DISCLAIMER
this is critics. its personal opinion. its long so read it only if you have time and you can bear with my english. if you die hard fan of this game, imc white knight alike, you may leave. if you want argue go on i wont read it cause i left already lol. if you flag this you steals imc opportunity to realizes its game situation, if they ever play it, so maybe they make better decision in the future.or maybe not.
im back to check stuffs and after playing through endgame, almost completing every endgame gear except luciferi necklace or seal lv 5, reading the latest patches implemented to ktos from cleric patches, wiz patches, new contents, field silver removal and so on, i gotta to say i truly disappointed and skeptical about the game future and im ready to quit fully
as an MMORPG ToS:rebuild,
the Multiplayer Massive aspect of this game is dead. you can find majority people afk in town, and the rest are in their own instance cm/ds/raid or any solo content. (you can find bots in baubas still, to get the vibes of multiplayer in open field so dont worry, more like multi bots though) Even worse the playerbase decreasing steadily. During server “dead” time its so dead that you cant even get 5 man party for contents, even in the most busiest server with players across regions that a party end up asking for just anybody to even let him afk just because they want more loots.
the Open world aspect of this game is definitely dead. the game only leave tons of maps for no purpose at all, its just a place for you to open instance dungeon, with no background story, no continuity, little to no NPCs, a tiny amount of main quests, no sub quest and dont even dream about hidden quests, treasures, collectible mats. NO. its all gone.its all dead. this game has turn into instance dungeon style game now that focus on heavy grinds.
i once completed rinksmas ruin main quest and be like:
WHAT? IS THAT IT? [real response, with no exaggaration at all.]
the map is only have like 3 quests and you jump to another map in like 5 minute.
what a hilarious memorable experience of adventure.
i kill mobs, spinning wheel of fate which sounds awesome but it appear its just RNG of mobs, not fate, then kill mobs again, a scene where giltine steal the prophecy slates that i never have in my inventory but the story still goes on which is absurd, then i got teleported to overly-used map and then teleported again to new map. WOW.
on contrary, in ragnarok online i can mention all mobs for example in payon area, every single one of them, and their details, because they are memorable, they created memories, a good one, of an open world mmorpg.
Of course i can still remember what rinksmas mobs are look like, or even episodes 12 mobs but not because they are memorable but because they are the same punching bag with same global drop.
older maps where craft different crafting mats drop each map is better, oldest map with variety of drops from common to unique, that left unused, neglected, was the best. your choice to discontinue and neglecting it is the worst.
the game really go the opposite of fun and instead go for more boring braindead endless grindy instance-y content even deeper
they also start selling gears/accesories that thankfully only help in leveling but who knows whats in their sleeve for the future “botanic” set
they also start selling easy ticket to reach almost maxed caps which always increasing each season which is absurd
(previously the cap of jump ticket is 430.now its 440, so basically dont play this game or waste your money until they announce last max caps lol. thats money and time saved. and most importantly you save yourself from boredom)
its like implicitly telling you gotta grind harder or if you sick of it please buy cubes.
like how you introduced new sole hunt, the new limit and along with it premium sole hunt vouchers or dvision singulatiy along with its premium vouchers and now-premium-only multiplier token
sorry to say.theres no fun in it.just grinds.
the game is still charming with its graphic style, design, classes concepts. but im afraid, to me, thats it.
imc:no! new giltine raid is fun! its hard and the mechanic is challenging! new dungeon area is big, hard and fun as well!.
really??
its just gonna end up like white witch, varna or any other outdates dungeon. its gonna end up become chores that so repetitive with no valuable memorable excitement to it except for funnelling and weaponizing alts, hoarding silvers for incoming grindy content or use the luck of your life in abysmal RNG of valuable drop. it got no soul
it will be the same like white witch that is also lack of soul when its arrived. Of course i read somewhere, that glacia is sister or somewhat related to crusader master, who is mutated and become mad and idk why she have to kill you but the point is in game story building is so lacking.
You could go with better story building, more amount of prequisite questlines, good writings, good plot, flashbacks, but no you didnt.its bland.
that why i also dont memorize it really well.
Its so unlike long long ago for example with rexipher story which i personally think is the most memorable and i like rexi and next to it gritta.
So again, these new raids, new dungeon, they will just take part in my memory as how to perform/dodge mechanics, its soulless.
who needs more powercreep with those goddesses cards, new gear slot, new dungeon type, or new item tier. are you run out of idea to keep your player busy or to keep them spending money to dodge wasting time grinding?
are we gonna end up with next max damage caps, and later on more bulky mobs, and later on more powercreep and this pattern will continue?
Or we can just call it day, enough power for incoming contents, tougher mobs are meant to be kill longer, not just 5 min instance content where you just spam skills brainlessly.
The new relic dungeon will be another weekly cm/ds with a little bit of walking with new type of mat for the new type of gear. The new card is just another whale tier card that will boost your damage and you will want it because if you are whale you will felt so weak because the mobs are boosted as well. is this pattern going to be routine of “next content”?
even the latest personal housing which promised as “casual” feature feels neglected already. you dont even monetize it. where you should because it counts like cosmetic, without being greedy of course, make sense pricing, to the level of micro transaction, and of course with the needs of pay also make housing more rewarding but no. you just neglecting it all the way. its there as feature but its dead except to keep you afk and again use the luck of your lifetime in abysmal drop of carpet which seems to be goddess tier item.
also new automatching will be dead. remember how we used to have party search feature, that end up dead, and discontinued because if its improved its going to show how sad the truth of active playerbase is? like how current automatch for dungeon,uphill or even raid that so long dead and neglected as well?
you think buffs enough to incentivize the remaining players especially when you give time gate to the feature like how you limit gem feud and tbl which still not improved at all but in some ktos patch you said you “maintained” it? idk guys to me it doesnt seem to be maintained. its neglected. only if a class or build abuse a bugs, or foundout good combo that will end up nerfed. Or guild wars [not gtw] that supposed to be like open pvp but then again, its there but its dead.
the :Rebuild aspect of this game is also dead you may need a new title for the game cause im so sure its no longer rebuild especially when i read latest wiz patches. sure they become more focuse, they have more synergies but the combination is so limited that makes it sooo linear. you basically dictate players what class to pick because there is combo/synergies in the build, otherwise you become not optimal.
the game turn combinations into
instead of
*images just for examples/illustration
the point is builds becomes more linear that meta build, which already stands out, bulged even more. instead of making more synergies/combo which is actually key in combining/rebuild classes and also to disperse meta you instead making it worse by simplify optimal scenario build. for example to make an archetype build optimal you gotta pick A-B-C-D. you can still change D with any but you will lost the combo of C-D and the rest of option have no combo with B and C. and B-C just synergies too well and boost the most, creating highest dmg output and thats how you called it balance. Meanwhile the rest of options are neglected, queue for unknown rebalance date whether for synergies/combo/fix which is unlikely or just plain further nerf which is more likely like cleric patch and latern on you will reimplement what you stole as art or vv effect to safe some effort like what you did to inquisitor. well done.
this certainly more manageable, less effort if any unbalance occured, but this is no longer live up to its name :rebuild. its just :build but hey!! follow the path please!
a poor free spirited guy ask to a youtuber who main archer in ktos, how QS going to be, only to get his hope destroyed by the fact that noone main QS in contents/leaderboard and the only optimal build, but still not-so-favored for crossbow is by picking 2 classes that is scenario of combo B-C thats not even includ QS. rip.
so the only thing left is RPG:
Tree of Sadness
cause im no longer a savior and its sad to leave but the company decisions and its direction of the game, is not what i expect from mmorpg.