Tree of Savior Forum

kOBT Dievdirby Build

Hey guys,

For the past three days I’ve been reading around the internet to see what I would like to play.

My conclusion is that Dievdirby seems to be a good choice for me.

Here is a few example of build I saw while gathering information:

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http://www.tosbase.com/tools/skill-simulator/build/8wykyq0qpa/

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http://www.tosbase.com/tools/skill-simulator/build/sfo097sfpl/

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http://www.tosbase.com/tools/skill-simulator/build/6r9b0ob4ey/

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http://www.tosbase.com/tools/skill-simulator/build/e5nyvltmvk/

My main question is about the R7 classes, Plague Doctor?

I mean from what I read those build use STR/INT stats. Why?

I can understand monk going for STR and maybe Druid? But Plague Doctor?

Any reason why?

The third one well I saw videos of it and it seemed to work well.

only monk and paladin builds use str. everything else int/spr/con
anyone who tells you otherwise has no clue what they are doing
druids can’t melee attack while transformed, so str is totally useless.

Build into int (for damage), spr, and 50 or so con.

0 on carve, if you’re going int. Maybe 1. SP statue is really useful or so it seems, I added more on CD statue so I don’t have to cast it as often.

I might add more to bloodletting if pandemic doesn’t spread incineration.

I took Druid because my build is more pvp oriented. Druid’s telepath can control enemies in front of your owl statue and into carnivory.

PS: Divine might was nerfed, doesn’t seem worth it to use points on it for a +1 skill boost. People may argue something along the lines of +25 skill levels cumutively, but honestly, it shouldn’t be looked at that way. It’s not like your party members have super strong spammable skills that benefit from a +1 linear boost.