Tree of Savior Forum

Isn't time to end the token system?

PoE’s not an MMO though so that’s kind of going on a tangent. Most actual MMOs allows players to sell cosmetics on market.

People aren’t complaining about this or wanting a more restrictive Token system. What they’re complaining about is mostly how like, attribute learning time really makes no sense along with other “benefits”.

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Considering I had to sacrifice better pet benefits cuz I like Armadillos more than Dodo Birbs I would enjoy that change.
Also, yes, tokens suck and one of the reasons nobody I know wants to play (including myself other than very rare occasions). Time gating, non existent auction house and no trade system just makes everyone stick with an MMO that already has those features for free and has even less/no bot problems.

In this case I was referring to Valkoria’s stuff on PoE.

As for attribute points, yeah. That’s a legacy system from when they thought they’d never release rank resets or attribute reset potions, for the matter. That one needs work.

Edit

Name it, i’m interested in taking a look. A MMO with little/no bots is a curiosity in itself.

Guild Wars 2 is the one I play most :slight_smile:

I… I don’t get your example. Really, I don’t get why you go on an extreme “argument”. And it’s not even related with what I said. Did it stop goldsellers as IMC said or not ? Tell me.


You forget that Tera was not a F2P game, and now it is, it’s nowhere a good example of a healthy and good economy system. I don’t get why you compare ToS which is milking players since beta with Tera that started to milk players when they changed it to a F2P game… it only shows how both games are milking players.

I don’t know if we can compare ToS and GW2. Something is sure, actual MMOS should try to take example on GW2, especially on the B2P model. But here it’s a big problem of many KR games in their economy system compared to western games (in general ofc). It’s like they’re unable to do something else than restricting dungeon entries, xp, storage…

Tera was okay at one point, I left before VM3 and what not. Really good combat, but likewise I hear it’s not doing so hot with inflation.

When it comes to Guild Wars 2, you really need to play it to fully understand how healthy it is. You will get some bots trying to farm some materials on older maps trying to farm some materials for legendary weapons. I’ve literally only seen a handful on 1 out of the 100s of maps and they get dealt with rather quickly.

Their economy is alive, well and managed. It’s insane how structured their market is and inflation never was a part of my experience. Their sinks are good, their material consumption is fair and keeps prices stable. Most of all, their cash shop is completely healthy with a exchange rate of selling gems for Gold, and buying Gold for Gems (their TP.) and last I checked no game breaking loot boxes. Just convenience items, bag slots, character slots, fashion, skins for your gliders, weapons, pets, armour, it’s fantastic.

There’s one loot crate though with an exclusive non-tradable skins, but most people just earn those through doing content during the Heart of Thorns era. I haven’t checked it’s been a while. I’ll get back to you on that.

I’ve skimmed through the chat and I wanted to drop some videos, there’s quite a few good documentaries about game studios. Whether it’s a plug or not, there’s plenty of intriguing things when it comes to morals or just business principals.

And within even Runescape’s fantastic documentary talking about why they included micro-transactions for Runescape 3, why they had remove trading and even the wilderness at one point because of fraudulence. Which is similar to IMC’s case with trading limits.

There’s so much you could analyze from so many different companies, and I hope IMC does take a look. The industry has been around for such a long time already.

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Oh yes I forget about bots in my post, they exist in GW2, but they are really rare. The funny thing is they are literally necroboting, using Necromancer to farm mats :distinguished:.

Which is why all KR games will continue to fail internationally and more-so westernly for the rest of eternity. They can’t evolve out of their outdated values and they also absolutely adore whale catching tactics and rage-quit educing loss systems like enchanting which just shows very little respect for customers.

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We should fuse the korean/eastern prettiness with some wisdom from western devs maybe?

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How would you do that, exactly? In a way that isn’t already attempted. You could argue that, as all of these games basically stem from Ultima Online, Everquest, Classic WoW and DAoC… Actually, I’m hard pressed to think of any improvements that have been made since then, in terms of making the games more entertaining. You could say there are convenience features that have been normalized in the industry, like less time spent traveling, but the core mechanics of the genre remain the same. Eastern MMOs are modeled after western-designed games, except horribly perverted with gambling mechanics, and soaked in anime.

Rant aside, I’m still curious to know what you’d fuse with what, exactly, to come up with a better game!

Well, people in this thread say that “all Korean MMOs” have these problems, so I guess they think western devs do this kind of things better… Ask them ‘_’

Western devs understand that if you only put cosmetics, booster (xp boost and so) and things like that, people will spend their money and won’t complain.

But for some reason, asians have this idea of rng, gachas, and vip system like this token system. Is not like, “lets reward people that want to support us paying for it”. Is more like “lets punish people that don’t want to support us with money”.

Because thats what this token system is, a punishment to people that don’t use it. You move slow, you lose a lot of money on market, you need to wait for days just to level your atributes… Because of that we have those bizarre stuff like tos, not pay2win enough and not free2play enough.

Even so, I’m here reading people supporting this system and making ofenses to me. I really can’t understand what is going on, really.

Lol.

We disagree with removing tokens.

That does not mean we support RNGboxes.

In fact, TOS’s RNGboxes need work. A LOT of work.

Most of the ‘free’ MMOs out there have a VIP system.

Feel free to name one that appears in the top 20 to 30 results of any search that does not have a VIP/Token system.

i wonder if ol xev thinks of mi leik dis tuu :tired:

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I cant afford tokens and if I didn’t know how to cook I would prob not be able to pay those 2 Mctastypoison meal ether xD

EDIT: The rest is true, my priorities need reevaluation and am so badass I need no token just a pillow :blush:

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Nobody noticed the obvious: every time we got rank resets last year, an event token was given in the reset package to re-learn all attributes. Since r9, each new rank reset event doesn’t include it anymore. I’m under the impression that not only we won’t see token disappear soon, but we’re strongly encouraged to get one to play…

I’m slowly getting short on event tokens in my storage…

PS: tokens on market were used to be priced around 7M, now 15M and price still rising.

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Because, they are aware that it is being abused by Bots and Gold Sellers. Having that “premium” benefit would allow them to enjoy farming with 50% exp boost, additional movement speed, spam the market with mats that they farm, unlimited trades, and note that there are bots that actually visits their master NPC to learn attributes.

You know what is the real punishment? Not being to log in the game at all if you don’t pay. Just b’coz you log in a game for free and you sees everyone on Mercedes by having token, doesn’t mean automatically you deserve to have a Mercedes by default. You are comparing:

  1. ppl who spent hours farming/working for a token and enjoyed the token’s benefits, versus
  2. ppl who did nothing, put no effort to farm for a token, and complaining life is not fair.

Punishment? You sounds like someone who has been handed everything on a silver plate for free without working all your life. Suddenly when we serve you wooden plate for free, you say its not equal/life is not fair.

Gaming company is not a charity business. What you think you deserve, is not really our concern to be honest. IMC even babysits you by increasing some privilege for non token user to narrow the gap (twice ET/raid per week, dungeons etc) yet you are still here saying its a punishment coz you only get 95% while other who worked for it getting 100%. Crybaby, no?

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I still got 2 or 4 left :3 saved me so many times…

except for the stupid 50H briqueting attribute :angry:

and they just removed it and all that time went to hell :rage:

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