Tree of Savior Forum

[kTest[Ktos]] Class rework thread

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Only seen
Pelt3 rode3 murmillo [youtube channel many vid] (https://www.youtube.com/channel/UCLxo86IQK8Anjf2UfDShbzg) and [another] (https://www.youtube.com/watch?v=ZFDrRbviP_s) and more [here] (https://www.youtube.com/watch?v=Oi-U_EHtU-k)
sword3 rode3 x murmillo [video at HG] (https://www.youtube.com/watch?v=8EJHsnn4qGg)
Hoplite murmillo [here] (https://www.youtube.com/watch?v=ZjxZCVRPcm8)
Hop shinobi murmillo [here] (https://www.youtube.com/watch?v=4uMVg0ogniA)

You could reset your pyro3 chrono3 into alch3…this is the easiest to skip leveling.
Pyro2 link2 alch3 is still solid leveling.

@helltributewow
Enchant fire scale on SPR & INT.

  • fire property damage =
    30 + (([Skill Level] - 1) × 5) + (([Skill Level] / 5) × ((([Character INT] + [Character SPR]) × 0.6) ^ 0.9))
    +extra line fire property damage = 10% of character minimum attack

At enchant fire lvl 15

  • 3 x (60% of INT & 60% of SPR ) ^0.6 +100
    Extra line fire damage: +10% of minimum attack

Enchant lightning scale on INT & SPR
Boost lightning damage and change physical attacks into lightning property.
+Lightning damage =
160 + (([Skill Level] - 1) × 60) + (([Skill Level] / 5) × ((([Character INT] + [Character SPR]) × 0.8) ^ 0.9))

At level 5
Lightning bonus = +400 + (80% of INT + 80% of SPR) ^0.9

@SadisticMike TBL, gear is very important. I don’t know many rode murmi at pvp. I have 1 video of TBL of a murmillo.

There is a murmillo in the battle…

@cess500 All 3 are viable, high3 barb1 or high1 barb3 or sword3 barb1 +x

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But Prior Dop 3 what u recommend? SW3? HL3? Barb 3? =x

nice… but was wondering… 72k hp… is that full con build on mormi… O_O but she still hits like a freakin truck seen crit reaching 50k… O_O so im already puzzled on her stat builds… why she crit a lot for that large of an hp pool :smiley: and lets say she has trans gear… for it :smiley: still those numbers on her hits… on the 290 dun…

@greyhiem i saw someone talbking about SW3 HL2 Dop3 was the meta, still looking for the ideal play style =/

All hunting ground items have been put into cubes.
Mobs will drop cube.
Roll cube to get a random (HG) item.

Quarrel falconer3 at new hunting ground farming cubes
Kneeling when falcon uses auto-sonic strike to add more damage (dex build)

5 Likes

i made the right decission in making my appraiser falconer… <3 just to farm HG :smiley: no more… :smiley:

Please tell me this is a joke. If it isn’t, I’m just gonna reset my SW3>Cata3>Goon2 to maybe SW3>Barb3>Goon2 or something else entirely

No, I was the other one in the stream. I only talked when they started switching servers.

Monk testing out DEX speed increases in increments of 50 points (as possible). Character does not possess all available points to a Lv330 char (only Lv303), but you should get the general idea regardless.

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So about 200 m.atk difference on base between the 2 practo options.

The Int and +attack on mace more or less cover that initial difference and more (assuming the +int doesn’t get the 10 points bonus, that’s still 122 m.atk + ~240 average from the +min/+max.

Or rather…isn’t the mace kinda OP given its stats? I assume it was given a bloated stat to makes it balance for the fact it couldn’t be upgraded for magical stat and that it lacks the bonus to physical stat, but after the revamp this makes it stupidly good.

I guess at higher transcendence the rod will pull above slightly and the extra SPR would save some SP pot, but that difference would be quite small and until then the mace would win…and diev-miko-PD still have one physical skill in carve attack I guess.

Well, this particular comparison seems to be the exception from what I’ve seen on Solmiki rod vs mace. So I guess it’ll be viene mace when I get there and switch to rod far far later.

Just to be sure, if I make Viene mace now, will it get upgraded to its new stat after the revamp, or do I have to save a practo to craft a ‘new’ viene mace?

Not really. If you look at the numbers, you’ll know that at Stage 1 transcendence the rod is already better than the mace. +20% more attack is 1274 matk.
Vienarazis Mace has 1032 matk at trans 1. Every transcendence stage you get ~40 more matk out of the rod than of the mace.

The easiest solution (if you think that you don’t really need top matk) is getting the new HG rod, transcending it (as you get 90% of your gems back when you dismantle it later) and invest that Practonium in a Lionhead- or Ermengard Shield instead.

That way you’ll be a little weaker initially (until ~ stage 3 transcendence, i.e. after spending 17 Blessed Gems onto your weapon), but have an overall better starting equipment.

Yeah, that was why I asked. I got my practonium yesterday, so I was wondering if I should make a Windia, or a Viene (crystal mine solo is np, after all). Viene could make the inqui work, but PD seems to be stronger overall even after the nerf (especially since it also has utility, such as the massive regen that I really like).

On the other hand, priest-inqui gives ressurection. it’s tough to decide!

so any class combination possible?
or need have a right meta to follow

This is not a joke. Cataphract is in a tough spot.

@Wooshin I understand. Good to see you here.

@rofldat You can craft it now it will change.

@Zefiris Maybe you could wait for the event and try the builds. Invest once you like your build.

@morkie1 I think you must decide this.

It’s a good idea to wait, probably. You’re right. :slight_smile:
After a few ET runs that ressurection skill just seems so appealing, haha.

Corsair3 and team ET stream atm

Wiz3 chrono3 linker thaum farming https://www.youtube.com/watch?v=PeqlU8v2hT8

Cleric3 priest1 monk3 inqui siaulai https://www.youtube.com/watch?v=pzWFYfj6P70

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Guys is agny neackle still use for pyro builds or is trash??

I’ve seen a lot of swordsman3, it’s just because of restrain? Even some players give up of petalsta3 of it.
Why is that? The damage and buffs/debuffs of swordsman3 are really that efficient now?

For pve I think swordsman 3 is for pain barrier 95% uptime (5s on pain barrier with the attribute), getting your skills animation cancelled is a huge dps loss. concentrate and gung are bonus for damage, or picking restrain for extra control could be useful.

For futureproof I think sword3 is better overall because you’re going to have new skills to use and will benefit for this passives.

Highlander really is in a good spot now damage wise, but if you getting barb 1 for cleave and another 6 skills (7 with punish) with doppel, you basically going to end with about 14~16skills to rotate out, giving less skills slot for rank 9, but giving a great sustained damage in a longer fight.

Sword>doppel now is more of a playstyle, some people don’t like to fill their skills slot and want a more clean gameplay with a realiable way to be immune to pushbacks while dpsing and other like to press more buttons, believe in their playerskill to dodge stuff and effectively gain much more dps overall. All in all I think that a futureproof build would get sword 3 and for a increase in dps for now, highlander3 is better.