Everyone knows that the game is in a bad phase, there are few players and they are discouraged. I know a lot of people who play and I know that the company imc only makes some profit thanks to a minority that regularly buys the TP’s. TPs are expensive and imc explores this and is too worried about pleasing these players with Clothes and Rare Items (PTW), on the other hand they do not try to improve the game to attract a larger number of active players.
I will leave here 3 tips that I consider priorities for the game.
1 - Recycling of items
With each upgrade of the game the old items become obsolete, items like virtov, catacombs and many others that have become rubbish. Clean up the game, change the way you get those items, or otherwise delete them. When your bedroom is messy and you buy a new bed you should not keep the old bed unless you are a pig.
2 - Challenge and difficulty
A game without difficulty does not make sense, the only content with challenge in fact is Challenge mode levels 6 and 7, the game needs a challenge in the other contents, both in the initial quests as in Salus, Uphill, Dungeons …
3 - Change DG’s for Dungeons with scheduled time
This model is certain, at scheduled times (ex 10:00, 12:00, 21:00, 23:00) the mission is open for half an hour, everyone will be scheduled to play this time together, this should be the focus of the end game, something that brings players together for a while, in the game phantasy star online 2 is how it works and the super right.
