Tree of Savior Forum

Is this game online?

Everyone knows that the game is in a bad phase, there are few players and they are discouraged. I know a lot of people who play and I know that the company imc only makes some profit thanks to a minority that regularly buys the TP’s. TPs are expensive and imc explores this and is too worried about pleasing these players with Clothes and Rare Items (PTW), on the other hand they do not try to improve the game to attract a larger number of active players.

I will leave here 3 tips that I consider priorities for the game.

1 - Recycling of items
With each upgrade of the game the old items become obsolete, items like virtov, catacombs and many others that have become rubbish. Clean up the game, change the way you get those items, or otherwise delete them. When your bedroom is messy and you buy a new bed you should not keep the old bed unless you are a pig.

2 - Challenge and difficulty
A game without difficulty does not make sense, the only content with challenge in fact is Challenge mode levels 6 and 7, the game needs a challenge in the other contents, both in the initial quests as in Salus, Uphill, Dungeons …

3 - Change DG’s for Dungeons with scheduled time
This model is certain, at scheduled times (ex 10:00, 12:00, 21:00, 23:00) the mission is open for half an hour, everyone will be scheduled to play this time together, this should be the focus of the end game, something that brings players together for a while, in the game phantasy star online 2 is how it works and the super right.

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I can’t say for sure, but they might change the way these gears from dungeon come, maybe like HG gear, you get it with the same name as now, but with random stats, at least, that is how it should be.

Or, it RNG when you craft it, but then again, who would waste time gathering mats to try his/her luck on RNG?

I said this before and I will repeat again, the devs do things all wrong in a hurry and end up screwing everything.

When R8 content came out, the field mob was freaking hard that if you weren’t geared enough, you would need to party at least with a cleric.

Then again, we don’t need field areas too hard since it’s areas we generally solo.

But instanced areas like dun, challenges, and specially raid should be hard and required of party.

Also I blame high level of enhancement (it should be limited to +15 or max +20, imho I prefer the first) and transcendence (why do we even need it now since the weapons damage got reworked?) that cause the game to be too easy.

While it look interesting, I think the current one is better, not everyone will be able to play at the said time table, specially if it will only open for 30 mins.

But it could work like this, no limitation to enter, but only for 2 times (3 if you have token) you will receive EXP, money and the cubes per day (as current is) but you can enter more times later just to help fill up the queue.
Of course you won’t do it for nothing, it could be implemented some sort of points or could give 2 (again, 3 if you have token) Ancient Coins (the ones used to exchange for gems at the mysterious seller) per day per account.


Note that these are MY opinions, I do agree in some points with the OP and we are here just to try and implement the game in a way to turn it more FUN <---- IMC its FUN for the players, not for yourself --<<.

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