This is just a suggestion, you’re free to share your views on the matter.
I’ll start by saying I haven’t Kickstarted a project. Ever. In my prejudiced eyes I don’t trust it that much, although I’ve seen how sucessful and popular it is (and I personally followed and loved every last bit of Divinity: Original Sin). I get the feeling a lot of people have been burnt by Kickstarter projects that didn’t deliver so they may resent it too.
But that’s why we compromise. With the latest fiasco that arised, I would like to put it out there: what if IMC started a campaign to raise funds for translation of the game? I know for sure I’d donate at least 100 dollars. What do you think of goals that let IMC hire a professional localization team that works well and hopefully doesn’t delay the International release for another four years? Do you think they could make a campaign to translate every major content patch in a timely fashion so our version doesn’t fall behind?
Of course goals should be tied to rewards to motivate people to donate, and I think I speak for everyone when I say the rewards should be kept mild and mostly cosmetic. What kind of rewards you’d like to see for different goals? I can’t give many ideas on rewards, but I trust on IMC doing their best coming up with nice stuff.
Please share your ideas.