Tree of Savior Forum

Items Awakening Stats

Hi All,

Should item Awakening be boosted in line with head gear and gems?
Or maybe should be reworked as is booooring to do?

Give me and IMC your thoughts.

Without going to in depth right now, my ideal situation would be Awakening only costs 1 potential to “open.” From there you can Awaken it as many times as you like without losing more potential, kind of like opening a socket. The cost could either be a hard to obtain item that’s needed each time you want to change the stat, or it could just be Silver dependant on the grade of the weapon. The Silver cost would be additional on top of what of what it is now. Generally it does need a buff though, especially things like Element Resistance.

An alternative could be reverting the system to the old one with preset options as that one wasn’t quite as much of a waste.

No. Reason : The last thing this game needs is even more crazy stat boosts, especially since its also RNG.

If they decide to buff Item Awakening it should provide more original buffs, rather than just adding another +200 atk/matk.

I disagree, if stats on other items were boosted why item Awakening should be left out?

Idea with with original stats on boosts is interesting. What did you have in mind?

[quote=“yunior2323, post:4, topic:348952, full:true”]
I disagree, if stats on other items were boosted why item Awakening should be left out?[/quote]
I think that the entire transendence-system and the boosted stats via headgears was a mistake in the first place.

Ragnarok Online had some interesting effects with its cards, for TOS there could be something like:

  • reduce intervall for hp/sp recovery
  • x% chance to stun/poison/silence/attackspeedslow/slow/etc an enemy
  • x% chance to do additional attacks with autoattacks (like ROs Double Attack skill, would be really great for DWA Corsairs)
  • recover some hp/sp when killing a monster
  • increased droprate from monster items
  • killing a monster increases DPK by 2~5 instead of 1
  • increase attack speed/casting speed
  • increased/decreased aggro radius when near monsters
  • when applying status effects on monsters via skills/cards, increase status effect duration by x seconds
  • use users matk instead of atk when doing physical attacks/skills
  • use users atk instead of matk when doing magical attacks/skills
  • remove weapon restriction for skills
  • increase weapon attack range by x%
  • increase skills hit boxes by x%
    and alot more could be done as effects without increasing raw attack power
3 Likes

Ghost string and Golden thief bug card please

They could boost awakening by giving us the option to invest certain items for additional awakening effects, e.g. monster gems for additional skilllevel +1 without occupying a slot, monster cards or certain potions to get a trigger effect (e.g. increase movement speed by x for 5 seconds when getting hit).

Easy to code and less prone to bugs, basically additional gem & card slots via equipment to enjoy more effects, because right now most cards are just abandoned since their effects are not worth wasting a card slot for them, especially if they can’t be leveled to increase their effects.

1 Like

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