On that aspect, not have to worry about build have its downside, but at least it dont lead to the stupity of have 1 or 2 useful builds on each class like many games out there have.
I consider myself a casual, but im not complaining about the chalegen the game offer, for instance, Titan EX i could never complete it, be it lack of group skill or me getting lag spikes because my location and crap internet infrastructure, i was aways having fun in there. The game itself isnt hard to figure out and play efficiently, but like you said, many are lazy to chalenge or even learn how to play the game because they get the dumb mentality of “im paying and i want to play the way i feel like” like i saw many times not only on FFXIV but on other paid games too.
This is one thing many games lack today.
Once upon a time where people talked to each other instead of the cussing and flaming because a single mistake made or because they have some name or think in some way, im still to find a place where people actualy interact with each other, other than just talk and toss junk talk (i do it also sometimes), So far the only place i had found a good clan/guild was in FFXIV which where very active, i got called to do many raids/dungeons every single day by a member and thats a thing that i miss on most mmo, GW2 for example, i joined a guild and only got called 2 times to do something together, 1 dungeon and 1 pvp match, most of time the guild looks like a parking lot, you just do your stuff alone and sit to rarely talk to each other.
I hope they fix the bosses and field monsters AI, i already said on other post that they are acting dumb for a fast paced combat capability game like ToS.
I do think too that the actual game its not even close to what IMC want to present us.
Honestly, this thing of “Pro players” is ridiculous, i dont want to offend anyone but, are you even getting real money out of it to be called professional? That can be applied to the mobas that do e-sport events out there with money/items as prizes. Well, a game should satisfy any gamer, be it casual or hardcore gamer, in the end of the day, the game is business, its money getting in on their(IMC) end.
Thats the wrong way of running things, honestly there are lots of ways to make the people who work hard feel satisfied, be it casual or hardcore, the game got quest system, how many possibilities there is behind that? How can one make a quest challenging enough to make the players feel acomplished at the end of it? I do hope IMC see what its in front of them and do it right, it will only mean that their game will be a huge success.
One thing that i like on PoE is the currency system, i think more games should adopt that, its so RPG-like, trying to reach to 100 get boring after some time, but its just my opinion, a good hardcore game i can think of is Eve Online, go wait 1-3 years to learn a skill level just to put that one gun/engine/ship specialization lol. But that too can be a challenge and it push to old school rpg in its way. Of course we dont want to wait months or years to learn a skill, but if there was some sort of skill branch that we could take some time to learn, by getting exp from using it would be nice too.
Ok, enough from me for today, i typed too much and people will start to complain lol. Later folks.