Just tested the attribute after changes.
Normal spirit = (hits 2-3 times)
Greater spirit = (hits 5ish times)
thats essentially doubled/almost doubled the damage.
Just tested the attribute after changes.
Normal spirit = (hits 2-3 times)
Greater spirit = (hits 5ish times)
thats essentially doubled/almost doubled the damage.
Most important it is not as fragile as before patch. At least it can take 10 hits now, where you hv chance to shoot them.
and can act as spatial damage mitigation.