There’s nothing to worry about. Lycanthropy is capped at lvl x sec now.
Most former sp-eating channeling skills, like melstis, seem to have changed.
There’s nothing to worry about. Lycanthropy is capped at lvl x sec now.
Most former sp-eating channeling skills, like melstis, seem to have changed.
the aspd was nerfed but the attacks speed still increased since of dex affects it
Anyone can translate the new blessing ? hear it was % now !
Blessing gives (3 x SPR) bonus at max level now, and some flat value.
Blessing has a % enhance to boost blessing damage (up to +50%).
@OhmSenpai +10% atk speed at all running shot levels.
Lycanthropy drains 80sp per second, which is equal to having a sp pool of 4k right now.
The current lvl 15 sp pots can barely sustain a druid3 on lycan while on combat with a 3.5k sp pool. So yes, its a real worry.
I still don’t fully understand How the sp consume will be based on… but acknowledge that we’ll still be using other skils WITH the extra sp consumption
I’ll stop asking about sp and stuff with this post once this forum is about the damage :V sorry about that
SP cost is dev plan of making SP recovery classes sorc (cat buff), kabbalist (ayn sof), squire (yoghurt) viable again. Richer alchemists too.
@mr.mts.reader I read ‘each 1 second use 80 SP’ for werewolf skill. link: https://tos-ktest.neet.tv/skills/40908
Hum… what we would need to do to have SOME way to keep our wolf form up is reavely investing in sp recovery and actually put some points is SPR? 80 sp per second FIXED? Might i ask for a link? I didn’t have time to serach for the change skills. I did see ppl posting things here but i was always on my phone :V
edit:
I just opened my game and tested (in normal servers) how much sp I lose per tic with lycanthropy activated. It was 80~ points per tic, wich is faster then it would be per second. Aparently it wasn’t couting per second as described in the skill e.e idk if was, it felt weird.
Once they boost skill’s sp cost, I’m sure that it will NOT last for 30 sec.
No text about deed stack either. (is removed)
Notice attack speed bonus is gone too (removed).
+33% for 15 skill points.
Still a +1/3 increase for your attack.
Doppel is still cyclone 15, deeds 15 I think.
Surely will not last. Druid will still be useful for carnivory, sterea trofh, and hengestone boosted normal transform.
Again, this is the reason:
Q1. SPR looks like it’s going to become less effective without status ailment resistance or magic defense. What can SPR be used for now other than saving up on potions?
A1. Well, I can tell you that SPR is going to become a lot more important when it comes to saving up on potions. SPR will have a bigger effect on SP, and with the increase of SP consumption in several skills, it will be difficult to keep casting them like before without investing at least a little in SPR.
Physical characters will move back to attack stat + crit rate gem&item instead of crit stat+damage gem&items. Phada price will drop, sissel will rise for sure.
Reading this topic makes me wonder if some ppl actually know how to math…
Anyway, Psychic Pressure new SP cost is… unbelievable.
Currently i spend 23sp per second, then it will become 163sp per second with both attributes turned on…

Second wave of ktest balancing (big nerfs). Probably someone in the ktos general will notify you. http://tos.nexon.com/testserver/notice/view.aspx?n4ArticleSN=41
Many classes are very less viable now. Some are dead for sure.
Well it’s a balance change, in IMC’s case, every class is balanced when all are weak.
Would that also work with paladins Restorstion skill,? Lv15 gives 337 HP, and 10 sp per attribute level which at 15 would give you 150 sp per tick. Would that skill become more useful? (I suck at math BTW)
Better get that SureSpell.
Today’s test server patch made PP a little weaker but reduce its cost by a good margin as well, so not so bad anymore.
They freaking killed Pyro tho, back to worst class tier…
Come on now don’t say that. It isn’t over until the fat lady sings because everything is still being changed and tested. There is no way they would make all these balance changes making 90% of all skills and classes useless again. I am sure they will hold another press conference telling us it is alright then won’t totally just push the patches out not caring.
IMC always learns from their mistakes improving because they care. 

They did learn from their mistakes: making all classes weak, no one will cry “X is too OP, nerf it” 
Yes, I meant dead on ktest server. Changes are not in live server.
Don’t know how they generate those % balance numbers. Seems rng nerf/buff.
You just described how TOS was entirely designed!