Yes, I think miko kagura is a better boost for Zealot Fanatic illusion. On dealer Paladin3, I only liked pala3(no sanctuary) + zealot2, and the hybrid pala3-PD2-Inquis1.
Thatâs a thing of the past.
Currently, all cleric summons snap/nonsnap stats the same way:
- Weapon values are updated in realtime.
- Other stats, (spr, matk, str, etc) are all snapshotted the second you make the minion.
Dievs have a bit of a bug with the 2nd overheat though, as it often uses the spr values you had with your first cast.
â
Minions outright ignore dmg buffs and blind faith both, carve owl is no exception.
Not sure what youâre smoking, you donât need priest2 for owls.
Cleric2âs Divine Might is much better due to clap scaling tbh.
Anyone knows whatâs the increase in drop per looting chance? i.e 100 looting chance = 5% more or something? Thanks in advance.
Think Looting increase(%) = Looting chance^0.6 or maybe ^0.5
I was talking about Zealot builds,though, and Priest C2 might be better because you get Res,Revive and Mass Heal. Cleric C3 is of course a viable option,too, or even Cleric C2+ Bokor C1, but you might want that extra Ressurection in case someone dies on you in ET or challenge mode.
Btw, does Divine Might affect Miko skills? I think I read that at least some of them are not affected by Divine Might last year when Miko was introduced on kTest.
Yeah, so was I.
I have a cleric2/Diev3/Miko/Priest/Zealot2.
Priest is optional tbh, but cleric2 is far to good to pass up on.
Divine Might works on all miko skills, they just have the same issue as bloodletting.
Lvl 5 is their natural cap, so theyâre never listed as lvl 6 even with Divine Might.
Even if clap does get +5s duration in the tooltip and when used, and Kagura gets +10% holy dmg etc.
new slot above wings? for cape?
Its a slot for all stage 3 specialize costume.
Did you gave up smite to have sanctuary? Cause I see demolition and conviction as better skills for dps rather than smite.
How did you do your skill and stat distribution? Iâm struggling to find the build I like to my Paladin.
Also, one problem Iâm thinking about is that, if you keep demolition you need a well upgraded 1H for sanctuary buff and a 2H for everything else. Seems a lot of workâŚ
@greyhiem sanctuary extra dmg checks each individuals def and mdef or only the casting paladins? The extra def and mdef also does it?
No, sanctuary only checks paladin def (from Armour). Def from Buff will not apply.
Smite deal 3x damage vs devil and mutant enemies. It is a decent choice and it is quick to use if you have some dex for attack speed.
I think def from buffs count, but the extra damage doesnât use the bonus from buffsâŚThatâs what Iâve been told and a guildmate showed me a pick of him giving over 10k def with several buffs.
I understand. The def buff for allies does include the Buff from Shops. The Holy bonus increase does not.
This is the build I use in that setup. I hardly have any downtime since sanctuary is a 10 sec channel, so I opted for no demolition. Itâs cheaper this way, only need one weapon and cleric has no auto swap, so itâd be super annoying to keep changing weapons every tiem I wanted to cast sanctuary or demolition.
Cleric 2 - Priest1 - Paladin3 - PD2 - Inq1 [1:1 CON:INT / Shield+1h Mace] --> My hybrid PvP/PvE tankish cleric variant. Paladin + PD2 has quite some nice damage going for it, while offering some dope survivability to your party with barrier:devotion + healing factor + sanctuary (even though I often keep barrier small when we are in a center focus kind of map like ET and challenges). Inq rank is there for extra damage to few targets via malleus (especially bossing), since it adds quite a punch in party play and as filler when I wanna play more aggressively without waiting PDâs cds: Wheel + Conviction + God Smash *2 + Smite *3 (besides PvP potential obviously). Looking forward to when we get FrostLord cards in iToS so I can also add CC to its repertoire.
Hey grey, itâs me again. Are there any âpopularâ (hahahaha) kabba 3 builds out there? Iâve seen very few ones. Still deciding what to do with my diev3miko cleric, wanted to check other options.
@greyhiem what do u think is the best Build for Claric in dps pve farm and boss rly like to have good exampel of that best ones ^^ a have hard time chosing
AA builds donât need Krivis anymore.
Other Breaking wheel changes (from patch notes, hard to test cuz of lag)
- Wheel has a max of 15 hits now, monster attacks wouldnât break the wheel.
- Wheel will continue to attack even when all 15 hits are consumed.
I think thatâs more of wheel not needing [daino] (if I understood the meaning of this post right) anymore. AA in general still will right? I mean for times you donât have the wheel up.
Yep, AA in general is still ok without the wheel. But for AOE side it is more like AA inquisitors will lose a big chunk of their damage.
As now currently Daino doubles the number of extra lines when use alongside with Breaking wheel/Burn. Iâm trying to get some tests with the Daino x Burn attribute too. It seems like it isnât nerfed on that side. But given how IMC make the breaking wheel change, I foresee they will break the combo chain of Daino + Burn too.


