends if you can reduce them to 1 damage first, in which case their strike bonus means nothing.

Werewolf card is obtainable in Crystal Mine Mission on Mercenary Post.

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hmmm is that implemented in Itos or just a recent addition for the card system?

Thanks, I can finally seek it out.

The Korean text says “When using the Bloodsucking skill, absorb a certain amount of damage done to Mutant and Plant type monsters as HP.” So the glove basically extends the HP drain effect of Bloodsucking to Mutant and Plant types.

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It looks like I might have been wrong about the Shinobi bunshin tooltip. I think all it’s saying is that you take +10% damage per rank, and that now shows up in the tooltip instead of the number of clones. I don’t believe the skill itself was adjusted at all.

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That’d be a huge asset to Shinobi players. It’s the inverse of what was feared. +100% damage inflicted per clone remains, and you take 10% more damage per clone instead of 100%. Very nice.

Still a touch troublesome in late game content, but the risk is much more worth the reward in using Bunshin if that’s the case.

Kudos for the info.