Since I had a few event tokens left I decided to blow a 1-day one yesterday to learn my Onmyoji’s attributes. Man who decided to punish the poor Onmyoji’s class with SUCH EXPENSIVE attributes??? With my other wizards, everything that is not a “foo:enhance lvl 100” attribute costs 1 point per level, but for onmyo everything starts at 600-900 points and increases exponentially. Spent like 20 mil silver (that’s almost all cashflow I had on that char…) to learn everything I wanted to learn, not counting the 7000+ attribute points I had from doing the Masters Quests event (everyone should do it, you get a ton of free points for just a bit of your free time). Jeeeeez…
Well the first attribute I learned with my onmyoji was “earthquake:remove knockdown”. So yeah clearly you don’t want to learn “toyou: ADD knockdown”, it’s garbage.
I didn’t get the Fox (100% attack ratio seems really crappy for a summon – my Dullahan does 40-50k per hit, which is equivalent to 1000% matk), so the attributes I learned were Greenwood Shikigami: Enhance+Poison+Pull (DoT+pull effect makes the skill awesome, and 40% enhance is affordable but after that…), Howling White Tiger: Enhance+Virtuous Roar (Ferocious is too expensive IMO for the extra damage vs beasts to be worth getting, again could only afford 40% enhance; Virtuous Roar is amazing… was partied yesterday with a Chrono during a dungeon run, felt like watching a Benny Hill show…), Water Shikigami: Enhance (40%), Genbu Armor: Rapid Escape (was cheap for extra 10% evade; didn’t bother with Flowing River, since it only cuts SP expenditure by 10% while costing over 10 mil silver!), and finally Toyou: Enhance (40%).
Well with all these and the thauma attributes, it feels like the char is much easier to play now. Of course I don’t plan on doing the hard stuff with it, but dun 300, saalus, HG and such are fun to play now. I think when the new saalus/transcend patch will hit iTos it will be even easier and more fun to play. In the meantime, enjoy buying a lot of paper dolls