As title states the Global Dungeon Limit of 2 (3 with Token) needs to be removed entirely and instead changed with something like this:
Normal Dungeon Entrance Limit (Going solo or pre-made party) :
• Each Dungeon has a seperate limit of 2 times daily meaning Dungeon A, Dungeon B & Dungeon C can be entered 2 times each for a total of 6.
• A system like this can help bolster the dungeon community up too since with a global limit of 3, if I want to do dungeons later in the day, everyone has wasted the global runs forcing me into a god knows how long cue time to wait till other people can do it.
With the increased cap this’ll give more players times and chances to do dungeons without the long dull wait for other people to enter. (If 90% use the 3 global runs then I am left waiting for that other 10% which would then be divided by 20 dungeons for example which would mean I could wait up to an hour maybe longer to find the required amount.)
• Give higher level players a form of Mentor System that they can use to help Friends &/or Guild Members to run through dungeons without wasting the NDE (Normal Dungeon Entrance Ticket) run but the Mentor can only take 30% (If 100 Silver drops they only get 30 instead.) of the silver which drops and can not roll on loot, they will instead be rewarded with a Mentor Capsule (No current idea for contents). (This way it stops people from abusing and farming lower level dungeons so easily) This’ll help ease the community within itself for PvE Dungeon related Groups.
• Add a Need/Greed Loot System or something similar so I myself playing as a Peltasta can not roll on a Wizards Staff without said Wizard choosing not to roll, this way users get more bang for the buck from dungeon runs to upgrade gear without having to wait behind time walls because some random Priest took my new legendary Sword and cannot trade (Stupid trade system currently).
This would also help me to give armour pieces to people who need as I use Plate only.
Instance Dungeon Entrance Limit (Using the cross-server instancing to find a random group) :
• Instances have a Soft Cap limit of 3 per dungeon so dungeon A, B & C can be run 9 times with the 100% normal drop rate and after that my drop rate for items to be taken drops by 50% so I can still run up to the hard cap of 5 times without the possibility of purely farming for loot.
• Make a Cookie Cutter Tank, Heal, Support and 2 DPS roll in an instance cue so I and many others don’t cue with no tank and 2 Barbarians as this ruins the experience at End Game without someone managing Agro. This also gives more use to certain classes like Low Level Supports as they gain priority and will help them with the levelling process. (Happened plenty on my Pure Dex Barbarian)
• Have a Re-Cue system and a Fail Safe, Fail-Safe is for if I or a Healer gets disconnected due to unfortunate circumstances then we have 3 minutes (Example of time) to log back in that way we don’t waste a dungeon run for nothing and the Re-Cue system will find and replace the party member who got kicked, Tank, Support, Heal or DPS. (We already have Blue, Green and Red icons for classes so the game already has a way to differentiate between classes and what is needed.)
I’ll add or remove more later depending on feed back and please remember this is an Idea as stated in the post title.
Don’t reply saying my English sucks I just want reasons why it Will/Won’t work and what you’d Add/Remove to make it fair.
Thanks for reading 
