Purple card mineloader effect(shock) is still just a short flinch I think. @Ersakoz tried it I remember.
Froster lord card is freeze debuff for 4seconds (red card).
Both card work best with multi-hit classes such as elementalist, kino, pyro.
bruh, so many wizard builds in my head atmā¦
and im sword main lol
thanks for the infos and videos, everyone <3
cryo has a multi hit called frost pillar XD but thanks for the heads up⦠was thinking if mineloader⦠so they get a mix of freeze and 50% slow so they wont move around until i put up another skill⦠back to sleepā¦
Mineloader Shock is a powerful slow (around 75~90% based on boss speed change) that is also a DoT that lasts 3s. I use 3 of them on my Falconer and it deals 1 damage every 0.5~1s so i believe is MAtk based with no influence on buffs and elemental properties (will test it later, so far blessing doesnāt apply).
You canāt apply any purple card debuff until it expires, not sure if they shipped that to iToS already.
i was reading mineloaders⦠was thinking if it will react to skills on that patch⦠couz i want to add a bit of utility on my current cryo ele sorce⦠yeah i did make her and im still sticking on that chwracter after that patch rolls over us⦠XD and that patxh cryo can still freeze fine⦠thats why adding mineloader maybe would help on the lack of vacuum frot pillar used to have
Imc is building the hype, to nerf and terminate the class. 
No way linker is going to be like that after 2 weeks.
But itās nice to see that we are going to have some fun.
At least pyro is going to be something⦠but RIP fireball. They just canāt make you go back to normal.
Mineloader shock debuffs hits for 1 dmg per tick and takes no influence from any magic Attack/ elemental property damage or lighting property damage
and @Ersakoz , thanks for sharing info about mineloader card.
About the purple card effect, in KTOS the effect of self-buff purple card cannot refresh before it expires. This is what I remember:
Affected purple cards
-Velpede card (% to gain +movespeed self-buff when attacking enemies)
-Stone Whale card (% to gain 10% damage reduction self-buff when attacking enemies)
-Gazing golem card (% to gain pain barrier Lv1 self-buff when getting hit)
Some other cards received cooldowns (recovery cards)
-Woodspirit Card (20 Seconds Cooldown)
- Mallet Wyvern Card (5 Seconds Cooldown)
- Cerberus Card (5 Seconds Cooldown)
- Velnewt Card (15 Seconds Cooldown)
- Canceril Card (15 Seconds Cooldown)
- Deathweaver Card (15 Seconds Cooldown)
Therefore purple card meta is 2x gazing golem (for class without pain barrier effects) + 1x random card (canceril, velpede, ā¦), werewolf for rogue class, biteregina purple + red velnia monkey, or rajapearl + red prison cutter combo
Videos
Linker overbuff
With vienarazis mace --> wiz2 linker3 thauma3 runecaster1 farmerbuild farming at HG 340 here
and at Sausys 9 here
Wizard3 - linker3 - runecaster - enchanter2 using skills during giant mode vs mob here
And at siaulai here
Other
Wiz3 psycho3 runecaster sage2 farming HG 340 here
i foresawn this happening after patch, linker needs nerf unfortunally
, but i bet even after nerf this will be the meta build
EDIT: Also woth mention that skil distributtionl, stats and gear are not the best ones and he still doing fine farm. For this build i would take full SPR for thauma/linker, rune doesnāt need int that much, the only downside is the lack of quickcast.
will probably compete with FF3 version, with FF3 bringing self healing and possible high DPS single target.
Both builds can do more than farm in the current content
yes correct. For ease I just name it farm build (farm build: linker + thauma build). Indeed it is viable for more content!
Probably not working as intended. Wasnāt the additional damage from Spirit Shock supposed to scale with the userās SPR? Thereās a lot of broken stuff on the test server right now, so I think theyāll fix it later in this week. Or maybe this is going to take a while to tweak like Zealotās Blind Faith.
I did not confirm the exact effect of SPR scaling myself, each SPR of character will affect the damage increase.
Mob SPR 60 --> character need 180? maybe 240? SPR for 3x damage boost, as an example. Mob SPR stats can be found at NPC on tosneet.
Surprisingly, the debuff only increases damage of magic-skills on the enemy (including spirit shock chain). I expected it to only increase own spirit shock chain damage, but all magic-damage is increased.
Put 50% magic def break on top of it, and perhaps another 50% break from runecaster rune of destruction. Very strong.
I expect adjustment to this skill soon.
Oh, so itās based on your SPR to the enemyās SPR ratio. But even if thatās the case, I think itās not working properly. Iām seeing lots of vids with full INT characters dealing massive damage with Spirit Shock. Its cooldown is surprisingly short too for such a big boost in damage, I must say.
Well shinobi clone is +5x damage (+6x with dm) minus atribute and buffs. and it has 20s duration with 50s cd which works well with pass.
And shino needs 1 circle, unlike linker needs 3
Thauma3 new attribute is quickcast
you are right, missed that, then theres no drawback for going only wiz2, maybe even think if its not better going cyro/pyro instead, but earthquake and MM are also good
Edit: Probably cyro1 for freeze monsters after HK then perform skills, but you will miss c2 attribute from magic shield, extra lvs in earthquake, MM and surespell(not that much)
23 Jan Current KTEST intended or unintended features:
Shinobi:
-clones sometimes copy damage irregularly.
-clone cooldown irregular, change each time
Murmillo:
-Shield train now deals 2 hits (not mentioned), doubling its damage (live server train deal 1 hit)
Miko:
-Clap attribute to boost magic damage does not function (not on player, not on summon)
Wizard:
-wizard2 lethargy attribute only applies to [Magic circle] type skills (description lacking)
-wizard2 sleep attribute applies to psychokinesis and Neutral-magic type skills (description lacking)
Pyromancer:
-flame ground casts around pet (pet is center of skill)
-fireball sometimes does not deal damage when you repeatedly drop new fireballs on enemy
-Pyromancer + psychokino pressure on fireball combo: mob can only get hit by 1 firework even if you stack multiple fireballs.
Enchanter + Psychokino:
-Attribute to change psychic pressure & gravity pole to [Lightning] does not deal bonus damage on Frozen enemies (supposed to deal x1.5 damage on frozen enemies)
Linker:
-Linker3 Spirit shock attribute only increases damage of magic-type attacks, including itself (description lacking)
-Spiritual chain attribute increases damage by x8~x10 (description mentions 3% increase per skill level)
Elementalist:
-Storm dust attribute inflict debuff: movespeed -100. Cannot move at all.
-Frost cloud and some more skill attributes still exist at class master (skill was already removed)
-Monster gem needs to be changed (skill was removed)
-Meteor+flame ground attribute damage is x1.7 skill factor damage, and split into 5 hits (description lacking)
Thaumathurge:
-Summon attributes on swell skills do not use the skill value or casterās stats. Sometimes summon damage even decreases.
-Swell arm: bonus damage on Shrink body debuffed enemy attribute does not apply to summon even if swell arm buff was used (with summon attribute).
Sorcerer:
-New sorc3 attribute (Fire&ice summon boost fire&ice damage) is shown by class master. Cannot be bought.
Necromancer:
-New [enchant fire for skeleton] and [ice bolt attribute for skeleton] are shown by class master. Cannot be bought.
-Flesh meteor on shoggoth to explode shoggoth attribute is gone
-Dirty pole dirty shard attribute vanished
Runecaster:
-Rune of Protection does not function. Attribute does not work either.
-Rune of Giants enables most skills to be cast (supposed to just let runecaster, wizard, and buff skills be cast).
Shadowmancer:
-Shadow conjuration Shadow Trap attribute, each Damage-over-Time hit deals 2x skill factor damage (on Live server it deals 100% magic damage per hit).
There is the C2 attribute for sleep which increases damage for rune of destruction (neutral magic)
One of few chrono3 builds at HG 340
wiz2 - linker3 - chrono3 - runecaster1
Variation of thauma3 build
Magic attack: 2204
used in the video a lot (but wrongly), if mob wakes up, the bonus damage vanishes. He is using spirit shock to get more damage instead.
