Tree of Savior Forum

[kTest[Ktos]] Class rework thread

Hi Greyhiem, any chance you know which build is the Chaplain on this video using?
Thanks for your help

Cleric1 Krivis1 Priest3 Chaplain Plague Doc2.

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Probably 100 dex for a fast/medium cast and block pen and the rest str
Without depending on 0CD skill or auto atk, it does not make sense to invest in full dex

Few builds benefit on full dex after the update, fixed stat boosts from skills rather than % lowers effects from stuff like Swift Step.
Honestly the only build I’ve seen so far where Full Dex is actually worthwhile is Archer3 > Ranger 1> Rogue 1> Reiter 3, the benefits of Str outweighs Dex unless you have skills that make your auto attack OP (Like Limacon)
I think all 0CD skills but Monks Double Punch gained a CD after the update.
(I wanted to make a SR anyway so this update is a perfect excuse for me to make one XD)
You need Archer 2 for the 150 crit buff, Rogue for the flat 40% crit rate, together they Give you a 60% crit rate from attacking enemies from the rear.
lvl 330 Full Dex SR no Gems/bonus has a Crit Attack of 2039, which if i’m correct is multiplied by skill%. (Even taking into account the crit rate that’s 50% more than pure str.)
So not only do you get more boost to your damage compared to Str, you’re also attacking considerably faster. (There’s a video of a person doing about 100k damage in 2.5s using only auto attack and (maybe?) average gear. (2.5k attack&sub attack so there must be some kind of enhancements but to say I’ve seen videos with 6k he definitely doesn’t have the best.))

yep but ranger3>fletcher3>mergen going full str now? or like chrono write 100 dex (or more) and rest str?

Not 100% sure, since the bonuses from focusing on a single stat is removed, and how evasion and block etc is calculated with a power in the formula it probably would be beneficial to do that.
(Going from Same as to 100 more Evasion than the enemy accuracy provides 20% boost in evasion. (0 > 20%), Going from 100 to 200 though only gives you can extra 10%. (20% > 30%)) So it’s probably a good idea to invest a little into dex as that could be the difference between 0% Evasion and 20%.

At the same time though if you don’t meet the initial baseline for evading it could have no effect at all. (Not sure if you get evasion upon leveling)
Note: I’m using evasion as an example but same could be said for Con and Block. (Does it still give block?)

Ooops, 1 dex every 2 points. Still a 12% dodge rate.
(For Block about 15%)

While this is true, there’s still somewhat exponential gains from stacking attack due to the log calculation taking only your attack power into account.
And the more attack you have, the more each attack power gain is worth.

So in a sense, Str does gain (exponential) ‘bonus’ from focusing on it.

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yea u get bonusses every 10 and 50 points used :slight_smile:

the plural of bonus is still boni, though (yeah, Latin is a hard-to-learn language)

Yes and No.
Yes the more attack you have the more you gain from each attack, but at the same time the more attack you have the less you benefit from it.
Due to it being Attack * Log(x) x =(attack/def+1)^0.8+1
As the value of x increases the more you gain from your attack.
However X is calculated through (Attack/Def)^0.8, as a result of this the benefit of gaining attack decreases as your attack increases. Let’s assume Attack/Def =
0.5: If it’s this you’ll multiply your attack by 0.197…
Let’s double that:
1 = 0.301… (That’s about 52% increase in damage)
Double again
2 = 0.43, That’s a 45% increase in damage.
Double again
4 = 0.605, That’s about 38% increase in damage.
So yeah. You may get more per stat by adding more points into it, but if it takes 8x your attack to triple your damage you might as well find something else.

Basically you get more per attack however the rate of which attack increases decreases as your attack increases. (Meaning finding other sources of damage can be more beneficial than investing in just the one.)
For example, make it so log(x) = 0.5. (Meaning each point in str would cause about 1.35 damage boost, then invest in dex for critical attack, assuming you have a crit build, netting you a 3.35 damage boost per point instead.)

Technically pretty much every class is viable for many aspects of the game. Some more, some less.
The problem is more with the community deeming everything that can not dish out most optimal dps or do optimal supporting “garbage” or “useless”, especially with its “dont you dare innovate or try something new. Either go meta or nobody will accept you in parties”-mentality.

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Except that’s ‘only’ the log part, you forgot the Attack * outside also gain from damage.
So using your 'doubling’
From 1->2 would be
2 * 1.45 = 2.9 times the damage for doubling that attack.

Also, last I check critical attack is NOT used in the log calculation when you crit.

Meaning when you get a crit that calculation is
1.5 (Attack + crit attack) * Log(x) x =(attack/def+1)^0.8+1

I’m also not sure where’d you get that 1.35 damage per str vs 3.35 per dex.

Tbh, DEX, in the update context, is really a shi* stat if you’re not a autoattacker because:

  1. CritAtk does not goes on the log10, meaning that it doesn’t increase a % of your damage like Atk.

  2. CritAtk does not get’s multiplied by the 1,5 factor in the critical damage formula, unlike Atk.

  3. Most of the classes doesn’t have good critical rate to make use of it.

  4. Hoplite, one of the few that uses well CritAtk have a -375 evasion debuff on Finestra, meaning that evasion will be completely useless on this case; and even in this case, STR would be more efficient than DEX in terms of damage/invested points.

  5. Most of the skills doesn’t get faster with attack speed.

Damn, even the autoattackers will have a hard time with DEX because of ping issues.

STR is the damage stat in general.
Dex is a hybrid stat.
It gives damage (attack Speed, crit attack, Block Pen) and Defense (Evasion).
It has got no business competing in general with STR for Damage.

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cleric2-krivis3-priest2-taoist still viable/good?

Hi all & grey,

Is red gem the best overall for a SW HL3 Dopp 3 STR build after the new update since we will not crit as much anymore?

Thanks in advance.

yes it is. Green wont help much reaching 2100 crit rate

Crit Attack is in the log calculation. Attack = skill factor*(1.5*PATK+CATK) that entire equation is what gets used.

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What is the full damage formula for ktos now, with all attributes, resistances, monster types, ele damage, bonus damage counted in within the formula?

I only have a general idea and i’m not 100% on when exactly things are added where, like if elemental resistance is before or after total damage like property damage is (though I think it probably is). I’m fairly certain all % modifiers are added together in a total, then they multiply the attack portion of the calculation, before being used in log and defence parts. Enhance attributes just effect the skill factor portion and multiply it.

But I don’t have the damage formula unfortunately.