Agree on that, i don’t think that kind of restriction is good for the game (as well for Shinobi clones, an RC giant rune) since prevents synergy. I think it would be better overal to change it to improve all Shield based skills and provide half the effect to the other strike skills, it’s more a matter of make class design more inclusive.
That’s the same as saying you want SR 3 but don’t want to take SR 1/2 or don’t want QS but want to take Running Shot, if that happens to most players it’s a design flaw else you’re asking too much.
It’s completely different, people take C2/3 for new skills, improve old skills and special attributes, even if you’re forced to go all the way to C3 you get those benefits that 3 C1 (or a C1 and a C2) won’t. Even tho i hate Squire-Murmillo i think it’s good for then to have that option, that wouldn’t be the case if Murmillo forced you to have both Peltasta and Rodelero (or even Hoplite along).
@Nekorin
They can make it go that far as long as they give all classes a solid identity, stop giving everyone low cds and 3-4 OH, stop overloading classes with 10+ skills (yes Fencer, i’m looking at you), fix overscalling, learn how to do proper limitations and how to use their own game mechanics.
@dasdasdas
Yes and no, they also have issues by their own such as Cleric 2 being almost a must due double Heal and Divine Might. Having to level passives doesn’t feel rewarding nor is as interesting as leveling active skills, they’re testing toggle skills now which is more interesting since they come with a drawback and have an On/Off state.