Can you show where “attack speeds” are mentioned in neet for summons?
iirc there is only CD, range , aoe ar and sfr
You are correct, all summon attacks are ’ skills’ . Attack speed, I refer to the normal attack CD. The values shown include ’ cooldown + attack animation’ .
Bokor related
Due to complaints, bokor3 kabba3 has posted vid of low magic attack farming at HG 340
After patch, the performance of hexing-pandemic-effigy builds will increase due to Darkness and Curse (hexing) interaction.
sorry if this has been mentioned before but how many hits MAX does froster lord actually do to a boss?
Also good to see some frame data besides the CD. Helps a lot comparing the dps between summons and other spells for hybrids.
About froster Lord normal attack (triple ice lance), most info tells me 6 hits (2 hits per ’ ice pike’ ). Have seen some claims of 9, and an image showing 7 hits, but no clear video yet. I believe it is 6 hits, perhaps 7.
Please help me to count it, how many hits do you count here? After the first skill, froster lord uses normal attack.
(assume 70k per hit, HP drop from ~520k to ~30k, about 490k damage, would mean 7 hits?).
Also froster lord is currently magic - melee (which is magic neutral) on all attacks. Recently, marnox third skill was changed to Magic + Fire element. Someone already put suggestions to change froster lord attacks to Magic + ice, and to make it affected by rune of ice. After patch, froster lord [magic] type might have some synergy with new wizard debuffs. Also froster lord third skill inflicts Freeze.
Falconer aiming might make it hit 3x per ice lance? Not sure.
I believe that in that video the left and right spikes missed their 3rd hit so I’m leaning towards 9 hits. I guess a video with aiming and the boss surviving after the attack will help determine it haha.
That’s a lot of hits, now if the lethargy magic damage increase is actually for all types of magic and not just “tiles” like in the official translation we got I would gladly drop c3 strike damage attribute even if I have marnox.
Yes, I am thinking this too. Boss is too small. Need aiming.
Everyone still likes marnox most, it seems.
I will just use both, I don’t need lethargy on mobs so marnox for mobs and frosty for bosses!
Oh there’s this other question I forgot to ask, how many froster lord cards do people usually equip to get reasonable chance to proc freeze?
I was thinking just one for my 2 hand auto attack cleric (krivis3-paladin3-inq1-zealot1) and qs3 bulletmarker but it might not proc enough.
1 or 2 cards is ok, some people go full froster and put 3. Think 1 card is fine already, each card is (Star/2)% chance to freeze for 4seconds. For daino3 pala3 inq build, freezing mobs to keep them inside inquisitor flames is nice. The card freeze can also be spread by pandemic.
After patch, freeze effect might have synergy with Lightning type attacks (such as krivis zaibas).
Example of 2x froster lord bulletmarker at HG 340
Beware of fps or lag, frozen mobs die and shatter ice if your ’ show mob death effects’ is turned ON.
Advantage of froster lord card:
-Freeze CC will mitigate some mob damage on players
-Freeze CC can refresh before duration expires (great on multi-hit attacks)
-Possible synergy with Lightning attacks after patch (x1.5 lightning damage on frozen enemies)
-Frozen mobs receive more damage from Strike type attacks (not sure if this was removed)
-OK choice for PvP for characters without CC
-Freeze CC keeps enemies inside your AoE attacks (such as new elementalist sandstorm)
Disadvantage:
-Frozen mobs cannot move and cannot be grouped easily
-Froster lord and hydra (bonus % damage on frozen enemies) share same red card colour, no synergy
-Sacrifice other red % damage increase card for CC card
-Single-hit or low-hit attacks likely will not re-proc freeze a lot
-Your pet and Summon attacks will not proc freeze
-Few mobs are immune to freeze (such as elite)
-Does not work vs bosses
@Kihseki You’re welcome. You will have some time to decide. It might take a while for card patch to reach steam servers.
Another example, Plague doc multi-hit with Froster lord cards here
Sadhu 3 Zealot2 with froster lord cards at HG 340
Oh wow thank you. You even provided a video this will really help me decide!
EDIT: And even more info lol. Thanks again!
Hope frosterlord is a common boss in red card albums… I need so many of its cards 
Is Enchant earth worth maxing? Usually in party i dont feel much of a difference between with and without the buff 
i have only 1 thing in mind to use frost lord. as my summon in a cryoelesorc XD
may i ask if you have any good videos with Linker+ MM with a good weapon? in the current ktos?(linker 3 if you can, because the amount of mobs linked really makes the difference with MM)
maybe i should explain why i’m asking for it; i’m thinking of building a full linker3 main wizard since my chronomancer is out for me with those new changes that they will add!
so i was thinking about something like at earlier ranks wizard2 linker3; if MM become good enough to combo with JP with a good weapon, since with this it would take away the burden for me to choice classes at rank 6 7 8 9 to combo with JP, and i could have more freedom to build up the build.
and of course the reason i’m asking for it is because since MM is gonna change to circle 2, i believe that a current wizard 3 MM level 5, should have a similar if not the same power of a future wizard 2 MM, so if you find any video about it, i would be happy to see the results with a good weapon, because my wizard does not have one nor it have linker 3 since right now it’s still as chronomancer!
@purplebanana
i may be complete wrong here(and i do not have any basis for what i gonna write besides the experience of playing with it in some level 300 dg’s to pass the time) ; but after using it with my enchanter for those days that i play with it, i too barely felt the difference with it lvl 5 or without, so after thinking a little i believe that the skill should boost the base block value of the character that would then be calculate the block rate % and not direct the % even if the skill says block chance! , and the reason i’m saying this is because again i have not felt any difference with it and without and since my enchanter is not CON but INT, it already have a very small block value so it would make sense, because 15% (enchanter earth level 5) for someone who already does not have any good block, would of course be almost nothing as well and thus i would not be seeing any block like it have been happening in my dg’s.
on side note: i use rod+shield with it; so maybe the skill does not work with me because i have a shield ON!, i do not know but it could be a reason of why i do not see any difference with it buffed or not!.
I was looking if any build can work with linker3>thauma3 and I might try wiz3 for a bit for general farming.
Magic missile have weird interaction with circling and hangman knot attribute as it seems like it will hit all affected mob with 0 aar. Idk if increasing self aar can increase the targeted mobs cause if the skill has fixed aar then it won’t be as expected as I wanted.
this was the past interaction of MM + JP; in the past the 0 aar changed the behavior of MM where normally would only hit the same target at max 3 times (3 missiles) but the JP 0 aar removed this limit, allowing the MM to hit unlimited amount of times, and this would create unlimited amount of missiles inside the JP and thus everything would be killed or until it reached the JP hit limit (that was very high in the past as well), so it was very stronger, but this already have being corrected so even inside JP, even with 0 aar, it would still hit at max 3 missiles per mob, and thus MM+JP became very weak, but still viable for middle to earlier late game, but you can not increase the max number of missiles per mob anymore and with the new restriction of hit count, it became even weaker, if i’m not mistaken you can summarize the current “ideal” interaction of MM+ jp of something like 3x9xdamage 1mm= damage that you will inflict on the entire combo per overheat; be aware that the previous value is also affected by the JP hit limit and number of grouped mob’s because to have the max value of JP+mm combo you would need at least level 11 of JP so it can endure the 12 hit’s of one MM overheat without breaking plus a minimum of 9 mobs as well so it can receive damage from the 9MM after the first three ones hits and create the “extra” hit’s , of course if you add new mobs to the grouped group past 9 it will not increase the MM +JP damage combo per overheat but if you increase the JP level past 12 hit’s it will allow you to use more than one overheat and do a little more damage with the same JP+MM combo, and of course if you do not group 9 mobs every time you will also be able to supplement the damage with new MM’s until it reach the breaking point of the JP. since IMC stated that it will also increase the number of bullets since it will grown until level 10 but the hit count would still be the same i believe at max 3 per mob , so in the end damage wise it will not change a lot for JP+MM combo, the difference will be that with the new MM you should be able to pop up the JP limit even at level 15 with only one MM at level 8 or 9, but with the current JP+MM you would need 2 MM overheat to pop up a level 15 JP with 9 or more grouped enemies.
now i was looking at the possibilities of a linker3 build like i wrote before; and i just got me; even if MM does not work anymore with linker, even at higher weapon.
we would still have earthquake; the new earthquake at level 10 should go up to a little more than 1k % with attribute and with aoe atk ratio set you can easily hit 10 targets even with the new JP putting a limit of 1 aoe defense per mob , so we are talking here about 10k%+ damage, and this would be more than enough to kill even 500k hp mobs with a good weapon ^^, even more if you are thauma as well, since you will higher matk.
of course we should always keep in mind that earthquake is little bug to use, have low animation speed and the price of aoe atk ratio set is expensive, but is a alternative !.
edit: it just got to me: the earthquake still only hit’s one+one per JP because it’s is a AOE skill?? or it can hit all mobs at least one time and thus spread the damage like i wrote before??, i remember reading something in the past about it aoe spells x JP nerf, but it was so long ago that i do not play with the classes that i’m not sure, well i will let this here if it’s wrong i’m sure someone will come to correct it!
grey… bong posted legend cards patch… pls expand on that topic too ty
Some stuff I want to see from latest ktest patch:
DWA: can you activate and just use one weapon to attack and still get damage and range buff? Maybe even switch to 2 hand sword and get same buffs?
Swell left arm/right arm: It seems summon damage/defense bonus attribute is fixed and has nothing to do with caster stats or swell left/right level. Just a double check if this is true.
Meteor: Flame ground attribute in action.
I think that’s all I really want to see for now lol. Really hard to decide wizard build now
Thank you for the info. Usually i use 2h weapon or 1h and dagger because i dont like shield. Still, i cant see any difference too. 15% block chance is too small when you are mobbed.
Perhaps bumping 5 points into Craft spellbook is more useful. With that at least i can craft Enchant fire scrolls for my other chars.
Reading ktest patch now.
Ktest update is Live, wizard and sword rework can be tested.
@game8bravo I test a bit and must do some things, then I read it fully. Legendary cards can be summoned by sorcerer! The summon will be prettier.

Summoner specific:
-New Grimoire summoning animation with Legend cards
-No more ‘black smoke’ form, full animation is shown, and will have a Golden glow
-Size increased a bit (like 15%)
Legendary card Unlock screen animation

This is its slot (middle)
the prettier part im down how is it on the equip for stat part on monster card slots XD that im curious
now imagine a helga or a naktis or a mertis or a succubus in full form and glowing gold… XD
wait could someone make a video of the process how to do it… XD pls and thank you


