Most people don’t mind QC having +damage effect, but want to reduce it to not completely outclass the alternative (Pyro mainly) or give it some sort of drawback to not make it the braindead go-to option for DPS.
As it is, the gap between Wiz3-anything vs someone not Wiz3 in term of damage is rather noticable, and it’ll only get larger as skills get stronger.
And frankly depending on how they handle it, the impact might not even be noticable at all.
For example, let’s say QC attribute increases the cd to 30s.
In the 15s duration, you can still get benefit to Frost Cloud (10s duration), Pole of Agony (12s duration), Meteor within the period.
And since those skills are 30s/90s/120s cd each, they should sync up with the now 30s cd QC.
So much of your damage still get the full +50%, but it’ll actually have an actual drawback to it (not all skills can get the full 50% since they might last too long, like Hail or Flame Ground)
And you’re right that magic can’t crit, but it also can’t miss/get blocked either, meaning all your stats can go into INT after you achieved enough CON/SPR you desired. Whereas for physical attack you have to deal with evasion/block and to some degree crit res (more so in PvP where people do go high CON and thus high crit res as well)
Anyway this is a thread about Swordsman buff so let’s not derail it further.