Tree of Savior Forum

Knockdowns Are Not Showing

Hi So my gf and I current Level 83 and we were playing around with duels and I have noticed that my knockdowns are not showing properly on my side. When I land a knockdown while she is stationary the knockdown show, she gets pushed back and falls onto her back, but when the knock down land while she is moving, on my screen she flashes white gets knocked back abit but continues to run around, Where as on her screen she is knocked down.

Also Same problem for her. When I am mobile, knockdowns are not showing properly on her side

She runs the game at 120ms while I run the game at 300 - 360ms
but she still has the same problems

What I see:

Swordsman Skill being used is Bash with knockdown attribute

What she sees:

http://puu.sh/oAIoT/b6a48b6ea8.jpg

PC Specs:
CPU: i5 4460 3.20ghz
Ram: 8.0GB
GPU: GTX 660ti

Note: Both Pc similar specs

4 Likes

Same problem here and with all my swordsmen friends!

@STAFF_Max @STAFF_Amy @STAFF_Ethan @STAFF_Ines @STAFF_No @STAFF_John Please check this for the kingdom!!!

2 Likes

Two months and the problem still remains.
It’s impossible to play x1 with someone else. I play with rodelero and I realy need use knockdown to get closer of my enemies, I’ve lost count of how many times this problem let me nervous . Please fix this problem.

1 Like

Same problem here…
Fix please ???
SoS ?
Help ?

Thanks for waiting our reply.
We apologize for the inconvenience this issue.
We’ve already informed to our dev team for this problem.
As we tested an above issue regarding to bash-knockdown in live-server (klaipeda and orsha) It was properly functioning.
Any other questions, just let us know that :smile: and hope to get recent video from our saviors ~

1 Like

How stupid can you people be? It’s obviously broken for everyone, you just didn’t replicate it correctly.

What’s actually happening: If you hit a player while they’re not moving on your screen, they’ll properly display the knock-back animation, fly through the air, and land on the proper location on the ground. However, if the target you use Bash(or any knockback skill, really) is moving in any direction, your client will prioritize displaying the player moving in the general direction he WANTED to go, but was interrupted. He was in fact hit and thrown away, but on the attacker’s screen, the client ignores the shove and desyncs the player’s location on the server, making it seem like he/she is running away in a random direction.

Every single class that has pushback skills will report this issue, yet you’ll refuse to acknowledge it?

1 Like

I forgot to say but I and @wj_coutinho are playing in [SA] Silute.

LoliPantsu this problem is already in Known Issues but just for Bash. I sent a ticket but I don’t know if just mine is enough.

Recente video.

I’ve experienced this bug too.
Please fix it.

If the player you are trying to knockdown is continuously moving (holding down the key to move), you can’t see that they’ve been knocked down.

Really need it fixed.