Hello ! before you read this post, just keep in mind a few or many things i wrote are incorrect,
Good day to you.
hostile comments probably won’t be ignored as long as the answer is in your comment.
hi. a long time ago i read on reddit.com
and a bunch of different websites everything that i could find regarding how does Jolly roger works, i even tried to go as far as sent tickets to Tos support group but as Anyone would expect, they replied to me with the following:
-we are sorry but we will not answer you this question, that’s for You the player to explore and discover.
to which i replied to them [how on earth am i going to discover the actual Math Percentage formula of the jolly roger ?]
and the ticket Ended there.
anyway, How does jolly roger work ? when does it work ? any requirements ? i tried to see all of it, adding everything i read on different websites i came to the conclusion that some of the information i read is either inaccurate
or has some truth behind it. but all of that information i read is now obsolete since the latest patches changed jolly roger.
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Jolly roger increases 15 % Drop rate of all items through both Dpk and DPH. [drop per kill and drop per hit]
i’m aware all of you are going to say you are wrong, it was always dph and not dpk. i’ll be damn if i’m wrong when i say this o.o, i don’t expect surprises there.
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jolly roger only works with phisical attacks which include kills and hits.
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[this one is not a rule, is a Guess.] but i always figured that Missiles worked or Counted as Physical attack so they should count as well and probably work the best with jolly roger.
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when you Add more Corsairs to the same party who own jolly roger high level , they % drop rate when looting items or silver would increase a bit more.
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when using the passive skill of jolly roger called Unity, the chances of Block rate would increase, ideally you should always have this skill attribute maxed out. making damage you receive Immune, though i never cleared out how that works with magic attacks, [my guess is it doesn’t count with magic attacks.]
now, here’s my understanding of how jolly roger works now.
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15% drop rate works only with damage per hit, it doesn’t change at all how you do with anything else regarding the level of jolly roger or how many corsair are in party, it’s still the same effect since it doesn’t stack.
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leadership only activates Damage bonus to all party members and nothing else.
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pillaging is a passive skill so you don’t even need to rise up a flag to make pillaging work.
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jolly roger level 5 is useless, level 15 is Decent, but level 10 will probably do you the job Fairly well.
so when it comes to farming with damage per hit , don’t bother reaching corsair c 3 anymore. it doesn’t affect drop rate, it only affects how long the flag lasts for damage Bonus when you are the leader of the party.
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if you don’t care how long the flag lasts , you should only leave jolly roger at level 2 for Unity attribute and pillaging attribute.
6.jolly roger grants aditional damage to missile attacks [ok, that’s actually pretty cool xD]
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jolly roger got Nerfed to the point it seems almost useless compared to before the Updates and changes they made to it. Jolly roger is a little flag that covers up a few Steps away as a radius. Before the updates you coudl put 5 flags at a time under a few seconds but most of the time 4 flags at the same time for more than 30 or jsut 30 seconds which was awesome. you could cover a lot of area and all effects would still work in every circle as long as you didn’t get out of the circle and you had the shape of the skull on top of your head. which was pretty usefull.
making jolly roger level 15 Pretty Good when in a party with a fair amount of aoe skills and dps.
However, as it stands the developers switched that to only being able to stand 2 flags at the same time for under 15 second smake it pretty much only 1 flag at a time at all times at jolly roger level 15. the effect of the skull only works for Dps and not for every other required skill which apparently Doesn’t require a flag at all to activate, Exept for Unity, so block rate for unity would work only under the flag [kinda still usefull in this sense.]
overall the flag got nerfed and now you can have 1 flag at a time in comparison to 6 or 5 flags at time when you know that you can hardly EVER lure that many monsters in the same spot if you are even to find a concentrated area of monsters that close together to each other at a decent respawn rate to justify ever Staying at the same flag for a long period of time to actually use it on a decent manner when trying to work as a team to lure them all to a single point.
i can understand them maybe nerfing jolly roger to 2 flags at time per corsair, but only 1 flag seems going overboard, is not like the amount of space to move around inside a jolly roger is that big to begin with anyway.
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unity block rate increases 2.5 % per corsair in party, so 10 corsair in the same party = 10 % block rate under a jolly roger, apparently this is still working the same way, i haven’t read otherwise on the forum yet.
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Jolly roger still useless with Magicians and Healers who don’t use phisical attacks.
i’m done listing facts.
but seriously killing more monsters seems way more effective than waiting by staying like a fool at 1 single monster at a time hitting and hitting only to get a measly item with a 40 % chance to drop which is maybe worth 200 silver or 10 silver by itself compared to the other item that it drops at a low % of 1 % or 0.5 % which is probably 1 millions silver or more than that if lucky.it seems more logical to kill more monsters at the same time than hitting one mosnter multiple times.
in this sense, i think jolly roger or better said, corsair over all isn’t really ideal for Farming items at all. and no i’m not talking about the entire party, i mean the Corsair Individually as 1 person.
you know what i’m talking about here, Personal Gain, not Teamwork wise.
as a team it’s probably not a bad choice, if anything maybe jolly roger was Made so that the entire party has a better chance of getting more silver and drop rate as a Team rather than individually specially when you put into consideration that the one swordman playing the corsair probably does have that many aoe skills to kill monsters rather than hitting them at the same time [probably here’s where you choose carefully the build you put the corsair c 2 with and the type of gears you wear to make it work well as a team when farming]
for example you could work together using jolly roger to get lucky and get a Monster gem faster as a Group rather than solo farming and killing the same monster by yourself.
but if you want to farm all the time as much as possible to get Items by yourself, i don’t understand how corsair is the best choice farming anymore.
so which class is better for farming items as a soloer ? c1 thaumaturge [i don’t care to talk about thaumaturge c 2 o r 3, doppel, or corsair, or oracle ?
if we just talk about the Swordman class, then i think doppel would make more sense ?or maybe something like Corsair c 1 with doppel c 3 ?
if we talk about classes in general
oracle by itself doesn’t make much sense. it has a 2 minute cool down [that’s Awful]
thaumaturge c1… maybe, but don’t know what kind of build would work for it.
anyway, this is all i know about how i think Jolly roger works now, how it used to work, and fact is i don’t think i know how jolly roger really works at this point.
thinking jolly roger does not change drop rate of kills was a let down to me.
if anyone could explain me what you already know, i would appreciate it.
i guess choosing to become corsair c 3 and doppel c 1 was pretty Dumb for a soloer build or a party build. …
On a side note:
in the end the best Corsair in this game would be a corsair c 3 or corsair c 2 Who doesn’t use a sword and a knife because of the little amount of damage a sword has in comparison to other weapons while while sword and knife don’t really have that many choices for Strong AoE dps attacks to hit mosnters at a constant speed. so any other chocie would be better than a sword. specially when doppel can attack as fast as a corsair with a two handed sword for more Loot and silver except dps is higher…
seriously pirates normally use a one handed sword not a Lance, or a two handed sword and what not.
yet one handed sword with one handed dagger make the least contribution to builds that mix with corsair for efficient results.
if only they added another skill to corsair c 3 to justify the usage of one handed swords at least for corsairs, Dam n it.
Conclusion:
pillaging is ideal for party farming not for soloing and never choose builds with one handed swords for the corsair
you will use on that party cause your damage will suck and you won’t have that much chances to enjoy the pillaging yourself in comparison to other party members.
pillaging isn’t ideal for solo farming , it would make more sense to choose corsair c 1 with doppel c 3.
that way you have DPH and DPK
but you can’t choose sword.
if anything i said is wrong, i would like to hear what you have to say
thank you for Reading.