I’m really biased towards ench for LH. It’s range so there is a level of safety. It’s AA so it’s available all the time. It has a significant SF so it is not ridiculously weak. It has an AoE so it is not STD.
The fact that you are not at the mercy of CD’s (and interrupts) is what sells the skill to me.
I’ve been thinking a lot about how to build an ench post re-balance.
Mario/Hulk has a modified AA in jump and is getting kd/kb immunity and a 15% mdef debuff for 10sec on a 40sec cd. The pyro2 versions are getting a 10sec super stun on a 30sec cd.
With my own ench being a mario build, I’m getting quite a few buffs and being a support focused build (Swells + future mdef reduction) I could just stay that way, but pyro’s additional 10% min atk from [enchant fire] and the improved [flame ground] and [fire pillar] just look that good.
My 2nd plce build is wiz1-pyro2-thauma3-cryo1-ench2. It’s pretty close being 1 rank off. I considered sorc at r7 just for cat buffs (I only have a rexipher to work with) allowing my party to use unli SP should we want to use it. I ultimately went for cryo cuz it can protect me with freeze (not elites but meh) and has 50% more lightning damage to frozen.
The other build I’m trying to come up with for farming is wiz1-pyro2-kino2-cryo1-rc-ench2 for the pull and hold. This gives up thauma3 because at the end of the day, it is losing ~700 atk from [swell right arm]. I also haven’t quantified what loosing ~1k6 matk will do if I have a pimped out weapon (I’ll eventually get there).
@S-Loxe
[fire pillar] makes for a better combo with [magnetic force] post re-balance because FP ignores immunities, is on a shorter cd, and is on an earlier rank.