They won’t. They gave up on it a long time ago due negativity/toxicity on the playerbase side.
People are leaving because of the current game state and direction, new content doesn’t address any of that.
They may, but what really matters is retention. If a player comes back to see the new stuff and realize the reasons that caused it to leave haven’t changed at all, they will just leave again. It’s the same as seasonal servers, the game gains a small population boost and then goes back to the previous size if not lower (and this snowballs).
There’s not even a glimpse of a sign that IMC wants to change direction, they will rather die on spot than try any significant change that could harm their hardcore players, those who don’t like it are noticed it are giving up. I won’t deny that changing direction now isn’t a dangerous move but the current direction won’t save it either. As painfully as it is for me to say this - Ragnarok Online, a game released on 2002, does a better job as an MMO than ToS because it follows most of the basic principles of what an MMO needs to work as a game, and it’s as flawed as ToS.
It may survive 2021 but that’s not enough, it has to grow, specially when one of the biggest companies in the world recently announced they will make a brand new MMO after taking a significant chunk of the online card game market. A game population can colapse at a certain point and kill the game over night, they have to act before it is too late but it feels like they stopped caring a long long time ago. If they want the game to last long they should care, cause every server that dies can make players question how long their server will last, and if they should drop consider dropping out.
Everybody that was following the game since before re:build believe it could be a behemoth MMO if it played their cards right, but every time they got one hit for two misses, now it is sinking towards this convoluted mess of diablo/PoE clone it became. I wish you had the chance to play it on its former state, it had way more issues than it has now (like being stuck with a terrible build forever and classes that were beyond unplayable) but it was at least fun and we were free to play and explore however we wanted to.
